Player Matchup

Terra
Terra
AffirmedColt
Terra
Level 67
God Stats
1W - 2L
1,284 SR
Queue Stats
385W - 458L
1,354 Elo+
Party 3
Hun Batz
Hun Batz
DAN13LTJ
Hun Batz
Level 146
God Stats
0W - 3L
1,285 SR
Queue Stats
250W - 260L
1,519 Elo+
Party 1
Fenrir
Fenrir
DRAGO SIDART
Fenrir
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 186L
1,492 Elo+
Party 1
Chronos
Chronos
Krazygamer2474
Chronos
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
321W - 385L
1,389 Elo+
Party 3
Zeus
Zeus
dont_bee_trash
Zeus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 36L
1,380 Elo+
Solo
Team Averages
Level 94
1,414 SR
1,427 Elo+

VS

Team Averages
Level 94
1,633 SR
1,563 Elo+
Zeus
Zeus
PlastiiqueTiara
Zeus
Level 160
God Stats
4W - 2L
1,788 SR
Queue Stats
69W - 49L
1,806 Elo+
Party 2
Hun Batz
Hun Batz
TheOnlyDetox
Hun Batz
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 40L
1,482 Elo+
Party 2
Sylvanus
Sylvanus
TheOnlyMoon
Sylvanus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 26L
1,545 Elo+
Party 2
Amaterasu
Amaterasu
TheOnlyRimuru
Amaterasu
Level 26
God Stats
1W - 0L
1,880 SR
Queue Stats
53W - 35L
1,604 Elo+
Party 2
Bellona
Bellona
xFATALSk1LLZx
Bellona
Level 104
God Stats
2W - 1L
1,497 SR
Queue Stats
33W - 48L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 15
12,862
612
8,833
34,925
47,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
DAN13LTJ
Hun Batz
20
6 / 6 / 6
12,864
613
16,084
22,767
12,433
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
20
7 / 6 / 8
13,233
630
15,529
29,946
33,949
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
2 / 8 / 13
12,164
579
11,738
26,208
14,019
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 8 / 7
12,879
613
34,094
22,370
10,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 14
14,758
703
55,057
19,121
10,555
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
TheOnlyDetox
Hun Batz
20
15 / 5 / 7
15,631
744
35,298
27,406
21,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
TheOnlyMoon
Sylvanus
18
0 / 4 / 16
11,567
551
6,137
19,957
33,564
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
TheOnlyRimuru
Amaterasu
20
3 / 4 / 15
12,897
614
13,232
29,948
36,515
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bellona
20
3 / 2 / 18
14,479
689
13,804
24,089
28,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
100
19
Kills
30
31
Deaths
20
49
Assists
70
Player
Kills
Deaths
Assists
KDA
L
1
3
15
2.83
L
Hun Batz
DAN13LTJ
Hun Batz
6
6
6
1.5
L
Fenrir
7
6
8
1.83
L
2
8
13
1.06
W
9
5
14
3.2
W
Hun Batz
TheOnlyDetox
Hun Batz
15
5
7
3.7
W
Sylvanus
TheOnlyMoon
Sylvanus
0
4
16
2
W
Amaterasu
TheOnlyRimuru
Amaterasu
3
4
15
2.63
L
3
8
7
0.81
W
Bellona
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,278
Damage
123,528
136,216
Taken
120,521
117,843
Mitigated
130,593
44,989
Healing
53,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,833
1,794
9,790
10,994
34,925
47,272
0
17,380
17,545
19,338
0
L
Hun Batz
DAN13LTJ
Hun Batz
16,084
1,957
1,955
3,141
22,767
12,433
1,634
9,520
13,247
0
31,947
L
Fenrir
15,529
4,125
2,345
4,390
29,946
33,949
1,356
15,206
14,740
0
22,003
L
11,738
5,354
2,931
3,708
26,208
14,019
547
11,064
15,144
30,068
0
W
55,057
9,701
2,854
5,638
19,121
10,555
4,788
3,695
15,426
94,052
0
W
Hun Batz
TheOnlyDetox
Hun Batz
35,298
9,027
1,001
11,591
27,406
21,091
631
11,302
16,104
0
61,635
W
Sylvanus
TheOnlyMoon
Sylvanus
6,137
961
5,746
2,979
19,957
33,564
656
13,934
6,023
8,616
0
W
Amaterasu
TheOnlyRimuru
Amaterasu
13,232
3,741
1,451
9,728
29,948
36,515
228
17,011
12,937
0
20,980
L
34,094
1,996
1,361
4,374
22,370
10,170
868
8,024
14,346
60,718
0
W
Bellona
13,804
4,593
4,942
7,802
24,089
28,868
1,391
8,723
15,366
0
38,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,002
Gold Earned
69,332
168
Minions Killed
205
0
Camps Cleared
0
1,610,820
Distance Traveled
1,762,920
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
12,862
612
10
0
0
402,978
1
L
Hun Batz
12,864
613
43
2
0
334,393
0
L
Fenrir
13,233
630
14
1
0
311,740
0
L
Chronos
12,164
579
36
2
0
294,029
0
W
Zeus
14,758
703
82
4
0
345,639
3
W
Hun Batz
15,631
744
49
2
0
350,685
0
W
Sylvanus
11,567
551
7
0
0
277,637
0
W
Amaterasu
12,897
614
16
1
0
401,596
2
L
Zeus
12,879
613
65
3
0
267,680
1
W
Bellona
14,479
689
51
2
0
387,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role