Player Matchup

Sobek
Sobek
Greg1z
Sobek
Level 123
God Stats
1W - 0L
1,634 SR
Queue Stats
129W - 85L
1,612 Elo+
Party 2
Tyr
Tyr
MrGoremand
Tyr
Level 153
God Stats
4W - 4L
1,658 SR
Queue Stats
135W - 112L
1,662 Elo+
Party 2
Janus
Janus
SadCanOfPringles
Janus
Level 29
God Stats
1W - 0L
1,712 SR
Queue Stats
40W - 25L
1,623 Elo+
Party 2
Artemis
Artemis
TarableUsername
Artemis
Level 100
God Stats
7W - 1L
1,793 SR
Queue Stats
89W - 61L
1,635 Elo+
Party 2
Fenrir
Fenrir
ZombieSlik
Fenrir
Level 147
God Stats
16W - 5L
1,877 SR
Queue Stats
111W - 90L
1,647 Elo+
Party 2
Team Averages
Level 110
1,735 SR
1,636 Elo+

VS

Team Averages
Level 82
1,437 SR
1,354 Elo+
Discordia
Discordia
Batcrazy2918
Discordia
Level 122
God Stats
0W - 2L
1,276 SR
Queue Stats
15W - 18L
1,350 Elo+
Party 1
Tyr
Tyr
DoYouSwipe
Tyr
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,358 Elo+
Solo
Tsukuyomi
Tsukuyomi
TTG-30eight
Tsukuyomi
Level 28
God Stats
5W - 10L
1,539 SR
Queue Stats
86W - 98L
1,376 Elo+
Party 1
Nu Wa
Nu Wa
bpace83
Nu Wa
Level 124
God Stats
13W - 10L
1,515 SR
Queue Stats
139W - 135L
1,450 Elo+
Party 1
Chaac
Chaac
samanouske2
Chaac
Level 113
God Stats
1W - 4L
1,354 SR
Queue Stats
6W - 10L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Greg1z
Sobek
17
3 / 1 / 18
10,706
824
6,548
17,439
19,277
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
9 / 0 / 8
10,403
800
13,687
13,855
12,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
2 / 1 / 11
9,324
717
7,365
10,231
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
1 / 1 / 15
10,198
784
10,700
8,155
3,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
ZombieSlik
Fenrir
19
15 / 2 / 5
11,652
896
19,189
15,135
9,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Batcrazy2918
Discordia
17
4 / 5 / 0
9,689
745
13,976
12,858
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 3 / 2
8,275
637
2,307
10,142
7,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
TTG-30eight
Tsukuyomi
13
0 / 11 / 3
8,102
623
6,128
17,931
8,088
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
bpace83
Nu Wa
16
1 / 6 / 3
9,176
706
14,766
13,072
4,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 5 / 1
8,338
641
4,767
11,977
7,661
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
14
30
Kills
5
5
Deaths
30
57
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
Batcrazy2918
Discordia
4
5
0
0.8
L
0
3
2
0.33
W
Sobek
Greg1z
Sobek
3
1
18
12
W
9
0
8
13
W
2
1
11
7.5
L
Tsukuyomi
TTG-30eight
Tsukuyomi
0
11
3
0.14
W
1
1
15
8.5
W
Fenrir
ZombieSlik
Fenrir
15
2
5
8.75
L
Nu Wa
bpace83
Nu Wa
1
6
3
0.42
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,489
Damage
41,944
64,815
Taken
65,980
47,925
Mitigated
32,851
16,704
Healing
7,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Batcrazy2918
Discordia
13,976
447
0
1,312
12,858
4,359
819
1,505
10,859
34,140
0
L
2,307
643
0
1,706
10,142
7,972
0
3,057
6,904
0
6,965
W
Sobek
Greg1z
Sobek
6,548
500
0
7,567
17,439
19,277
0
5,387
11,528
23,210
0
W
13,687
780
0
3,646
13,855
12,182
95
5,312
8,206
0
38,339
W
7,365
762
0
383
10,231
3,888
656
6,948
3,023
26,260
0
L
Tsukuyomi
TTG-30eight
Tsukuyomi
6,128
713
0
958
17,931
8,088
0
4,121
13,404
0
22,076
W
10,700
2,941
0
3,228
8,155
3,538
3,040
3,683
4,369
0
52,266
W
Fenrir
ZombieSlik
Fenrir
19,189
5,047
0
1,880
15,135
9,040
638
6,311
8,492
0
36,350
L
Nu Wa
bpace83
Nu Wa
14,766
1,797
0
387
13,072
4,771
0
2,551
10,150
51,082
0
L
4,767
855
0
3,176
11,977
7,661
0
2,679
8,959
0
20,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,283
Gold Earned
43,580
243
Minions Killed
230
0
Camps Cleared
0
1,418,238
Distance Traveled
1,258,255
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,689
745
54
4
0
244,456
2
L
Tyr
8,275
637
25
2
0
286,402
4
W
Sobek
10,706
824
33
3
0
250,709
4
W
Tyr
10,403
800
42
3
0
327,538
2
W
Janus
9,324
717
53
4
0
273,638
2
L
Tsukuyomi
8,102
623
27
2
0
239,873
0
W
Artemis
10,198
784
89
7
0
251,876
3
W
Fenrir
11,652
896
26
2
0
314,477
0
L
Nu Wa
9,176
706
88
7
0
228,268
0
L
Chaac
8,338
641
36
3
0
259,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role