Player Matchup

Hel
Hel
 
Hel
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
HeavensAngels
Camazotz
Level 158
God Stats
2W - 4L
1,673 SR
Queue Stats
460W - 487L
1,470 Elo+
Solo
Ullr
Ullr
PedroKZ47
Ullr
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 3
Khepri
Khepri
tres_grudado
Khepri
Level 142
God Stats
127W - 102L
1,524 SR
Queue Stats
540W - 628L
1,414 Elo+
Solo
Ymir
Ymir
uGhosTh
Ymir
Level 9
God Stats
2W - 6L
1,680 SR
Queue Stats
11W - 19L
1,670 Elo+
Party 3
Team Averages
Level 84
1,575 SR
1,511 Elo+

VS

Team Averages
Level 100
1,542 SR
1,447 Elo+
Rama
Rama
FoderusRjBr
Rama
Level 44
God Stats
1W - 2L
1,514 SR
Queue Stats
30W - 11L
1,466 Elo+
Party 1
Arachne
Arachne
GutsTheBerserk09
Arachne
Level 125
God Stats
5W - 3L
1,559 SR
Queue Stats
113W - 131L
1,448 Elo+
Party 2
Camazotz
Camazotz
Valentin12345261
Camazotz
Level 65
God Stats
3W - 1L
1,440 SR
Queue Stats
112W - 145L
1,401 Elo+
Solo
Sobek
Sobek
XandeDePilares
Sobek
Level 140
God Stats
3W - 0L
1,575 SR
Queue Stats
409W - 422L
1,448 Elo+
Party 1
Olorun
Olorun
eL_DeVoRa_aNoS
Olorun
Level 128
God Stats
21W - 20L
1,621 SR
Queue Stats
206W - 205L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 4 / 0
6,591
471
8,831
8,650
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Camazotz
HeavensAngels
Camazotz
11
0 / 1 / 0
6,341
453
2,815
13,319
5,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ullr
9
0 / 3 / 0
5,590
399
3,853
10,163
3,876
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
9
0 / 2 / 1
6,094
435
4,768
10,016
7,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
uGhosTh
Ymir
10
0 / 3 / 0
6,013
430
2,919
9,524
10,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
8,150
582
7,566
7,157
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 0 / 3
8,239
589
9,466
7,915
4,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
4 / 0 / 8
8,017
573
8,313
12,280
4,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 0 / 10
7,439
531
4,493
12,937
12,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 1 / 7
8,163
583
7,010
8,884
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
46
1
Kills
13
13
Deaths
1
1
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
4
0
0.25
W
4
0
5
6.5
W
2
0
3
3.5
L
Camazotz
HeavensAngels
Camazotz
0
1
0
0
L
Ullr
0
3
0
0
W
4
0
8
8
W
0
0
10
5
W
3
1
7
6.5
L
Khepri
0
2
1
0.25
L
Ymir
uGhosTh
Ymir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,186
Damage
36,848
51,672
Taken
49,173
30,581
Mitigated
29,003
16,565
Healing
29,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,831
971
1,247
2,562
8,650
4,045
0
3,725
4,925
65,280
0
W
7,566
5,876
0
5,502
7,157
2,603
2,307
1,542
5,615
0
56,115
W
9,466
6,360
0
3,981
7,915
4,969
0
3,223
4,692
0
60,140
L
Camazotz
HeavensAngels
Camazotz
2,815
704
0
7,866
13,319
5,124
0
1,802
11,517
0
42,436
L
Ullr
3,853
2,564
0
1,937
10,163
3,876
0
2,229
7,934
0
31,909
W
8,313
2,026
0
7,663
12,280
4,922
0
2,742
9,538
0
53,635
W
4,493
513
0
4,631
12,937
12,608
318
4,284
8,653
18,496
0
W
7,010
4,858
1,501
6,051
8,884
3,901
2,097
4,727
4,157
63,234
0
L
Khepri
4,768
417
0
1,791
10,016
7,060
0
3,145
6,871
18,336
0
L
Ymir
uGhosTh
Ymir
2,919
1,026
0
1,162
9,524
10,476
168
602
8,922
29,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,629
Gold Earned
40,008
315
Minions Killed
427
0
Camps Cleared
0
1,361,595
Distance Traveled
1,449,648
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,591
471
108
8
0
258,181
4
W
Rama
8,150
582
89
6
0
261,219
4
W
Arachne
8,239
589
107
8
0
327,523
5
L
Camazotz
6,341
453
86
6
0
296,064
0
L
Ullr
5,590
399
57
4
0
265,017
1
W
Camazotz
8,017
573
88
6
0
330,069
2
W
Sobek
7,439
531
28
2
0
285,736
5
W
Olorun
8,163
583
115
8
0
245,101
0
L
Khepri
6,094
435
21
2
0
270,396
0
L
Ymir
6,013
430
43
3
0
271,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role