Player Matchup

Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Angevine1
Anhur
Level 103
God Stats
5W - 9L
1,367 SR
Queue Stats
241W - 278L
1,498 Elo+
Solo
Fafnir
Fafnir
djembae
Fafnir
Level 122
God Stats
0W - 4L
1,674 SR
Queue Stats
9W - 16L
1,293 Elo+
Party 1
Team Averages
Level 134
1,508 SR
1,458 Elo+

VS

Team Averages
Level 110
1,613 SR
1,666 Elo+
Charybdis
Charybdis
ElDooby
Charybdis
Level 144
God Stats
6W - 0L
1,999 SR
Queue Stats
21W - 5L
1,843 Elo+
Party 2
Atlas
Atlas
Kyle785
Atlas
Level 124
God Stats
1W - 0L
1,374 SR
Queue Stats
11W - 3L
1,605 Elo+
Party 2
Bakasura
Bakasura
MrManiak
Bakasura
Level 97
God Stats
4W - 1L
1,689 SR
Queue Stats
21W - 14L
1,613 Elo+
Party 2
King Arthur
King Arthur
SoloThrone
King Arthur
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 45L
1,571 Elo+
Solo
Agni
Agni
sh0ww
Agni
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
2 / 5 / 2
6,196
563
5,733
9,179
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
 
Bakasura
9
2 / 2 / 0
5,756
523
3,925
9,402
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
 
Arachne
9
0 / 3 / 1
5,365
488
5,233
9,716
4,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Angevine1
Anhur
8
0 / 2 / 1
4,816
438
3,070
6,466
1,812
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fafnir
djembae
Fafnir
9
1 / 0 / 0
5,651
514
1,907
6,281
5,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ElDooby
Charybdis
10
3 / 0 / 0
5,911
537
7,266
6,265
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Kyle785
Atlas
8
0 / 1 / 5
5,562
506
3,330
7,855
4,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
MrManiak
Bakasura
10
4 / 1 / 3
6,375
580
5,958
8,849
3,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
SoloThrone
King Arthur
11
1 / 1 / 1
6,178
562
6,794
9,870
8,681
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
sh0ww
Agni
12
4 / 2 / 3
7,118
647
5,769
4,084
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
12
12
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
5
2
0.6
L
Bakasura
 
Bakasura
2
2
0
1
L
Arachne
 
Arachne
0
3
1
0.17
L
Anhur
Angevine1
Anhur
0
2
1
0.25
W
Charybdis
ElDooby
Charybdis
3
0
0
3
W
Atlas
Kyle785
Atlas
0
1
5
2.5
W
Bakasura
MrManiak
Bakasura
4
1
3
5.5
W
King Arthur
SoloThrone
King Arthur
1
1
1
1.5
L
Fafnir
djembae
Fafnir
1
0
0
1
W
Agni
sh0ww
Agni
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,868
Damage
29,117
41,044
Taken
36,923
17,173
Mitigated
19,825
10,331
Healing
8,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,733
993
0
1,446
9,179
2,779
0
3,662
5,047
37,659
0
L
Bakasura
 
Bakasura
3,925
2,716
0
1,328
9,402
3,066
0
833
8,160
0
26,782
L
Arachne
 
Arachne
5,233
3,107
0
3,252
9,716
4,471
0
1,663
7,733
0
29,510
L
Anhur
Angevine1
Anhur
3,070
1,892
0
1,250
6,466
1,812
0
1,782
4,684
0
33,272
W
Charybdis
ElDooby
Charybdis
7,266
3,636
0
2,832
6,265
1,898
0
1,699
4,248
0
50,470
W
Atlas
Kyle785
Atlas
3,330
1,407
0
972
7,855
4,608
0
2,975
4,722
10,112
0
W
Bakasura
MrManiak
Bakasura
5,958
4,168
0
1,653
8,849
3,117
0
799
7,483
0
33,373
W
King Arthur
SoloThrone
King Arthur
6,794
956
0
2,170
9,870
8,681
6
0
9,577
0
42,053
L
Fafnir
djembae
Fafnir
1,907
386
378
2,677
6,281
5,045
0
1,159
5,122
10,107
0
W
Agni
sh0ww
Agni
5,769
910
0
611
4,084
1,521
0
1,675
2,205
42,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,784
Gold Earned
31,144
263
Minions Killed
330
0
Camps Cleared
0
1,076,949
Distance Traveled
1,151,629
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,196
563
70
6
0
193,410
2
L
Bakasura
5,756
523
68
6
0
238,388
4
L
Arachne
5,365
488
48
4
0
225,288
4
L
Anhur
4,816
438
67
6
0
204,689
3
W
Charybdis
5,911
537
72
7
0
195,312
1
W
Atlas
5,562
506
13
1
0
235,940
2
W
Bakasura
6,375
580
65
6
0
276,538
2
W
King Arthur
6,178
562
89
8
0
213,558
0
L
Fafnir
5,651
514
10
1
0
215,174
2
W
Agni
7,118
647
91
8
0
230,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role