Player Matchup

Nemesis
Nemesis
MidLaneRick
Nemesis
Level 42
God Stats
7W - 5L
1,568 SR
Queue Stats
78W - 72L
1,562 Elo+
Party 3
Poseidon
Poseidon
NewToSmit3
Poseidon
Level 92
God Stats
4W - 0L
1,592 SR
Queue Stats
159W - 127L
1,606 Elo+
Party 3
Apollo
Apollo
TotemPrince
Apollo
Level 64
God Stats
14W - 11L
1,670 SR
Queue Stats
364W - 371L
1,509 Elo+
Party 2
Ganesha
Ganesha
WindyBois
Ganesha
Level 69
God Stats
9W - 6L
1,654 SR
Queue Stats
224W - 183L
1,576 Elo+
Party 2
Hercules
Hercules
asianpeppers
Hercules
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 67L
1,481 Elo+
Party 2
Team Averages
Level 60
1,597 SR
1,547 Elo+

VS

Team Averages
Level 81
1,701 SR
1,747 Elo+
Ares
Ares
Chessecakeman
Ares
Level 59
God Stats
0W - 1L
1,940 SR
Queue Stats
7W - 1L
1,865 Elo+
Party 1
Medusa
Medusa
Cyberhellspawn
Medusa
Level 128
God Stats
0W - 1L
1,278 SR
Queue Stats
4W - 6L
1,705 Elo+
Party 1
Scylla
Scylla
Kryz112
Scylla
Level 41
God Stats
1W - 2L
1,747 SR
Queue Stats
7W - 3L
1,799 Elo+
Party 1
Osiris
Osiris
Plastibuda
Osiris
Level 129
God Stats
2W - 1L
1,723 SR
Queue Stats
11W - 5L
1,911 Elo+
Party 1
Nemesis
Nemesis
StarbuckTHEGOD
Nemesis
Level 49
God Stats
4W - 3L
1,814 SR
Queue Stats
72W - 83L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MidLaneRick
Nemesis
17
1 / 1 / 3
10,104
561
6,172
10,919
6,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
NewToSmit3
Poseidon
16
5 / 1 / 4
9,527
529
8,263
10,474
3,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
17
2 / 0 / 2
10,158
564
8,400
10,646
5,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
WindyBois
Ganesha
15
0 / 1 / 6
8,911
495
7,756
9,490
5,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
asianpeppers
Hercules
13
3 / 1 / 4
8,592
477
4,380
15,169
12,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,787
433
8,179
15,415
14,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 3 / 0
8,511
473
4,227
10,022
4,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Kryz112
Scylla
14
2 / 3 / 0
8,418
468
11,248
9,687
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Plastibuda
Osiris
16
1 / 0 / 0
9,949
553
4,459
9,266
11,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 2 / 0
7,679
427
3,704
11,119
3,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
4
4
Deaths
11
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
0
3
0
0
L
Scylla
Kryz112
Scylla
2
3
0
0.67
W
Nemesis
MidLaneRick
Nemesis
1
1
3
2.5
W
Poseidon
NewToSmit3
Poseidon
5
1
4
7
L
Osiris
Plastibuda
Osiris
1
0
0
1
L
1
2
0
0.5
W
Apollo
2
0
2
3
W
Ganesha
WindyBois
Ganesha
0
1
6
3
W
Hercules
asianpeppers
Hercules
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,971
Damage
31,817
56,698
Taken
55,509
32,054
Mitigated
38,122
16,203
Healing
12,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,179
433
0
1,408
15,415
14,670
37
6,459
8,956
25,065
0
L
4,227
2,037
0
2,874
10,022
4,340
0
452
9,570
0
77,982
L
Scylla
Kryz112
Scylla
11,248
883
0
500
9,687
3,948
508
4,493
5,194
79,395
0
W
Nemesis
MidLaneRick
Nemesis
6,172
2,525
0
2,731
10,919
6,153
0
1,641
9,278
0
81,078
W
Poseidon
NewToSmit3
Poseidon
8,263
1,184
0
4,300
10,474
3,846
1,173
2,568
7,906
77,546
0
L
Osiris
Plastibuda
Osiris
4,459
853
0
4,440
9,266
11,211
969
930
8,336
0
70,477
L
3,704
976
0
3,754
11,119
3,953
0
3,685
7,434
0
49,757
W
Apollo
8,400
6,210
0
5,250
10,646
5,004
2,314
2,076
8,570
0
100,910
W
Ganesha
WindyBois
Ganesha
7,756
394
0
1,517
9,490
5,033
167
6,886
2,604
76,230
0
W
Hercules
asianpeppers
Hercules
4,380
1,441
0
2,405
15,169
12,018
0
6,900
8,269
0
22,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,292
Gold Earned
42,344
603
Minions Killed
565
0
Camps Cleared
0
1,839,264
Distance Traveled
1,678,523
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,787
433
26
1
0
346,990
3
L
Medusa
8,511
473
143
8
0
313,296
3
L
Scylla
8,418
468
147
8
0
325,418
6
W
Nemesis
10,104
561
153
9
0
395,178
4
W
Poseidon
9,527
529
157
9
0
374,546
2
L
Osiris
9,949
553
160
9
0
316,380
5
L
Nemesis
7,679
427
89
5
0
376,439
6
W
Apollo
10,158
564
159
9
0
343,969
7
W
Ganesha
8,911
495
79
4
0
367,692
1
W
Hercules
8,592
477
55
3
0
357,879
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role