Player Matchup

Medusa
Medusa
Assassin-n-
Medusa
Level 107
God Stats
2W - 2L
1,533 SR
Queue Stats
32W - 21L
1,662 Elo+
Solo
Ne Zha
Ne Zha
Bradzzz3
Ne Zha
Level 64
God Stats
1W - 2L
1,547 SR
Queue Stats
15W - 29L
1,312 Elo+
Party 2
Shiva
Shiva
Shy Drizzy
Shiva
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Team Averages
Level 70
1,527 SR
1,491 Elo+

VS

Team Averages
Level 100
1,469 SR
1,403 Elo+
Baron Samedi
Baron Samedi
CameronConnolly
Baron Samedi
Level 88
God Stats
6W - 1L
1,407 SR
Queue Stats
36W - 63L
1,324 Elo+
Solo
Bacchus
Bacchus
Im_YaDa_
Bacchus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 86L
1,462 Elo+
Party 1
Bakasura
Bakasura
SexyBabeJonesyy
Bakasura
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 52L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
7 / 3 / 1
11,178
745
15,015
13,656
6,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
Bradzzz3
Ne Zha
13
1 / 3 / 6
9,058
604
9,179
14,474
6,592
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
13
1 / 4 / 6
9,097
606
8,797
19,294
12,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CameronConnolly
Baron Samedi
15
2 / 2 / 5
10,114
674
13,591
8,765
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Im_YaDa_
Bacchus
15
2 / 1 / 8
10,695
713
13,317
12,675
21,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
14
6 / 6 / 3
10,242
683
15,087
19,008
13,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
9
Kills
10
10
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
7
3
1
2.5
L
Ne Zha
Bradzzz3
Ne Zha
1
3
6
1.33
W
Baron Samedi
CameronConnolly
Baron Samedi
2
2
5
2.25
W
Bacchus
Im_YaDa_
Bacchus
2
1
8
6
W
Bakasura
6
6
3
1.25
L
Shiva
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,991
Damage
41,995
47,424
Taken
40,448
25,703
Mitigated
40,635
8,676
Healing
11,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
15,015
6,663
0
1,319
13,656
6,591
0
5,921
6,276
0
60,485
L
Ne Zha
Bradzzz3
Ne Zha
9,179
1,694
608
3,338
14,474
6,592
0
8,551
5,194
0
24,127
W
Baron Samedi
CameronConnolly
Baron Samedi
13,591
798
2,969
2,140
8,765
4,834
896
198
8,468
38,967
0
W
Bacchus
Im_YaDa_
Bacchus
13,317
1,331
0
2,758
12,675
21,974
351
0
12,036
32,419
0
W
Bakasura
15,087
9,062
0
3,346
19,008
13,827
13
150
18,593
0
22,453
L
Shiva
8,797
1,193
907
2,504
19,294
12,520
0
12,847
5,399
0
19,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,333
Gold Earned
31,051
157
Minions Killed
136
8
Camps Cleared
5
796,298
Distance Traveled
798,894
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,178
745
112
7
8
256,150
4
L
Ne Zha
9,058
604
27
2
0
267,638
0
W
Baron Samedi
10,114
674
71
5
1
223,811
1
W
Bacchus
10,695
713
27
2
1
288,954
0
W
Bakasura
10,242
683
38
3
3
286,129
0
L
Shiva
9,097
606
18
1
0
272,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role