Player Matchup

Arachne
Arachne
Lord Of PopCorn
Arachne
Level 101
God Stats
11W - 7L
1,458 SR
Queue Stats
165W - 162L
1,367 Elo+
Solo
Ymir
Ymir
SACREDxFLAME
Ymir
Level 42
God Stats
27W - 14L
1,366 SR
Queue Stats
78W - 47L
1,316 Elo+
Solo
Pele
Pele
Tre633
Pele
Level 61
God Stats
6W - 7L
1,428 SR
Queue Stats
351W - 387L
1,345 Elo+
Solo
King Arthur
King Arthur
alegaray
King Arthur
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Persephone
Persephone
inolok
Persephone
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 61L
1,252 Elo+
Solo
Team Averages
Level 67
1,450 SR
1,356 Elo+

VS

Team Averages
Level 57
1,405 SR
1,338 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
EOGUIGAS
Ares
Level 37
God Stats
2W - 4L
1,439 SR
Queue Stats
47W - 86L
1,229 Elo+
Party 1
Scylla
Scylla
Fire_King7001
Scylla
Level 67
God Stats
2W - 3L
1,285 SR
Queue Stats
222W - 208L
1,351 Elo+
Solo
Izanami
Izanami
RainPhynix
Izanami
Level 64
God Stats
2W - 2L
1,303 SR
Queue Stats
44W - 33L
1,505 Elo+
Solo
Raijin
Raijin
nigthmare235
Raijin
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 11L
1,104 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 3
10,010
589
11,937
14,638
7,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 2 / 4
8,673
510
5,663
10,237
6,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
Tre633
Pele
15
3 / 2 / 1
9,063
533
7,003
12,057
4,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
alegaray
King Arthur
12
0 / 3 / 2
7,714
454
2,412
10,341
7,017
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
inolok
Persephone
13
1 / 4 / 1
8,973
528
6,662
10,891
4,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
6 / 1 / 4
8,992
529
6,101
9,199
4,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
12
0 / 4 / 2
7,386
434
3,119
14,395
9,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
2 / 2 / 5
8,350
491
9,856
11,876
5,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
RainPhynix
Izanami
5
0 / 2 / 0
5,504
324
355
2,647
822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Raijin
13
3 / 4 / 2
8,332
490
7,296
10,042
5,364
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
24
13
Kills
11
12
Deaths
13
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
6
1
4
8
L
Ares
0
4
2
0.25
L
2
2
5
2.25
W
7
1
3
8.5
L
Izanami
RainPhynix
Izanami
0
2
0
0
W
2
2
4
2
W
Pele
Tre633
Pele
3
2
1
1.75
W
King Arthur
alegaray
King Arthur
0
3
2
0.33
W
Persephone
inolok
Persephone
1
4
1
0.38
L
Raijin
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,677
Damage
26,727
58,164
Taken
48,159
30,202
Mitigated
24,990
12,138
Healing
11,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,101
3,469
0
3,289
9,199
4,396
0
1,969
7,230
0
45,506
L
Ares
3,119
209
196
2,536
14,395
9,256
209
3,461
10,934
28,675
0
L
9,856
1,080
0
3,114
11,876
5,152
0
4,738
7,138
59,409
0
W
11,937
7,783
0
7,682
14,638
7,076
2,021
3,937
10,265
0
83,397
L
Izanami
RainPhynix
Izanami
355
328
0
404
2,647
822
712
649
1,998
0
16,083
W
5,663
1,535
0
377
10,237
6,885
2,447
3,618
6,619
49,460
0
W
Pele
Tre633
Pele
7,003
2,470
0
1,670
12,057
4,945
0
2,082
9,975
0
74,129
W
King Arthur
alegaray
King Arthur
2,412
504
0
0
10,341
7,017
346
4,293
6,048
0
35,309
W
Persephone
inolok
Persephone
6,662
377
0
2,409
10,891
4,279
90
6,339
4,548
54,906
0
L
Raijin
7,296
1,900
0
2,171
10,042
5,364
0
1,508
8,534
48,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,433
Gold Earned
38,564
449
Minions Killed
341
0
Camps Cleared
0
1,594,944
Distance Traveled
1,256,733
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,992
529
91
5
0
325,072
3
L
Ares
7,386
434
49
3
0
275,578
2
L
Scylla
8,350
491
87
5
0
309,360
6
W
Arachne
10,010
589
110
6
0
349,938
5
L
Izanami
5,504
324
36
2
0
91,050
0
W
Ymir
8,673
510
76
4
0
267,653
0
W
Pele
9,063
533
122
7
0
349,408
8
W
King Arthur
7,714
454
48
3
0
326,313
0
W
Persephone
8,973
528
93
5
0
301,632
2
L
Raijin
8,332
490
78
5
0
255,673
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role