Player Matchup

Neith
Neith
Bronze V
EmrldBulldog
Neith
Bronze V
Level 121
God Stats
6W - 4L
1,382 SR
Queue Stats
7W - 11L
1,493 MMR
Solo
Achilles
Achilles
Gold V
Goofy Gooby Goo
Achilles
Gold V
Level 104
God Stats
2W - 4L
1,447 SR
Queue Stats
38W - 38L
1,435 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
xoLilUziSquirt
Kuzenbo
Silver I
Level 63
God Stats
2W - 4L
1,420 SR
Queue Stats
15W - 22L
1,558 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,416 SR
1,495 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,472 SR
1,470 MMR
Sol
Sol
Silver I
Order_69_
Sol
Silver I
Level 86
God Stats
11W - 12L
1,548 SR
Queue Stats
22W - 35L
1,347 MMR
Party 1
Hou Yi
Hou Yi
Gold I
ShAd0w P3pP3r
Hou Yi
Gold I
Level 160
God Stats
28W - 36L
1,500 SR
Queue Stats
545W - 734L
1,562 MMR
Solo
Fafnir
Fafnir
Silver II
supermandan_
Fafnir
Silver II
Level 160
God Stats
1W - 0L
1,369 SR
Queue Stats
5W - 7L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,894
627
7,908
12,216
4,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
10
1 / 4 / 0
7,039
640
8,045
12,573
8,061
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 2 / 0
6,639
604
4,718
13,294
13,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
BastetAtlasXbalanqueGebMedusa

VS

Bans
ShivaZeusThothHeraPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 4
8,578
780
13,992
12,033
5,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
5 / 0 / 6
8,729
794
13,545
10,303
5,045
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
11
0 / 0 / 9
7,440
676
5,506
12,823
15,395
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
11
11
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Achilles
1
4
0
0.25
W
6
1
4
8
W
5
0
6
8
W
Fafnir
0
0
9
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,671
Damage
33,043
38,083
Taken
35,159
25,394
Mitigated
25,818
10,825
Healing
12,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,908
4,093
0
1,726
12,216
4,149
223
6,611
5,605
0
30,095
L
Achilles
8,045
2,069
1,456
3,504
12,573
8,061
200
7,586
4,987
1,256
13,523
W
13,992
6,202
0
4,671
12,033
5,378
1,920
1,712
10,321
44,914
0
W
13,545
9,518
0
3,245
10,303
5,045
630
1,844
8,459
0
41,901
W
Fafnir
5,506
1,654
555
4,151
12,823
15,395
220
2,796
10,027
9,754
0
L
4,718
1,842
593
3,546
13,294
13,184
39
5,587
7,707
12,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,572
Gold Earned
24,747
86
Minions Killed
134
2
Camps Cleared
6
547,006
Distance Traveled
553,393
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,894
627
54
5
0
152,638
2
L
Achilles
7,039
640
15
1
2
197,335
0
W
Sol
8,578
780
61
6
0
184,592
1
W
Hou Yi
8,729
794
66
6
6
186,998
2
W
Fafnir
7,440
676
7
1
0
181,803
1
L
Kuzenbo
6,639
604
17
2
0
197,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role