Player Matchup

Sobek
Sobek
Capleb2000
Sobek
Level 115
God Stats
2W - 1L
1,413 SR
Queue Stats
17W - 21L
1,416 Elo+
Party 1
Shiva
Shiva
JakeTheM1stake
Shiva
Level 146
God Stats
6W - 5L
1,638 SR
Queue Stats
32W - 45L
1,409 Elo+
Party 1
Thoth
Thoth
KronicCrown
Thoth
Level 84
God Stats
1W - 2L
1,136 SR
Queue Stats
15W - 18L
1,462 Elo+
Party 1
Team Averages
Level 115
1,395 SR
1,429 Elo+

VS

Team Averages
Level 85
1,640 SR
1,507 Elo+
Achilles
Achilles
Cahoots8025
Achilles
Level 127
God Stats
2W - 2L
1,898 SR
Queue Stats
55W - 40L
1,610 Elo+
Party 2
Medusa
Medusa
Haradachii_
Medusa
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,461 Elo+
Party 2
Ra
Ra
jaba1976
Ra
Level 109
God Stats
4W - 4L
1,521 SR
Queue Stats
195W - 189L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
4 / 2 / 8
8,798
800
3,450
11,082
13,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 3 / 7
8,039
731
9,275
11,362
7,053
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
6 / 2 / 7
8,830
803
16,238
5,192
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cahoots8025
Achilles
9
3 / 3 / 2
6,932
630
7,605
12,694
10,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
10
1 / 5 / 4
7,100
645
5,960
9,003
4,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 5 / 3
7,636
694
4,885
9,983
4,075
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
13
Kills
7
7
Deaths
13
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
Cahoots8025
Achilles
3
3
2
1.33
W
Sobek
4
2
8
4
L
Medusa
1
5
4
0.6
W
3
3
7
2.17
W
6
2
7
4.75
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,963
Damage
18,450
27,636
Taken
31,680
22,589
Mitigated
19,048
3,248
Healing
8,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Cahoots8025
Achilles
7,605
2,044
0
3,191
12,694
10,674
0
7,450
5,244
0
11,366
W
Sobek
3,450
187
0
1,922
11,082
13,490
0
2,049
8,583
11,169
0
L
Medusa
5,960
2,251
0
372
9,003
4,299
0
5,675
3,328
0
16,234
W
9,275
1,603
292
676
11,362
7,053
201
2,244
8,684
0
28,937
W
16,238
238
0
358
5,192
2,046
280
800
4,298
42,205
0
L
4,885
666
1,507
3,675
9,983
4,075
105
6,797
3,186
27,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,667
Gold Earned
21,668
115
Minions Killed
84
7
Camps Cleared
3
641,972
Distance Traveled
539,892
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,932
630
8
1
1
179,863
0
W
Sobek
8,798
800
14
1
0
219,360
2
L
Medusa
7,100
645
20
2
1
190,333
1
W
Shiva
8,039
731
51
5
5
204,583
2
W
Thoth
8,830
803
50
5
2
218,029
2
L
Ra
7,636
694
56
5
1
169,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role