Player Matchup

Chiron
Chiron
Lil 0nion
Chiron
Level 142
God Stats
24W - 8L
1,702 SR
Queue Stats
249W - 213L
1,647 Elo+
Solo
Scylla
Scylla
pirb
Scylla
Level 149
God Stats
2W - 6L
1,202 SR
Queue Stats
64W - 41L
1,708 Elo+
Party 1
Hercules
Hercules
yoitler
Hercules
Level 85
God Stats
2W - 4L
1,304 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 1
Team Averages
Level 125
1,403 SR
1,619 Elo+

VS

Team Averages
Level 146
1,607 SR
1,756 Elo+
Ra
Ra
Eikon
Ra
Level 160
God Stats
9W - 9L
1,456 SR
Queue Stats
549W - 298L
1,678 Elo+
Party 2
Anhur
Anhur
Hoooyah
Anhur
Level 159
God Stats
4W - 1L
1,723 SR
Queue Stats
368W - 98L
1,901 Elo+
Solo
Horus
Horus
TinyChibiTiger
Horus
Level 120
God Stats
13W - 8L
1,641 SR
Queue Stats
445W - 254L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Lil 0nion
Chiron
17
8 / 3 / 4
13,465
709
18,351
18,613
7,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
pirb
Scylla
18
3 / 3 / 8
12,740
671
18,679
15,225
5,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
yoitler
Hercules
17
1 / 4 / 8
11,892
626
12,434
23,492
22,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
4 / 2 / 5
13,712
722
16,676
14,368
6,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Hoooyah
Anhur
18
5 / 3 / 5
13,068
688
23,475
18,786
7,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 7 / 9
12,730
670
8,268
28,412
28,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
12
Kills
10
10
Deaths
12
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
4
2
5
3.25
W
Anhur
Hoooyah
Anhur
5
3
5
2.5
L
Chiron
Lil 0nion
Chiron
8
3
4
3.33
W
1
7
9
0.79
L
Scylla
pirb
Scylla
3
3
8
2.33
L
Hercules
yoitler
Hercules
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,464
Damage
48,419
57,330
Taken
61,566
35,120
Mitigated
43,039
14,960
Healing
19,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
16,676
583
4,927
3,830
14,368
6,863
657
4,858
9,091
105,606
0
W
Anhur
Hoooyah
Anhur
23,475
12,744
0
3,228
18,786
7,932
1,740
4,434
13,919
0
63,342
L
Chiron
Lil 0nion
Chiron
18,351
6,342
2,045
4,403
18,613
7,265
2,257
7,447
11,166
0
64,177
W
8,268
4,136
2,994
4,393
28,412
28,244
365
8,559
18,562
0
19,339
L
Scylla
pirb
Scylla
18,679
1,627
0
1,166
15,225
5,441
741
3,118
12,107
60,433
0
L
Hercules
yoitler
Hercules
12,434
3,161
0
7,346
23,492
22,414
445
6,469
17,023
0
24,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,097
Gold Earned
39,510
216
Minions Killed
237
9
Camps Cleared
7
1,015,303
Distance Traveled
1,037,518
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,712
722
143
8
2
386,447
5
W
Anhur
13,068
688
70
4
5
302,894
4
L
Chiron
13,465
709
83
4
7
330,038
1
W
Horus
12,730
670
24
1
0
348,177
3
L
Scylla
12,740
671
107
6
2
340,525
3
L
Hercules
11,892
626
26
1
0
344,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role