Player Matchup

Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
BainfullDemon977
Kumbhakarna
Silver III
Level 107
God Stats
0W - 1L
1,695 SR
Queue Stats
10W - 11L
1,499 MMR
Solo
Mulan
Mulan
Silver III
Murkzookie
Mulan
Silver III
Level 146
God Stats
1W - 3L
1,246 SR
Queue Stats
366W - 363L
1,420 MMR
Solo
Heimdallr
Heimdallr
Platinum III
QuietFawn949198
Heimdallr
Platinum III
Level 138
God Stats
20W - 16L
1,747 SR
Queue Stats
406W - 387L
1,647 MMR
Solo
Bakasura
Bakasura
Gold III
sleepwalking727
Bakasura
Gold III
Level 129
God Stats
2W - 5L
1,500 SR
Queue Stats
180W - 186L
1,524 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,538 SR
1,518 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,591 SR
1,506 MMR
Ne Zha
Ne Zha
Gold II
DrakoKnight7
Ne Zha
Gold II
Level 160
God Stats
5W - 2L
1,801 SR
Queue Stats
379W - 375L
1,465 MMR
Solo
Cabrakan
Cabrakan
Gold III
Iver974
Cabrakan
Gold III
Level 153
God Stats
171W - 138L
1,606 SR
Queue Stats
472W - 504L
1,419 MMR
Solo
Guan Yu
Guan Yu
Gold I
PyroGho-st
Guan Yu
Gold I
Level 143
God Stats
13W - 9L
1,580 SR
Queue Stats
587W - 590L
1,552 MMR
Solo
Thoth
Thoth
Gold II
agorilla1
Thoth
Gold II
Level 148
God Stats
28W - 41L
1,467 SR
Queue Stats
295W - 305L
1,550 MMR
Solo
Xbalanque
Xbalanque
Silver II
iBooDen
Xbalanque
Silver II
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
2 / 5 / 1
10,047
437
9,122
13,420
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kumbhakarna
BainfullDemon977
Kumbhakarna
14
1 / 9 / 1
8,785
382
4,941
26,450
30,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
16
0 / 7 / 1
9,635
419
5,672
21,618
14,951
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
QuietFawn949198
Heimdallr
17
4 / 6 / 1
10,947
476
15,804
23,257
8,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
16
0 / 10 / 2
9,755
424
9,623
26,184
12,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KaliMercuryCliodhnaNemesis

VS

Bans
ArachneZeusKing ArthurJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
5 / 2 / 14
13,098
569
13,742
19,761
9,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Iver974
Cabrakan
18
4 / 3 / 8
12,222
531
15,171
19,228
18,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
PyroGho-st
Guan Yu
19
10 / 1 / 7
13,616
592
18,952
20,362
27,316
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
agorilla1
Thoth
18
7 / 1 / 7
12,336
536
13,984
11,799
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Xbalanque
iBooDen
Xbalanque
20
10 / 2 / 10
14,693
639
23,757
22,577
10,679
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
82
7
Kills
36
37
Deaths
9
6
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
5
1
0.5
L
Kumbhakarna
BainfullDemon977
Kumbhakarna
1
9
1
0.17
W
Ne Zha
5
2
14
6
W
Cabrakan
Iver974
Cabrakan
4
3
8
2.67
L
Mulan
0
7
1
0.07
W
Guan Yu
PyroGho-st
Guan Yu
10
1
7
13.5
L
Heimdallr
QuietFawn949198
Heimdallr
4
6
1
0.75
W
Thoth
agorilla1
Thoth
7
1
7
10.5
W
Xbalanque
iBooDen
Xbalanque
10
2
10
7.5
L
Bakasura
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,162
Damage
85,606
110,929
Taken
93,727
69,349
Mitigated
70,690
17,660
Healing
29,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,122
586
0
1,057
13,420
3,791
0
6,201
7,219
64,780
0
L
Kumbhakarna
BainfullDemon977
Kumbhakarna
4,941
367
0
1,411
26,450
30,168
0
7,899
18,551
36,784
0
W
Ne Zha
13,742
4,770
0
2,942
19,761
9,721
1,490
3,881
15,645
0
116,769
W
Cabrakan
Iver974
Cabrakan
15,171
1,071
0
1,070
19,228
18,401
0
3,547
14,563
99,348
0
L
Mulan
5,672
895
0
6,459
21,618
14,951
0
1,187
20,431
0
80,475
W
Guan Yu
PyroGho-st
Guan Yu
18,952
2,644
4,178
5,104
20,362
27,316
599
2,998
16,433
0
97,278
L
Heimdallr
QuietFawn949198
Heimdallr
15,804
8,640
0
5,033
23,257
8,029
0
8,004
15,253
0
84,951
W
Thoth
agorilla1
Thoth
13,984
1,117
0
3,669
11,799
4,573
2,697
4,303
7,184
76,361
0
W
Xbalanque
iBooDen
Xbalanque
23,757
10,933
0
12,727
22,577
10,679
8,037
3,164
18,768
0
174,482
L
Bakasura
9,623
6,420
0
3,700
26,184
12,410
0
5,864
20,320
0
80,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,169
Gold Earned
65,965
549
Minions Killed
766
0
Camps Cleared
0
2,004,034
Distance Traveled
2,268,792
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,047
437
128
6
0
401,194
2
L
Kumbhakarna
8,785
382
33
1
0
399,458
1
W
Ne Zha
13,098
569
156
7
0
486,567
0
W
Cabrakan
12,222
531
130
6
0
385,260
5
L
Mulan
9,635
419
136
6
0
378,155
6
W
Guan Yu
13,616
592
152
7
0
503,381
1
L
Heimdallr
10,947
476
113
5
0
383,300
5
W
Thoth
12,336
536
110
5
0
437,830
3
W
Xbalanque
14,693
639
218
9
0
455,754
3
L
Bakasura
9,755
424
139
6
0
441,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role