Player Matchup

Ah Muzen Cab
Ah Muzen Cab
C5K pga
Ah Muzen Cab
Level 130
God Stats
2W - 1L
1,771 SR
Queue Stats
70W - 50L
1,625 Elo+
Solo
Shiva
Shiva
ChrisRedfield03
Shiva
Level 109
God Stats
3W - 1L
1,698 SR
Queue Stats
16W - 15L
1,553 Elo+
Party 2
Horus
Horus
JoKK3rs
Horus
Level 87
God Stats
4W - 1L
1,838 SR
Queue Stats
24W - 21L
1,553 Elo+
Party 2
Zeus
Zeus
KenpashyZarack
Zeus
Level 160
God Stats
18W - 8L
1,697 SR
Queue Stats
154W - 190L
1,482 Elo+
Solo
Nemesis
Nemesis
o Mr Lake o
Nemesis
Level 47
God Stats
10W - 9L
1,395 SR
Queue Stats
30W - 27L
1,424 Elo+
Solo
Team Averages
Level 107
1,680 SR
1,528 Elo+

VS

Team Averages
Level 59
1,577 SR
1,238 Elo+
Shiva
Shiva
BeetDemKids
Shiva
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
994 Elo+
Party 1
Baron Samedi
Baron Samedi
ItsTheJester989
Baron Samedi
Level 107
God Stats
1W - 2L
1,689 SR
Queue Stats
5W - 7L
1,201 Elo+
Solo
Jormungandr
Jormungandr
Kivlov88
Jormungandr
Level 29
God Stats
7W - 9L
1,559 SR
Queue Stats
12W - 29L
1,171 Elo+
Party 1
Chaac
Chaac
NaughtyNocturn
Chaac
Level 126
God Stats
1W - 1L
1,701 SR
Queue Stats
14W - 12L
1,557 Elo+
Solo
Medusa
Medusa
XXs3xgoddess
Medusa
Level 16
God Stats
14W - 14L
1,438 SR
Queue Stats
22W - 29L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
C5K pga
Ah Muzen Cab
19
4 / 5 / 10
11,372
758
20,791
15,900
8,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
12 / 0 / 13
12,565
838
23,330
22,917
24,138
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
JoKK3rs
Horus
18
5 / 1 / 18
11,207
747
14,503
19,680
21,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
5 / 3 / 15
11,337
756
19,077
13,899
7,513
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
o Mr Lake o
Nemesis
17
6 / 0 / 15
10,886
726
10,031
12,929
7,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 5
9,177
612
7,154
22,710
24,348
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
ItsTheJester989
Baron Samedi
16
2 / 6 / 5
9,860
657
14,731
17,927
9,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Kivlov88
Jormungandr
16
0 / 8 / 3
9,219
615
8,581
21,171
12,626
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 4 / 1
10,059
671
14,085
21,370
25,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
18
3 / 7 / 2
10,538
703
12,649
17,187
7,362
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
25
32
Kills
9
9
Deaths
32
71
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
7
5
0.36
W
Ah Muzen Cab
C5K pga
Ah Muzen Cab
4
5
10
1.8
W
12
0
13
18.5
L
Baron Samedi
ItsTheJester989
Baron Samedi
2
6
5
0.75
W
Horus
JoKK3rs
Horus
5
1
18
14
W
5
3
15
4.17
L
Jormungandr
Kivlov88
Jormungandr
0
8
3
0.19
L
4
4
1
1.13
L
Medusa
3
7
2
0.57
W
Nemesis
o Mr Lake o
Nemesis
6
0
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,732
Damage
57,200
85,325
Taken
100,365
69,446
Mitigated
78,648
23,238
Healing
21,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,154
935
1,571
2,039
22,710
24,348
352
3,847
18,311
0
16,116
W
Ah Muzen Cab
C5K pga
Ah Muzen Cab
20,791
10,234
0
5,469
15,900
8,661
3,599
2,634
12,910
0
55,749
W
23,330
5,528
1,023
2,755
22,917
24,138
954
8,148
13,435
0
52,257
L
Baron Samedi
ItsTheJester989
Baron Samedi
14,731
1,976
3,185
5,428
17,927
9,157
0
3,810
13,738
38,837
0
W
Horus
JoKK3rs
Horus
14,503
7,338
3,391
5,942
19,680
21,415
730
4,486
14,910
0
23,377
W
19,077
1,693
0
3,449
13,899
7,513
1,012
4,136
9,763
41,917
0
L
Jormungandr
Kivlov88
Jormungandr
8,581
2,242
331
1,394
21,171
12,626
911
2,662
18,249
27,382
0
L
14,085
1,662
0
5,340
21,370
25,155
0
4,135
16,710
0
36,377
L
Medusa
12,649
7,222
554
1,426
17,187
7,362
0
3,549
13,237
0
38,676
W
Nemesis
o Mr Lake o
Nemesis
10,031
3,445
0
1,209
12,929
7,719
0
3,908
8,927
0
25,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,367
Gold Earned
48,853
240
Minions Killed
234
0
Camps Cleared
0
1,567,704
Distance Traveled
1,313,248
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,177
612
25
2
0
269,217
1
W
Ah Muzen Cab
11,372
758
69
5
0
246,782
0
W
Shiva
12,565
838
56
4
0
308,289
1
L
Baron Samedi
9,860
657
60
4
0
258,565
4
W
Horus
11,207
747
15
1
0
339,042
1
W
Zeus
11,337
756
71
5
0
307,454
1
L
Jormungandr
9,219
615
38
3
0
229,920
0
L
Chaac
10,059
671
50
3
0
294,532
0
L
Medusa
10,538
703
61
4
0
261,014
0
W
Nemesis
10,886
726
29
2
0
366,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role