Player Matchup

Sol
Sol
KingQueeb
Sol
Level 159
God Stats
1W - 0L
1,655 SR
Queue Stats
8W - 6L
1,732 Elo+
Party 1
Achilles
Achilles
OvTrue
Achilles
Level 160
God Stats
1W - 0L
1,606 SR
Queue Stats
142W - 90L
1,627 Elo+
Party 1
Hel
Hel
ReactedHAT1134
Hel
Level 127
God Stats
337W - 329L
1,518 SR
Queue Stats
364W - 355L
1,563 Elo+
Solo
Arachne
Arachne
blade x mythic
Arachne
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,608 Elo+
Party 1
Bacchus
Bacchus
blade x omega
Bacchus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 27L
1,579 Elo+
Party 1
Team Averages
Level 139
1,556 SR
1,622 Elo+

VS

Team Averages
Level 129
1,557 SR
1,575 Elo+
Bacchus
Bacchus
AskMeAboutMyED
Bacchus
Level 68
God Stats
5W - 11L
1,560 SR
Queue Stats
103W - 93L
1,606 Elo+
Solo
Ratatoskr
Ratatoskr
FishySushii
Ratatoskr
Level 160
God Stats
3W - 4L
1,747 SR
Queue Stats
26W - 34L
1,606 Elo+
Solo
Loki
Loki
UPYOURZPAL
Loki
Level 144
God Stats
49W - 44L
1,615 SR
Queue Stats
99W - 92L
1,581 Elo+
Solo
Jing Wei
Jing Wei
bdilly22
Jing Wei
Level 140
God Stats
0W - 2L
1,287 SR
Queue Stats
617W - 662L
1,566 Elo+
Solo
Merlin
Merlin
orangeninjaguy
Merlin
Level 135
God Stats
5W - 5L
1,576 SR
Queue Stats
301W - 300L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
6,806
1,134
5,213
5,380
2,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
OvTrue
Achilles
12
1 / 0 / 1
6,610
1,102
5,925
5,143
3,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
0 / 0 / 2
6,732
1,122
1,177
2,755
1,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 1
7,138
1,190
2,801
6,114
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
12
0 / 0 / 2
7,538
1,256
2,233
2,963
2,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

358

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,204
1,201
4,644
9,432
10,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ratatoskr
FishySushii
Ratatoskr
11
0 / 0 / 0
6,068
1,011
1,218
715
360
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 0 / 1
6,752
1,125
2,062
1,959
879
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
bdilly22
Jing Wei
11
0 / 0 / 1
6,677
1,113
3,947
5,446
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 0 / 0
7,140
1,190
6,595
1,668
618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
2
Kills
1
1
Deaths
2
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Ratatoskr
FishySushii
Ratatoskr
0
0
0
0
W
0
0
2
1
W
Achilles
OvTrue
Achilles
1
0
1
1.5
W
0
0
2
1
L
0
0
1
0.5
L
Jing Wei
bdilly22
Jing Wei
0
0
1
0.5
W
1
1
1
1.5
W
Bacchus
0
0
2
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,349
Damage
18,466
22,355
Taken
19,220
13,424
Mitigated
14,589
10,379
Healing
2,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,644
104
1,194
1,071
9,432
10,480
0
3,981
5,312
13,258
0
L
Ratatoskr
FishySushii
Ratatoskr
1,218
512
0
0
715
360
0
186
505
0
1,514
W
5,213
2,614
0
2,273
5,380
2,445
0
3,104
2,276
28,663
2,883
W
Achilles
OvTrue
Achilles
5,925
1,425
0
1,277
5,143
3,866
0
1,527
3,616
0
8,992
W
1,177
0
2,674
1,845
2,755
1,514
0
2,411
344
12,233
0
L
2,062
97
0
0
1,959
879
0
1,270
665
0
12,771
L
Jing Wei
bdilly22
Jing Wei
3,947
3,325
0
492
5,446
2,252
0
1,854
3,396
0
17,065
W
2,801
1,660
0
1,749
6,114
2,806
0
3,172
2,942
0
9,815
W
Bacchus
2,233
33
0
561
2,963
2,793
0
1,025
1,938
9,246
0
L
6,595
429
0
0
1,668
618
0
470
1,167
28,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,824
Gold Earned
33,841
125
Minions Killed
147
7
Camps Cleared
5
704,781
Distance Traveled
548,824
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,204
1,201
15
3
2
112,661
0
L
Ratatoskr
6,068
1,011
2
0
0
42,533
0
W
Sol
6,806
1,134
62
10
2
125,958
0
W
Achilles
6,610
1,102
11
2
1
149,940
0
W
Hel
6,732
1,122
22
4
1
144,127
0
L
Loki
6,752
1,125
16
3
2
147,414
0
L
Jing Wei
6,677
1,113
43
7
1
119,591
1
W
Arachne
7,138
1,190
15
3
2
141,240
0
W
Bacchus
7,538
1,256
15
3
1
143,516
0
L
Merlin
7,140
1,190
71
12
0
126,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role