Player Matchup

Jormungandr
Jormungandr
Gold I
SoftPee
Jormungandr
Gold I
Level 147
God Stats
1W - 0L
1,678 SR
Queue Stats
60W - 52L
1,624 MMR
Party 2
Raijin
Raijin
Gold IV
TR0LLxT0LL
Raijin
Gold IV
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 73L
1,401 MMR
Party 2
Bastet
Bastet
Gold II
smoovemanjr
Bastet
Gold II
Level 149
God Stats
24W - 10L
1,649 SR
Queue Stats
127W - 130L
1,503 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,609 SR
1,509 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,416 SR
1,455 MMR
Xing Tian
Xing Tian
Gold IV
KingBuddha__Jr
Xing Tian
Gold IV
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 153L
1,508 MMR
Party 1
Chiron
Chiron
Platinum V
LulTank_1130
Chiron
Platinum V
Level 126
God Stats
8W - 8L
1,556 SR
Queue Stats
224W - 257L
1,687 MMR
Party 1
Zeus
Zeus
Silver III
Xo CASPER oX
Zeus
Silver III
Level 98
God Stats
0W - 1L
1,190 SR
Queue Stats
13W - 23L
1,170 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SoftPee
Jormungandr
20
4 / 1 / 10
14,228
678
19,805
24,990
34,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
TR0LLxT0LL
Raijin
20
4 / 1 / 7
13,761
655
18,646
14,272
6,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bastet
19
8 / 2 / 7
14,244
678
23,520
20,689
11,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
GilgameshYmirAh Muzen CabVamanaAtlas

VS

Bans
ThothBaron SamediHadesEsetAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
KingBuddha__Jr
Xing Tian
18
3 / 2 / 1
13,518
644
13,692
32,122
50,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
17
1 / 5 / 3
12,434
592
14,548
23,340
10,051
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 9 / 3
11,881
566
14,858
15,874
6,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
16
Kills
4
4
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
KingBuddha__Jr
Xing Tian
3
2
1
1.75
L
Chiron
1
5
3
0.5
W
Jormungandr
SoftPee
Jormungandr
4
1
10
9
W
Raijin
TR0LLxT0LL
Raijin
4
1
7
7.5
L
0
9
3
0.17
W
Bastet
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,971
Damage
43,098
59,951
Taken
71,336
52,355
Mitigated
67,245
15,856
Healing
14,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
KingBuddha__Jr
Xing Tian
13,692
936
0
6,546
32,122
50,470
0
17,506
13,709
32,983
0
L
Chiron
14,548
5,008
1,391
5,961
23,340
10,051
680
11,550
11,242
0
50,359
W
Jormungandr
SoftPee
Jormungandr
19,805
3,734
0
4,235
24,990
34,277
161
12,716
11,684
52,426
0
W
Raijin
TR0LLxT0LL
Raijin
18,646
2,183
0
2,330
14,272
6,350
444
5,995
8,197
89,009
0
L
14,858
1,542
327
431
15,874
6,724
96
8,074
7,296
60,838
0
W
Bastet
23,520
7,588
0
9,291
20,689
11,728
1,722
9,676
10,603
0
53,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,233
Gold Earned
37,833
231
Minions Killed
224
12
Camps Cleared
7
1,146,870
Distance Traveled
1,012,048
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
13,518
644
18
1
1
385,777
2
L
Chiron
12,434
592
103
5
2
329,129
5
W
Jormungandr
14,228
678
65
3
1
383,674
2
W
Raijin
13,761
655
116
6
6
364,426
2
L
Zeus
11,881
566
103
5
4
297,142
4
W
Bastet
14,244
678
50
2
5
398,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role