Player Matchup

Nemesis
Nemesis
GutsTheBerserk09
Nemesis
Level 125
God Stats
0W - 1L
1,688 SR
Queue Stats
11W - 16L
1,525 Elo+
Party 1
Ullr
Ullr
MatiaxandrexD
Ullr
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 26L
1,800 Elo+
Party 1
Olorun
Olorun
eL_DeVoRa_aNoS
Olorun
Level 128
God Stats
2W - 2L
1,648 SR
Queue Stats
30W - 35L
1,467 Elo+
Party 1
Team Averages
Level 129
1,612 SR
1,597 Elo+

VS

Team Averages
Level 124
1,382 SR
1,477 Elo+
Olorun
Olorun
 
Olorun
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Laicaboss
Ullr
Level 89
God Stats
2W - 3L
1,147 SR
Queue Stats
7W - 9L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,873
634
8,782
15,691
12,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
2 / 5 / 3
10,010
715
13,914
17,883
8,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 5 / 1
9,465
676
7,005
13,006
5,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
8 / 1 / 3
11,441
817
14,393
10,968
5,265
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
 
Gilgamesh
16
2 / 1 / 12
10,542
753
15,751
18,327
16,705
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
16
5 / 3 / 5
10,878
777
10,882
13,579
6,226
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
15
15
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
8
1
3
9.5
W
Gilgamesh
 
Gilgamesh
2
1
12
8
L
1
5
3
0.5
W
Ullr
5
3
5
2.5
L
2
5
3
0.7
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,701
Damage
41,026
46,580
Taken
42,874
26,691
Mitigated
28,196
6,571
Healing
15,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
14,393
6,650
1,263
5,833
10,968
5,265
1,661
964
10,004
54,943
0
W
Gilgamesh
 
Gilgamesh
15,751
3,534
372
4,690
18,327
16,705
296
4,645
13,682
2,884
30,544
L
8,782
2,965
0
1,724
15,691
12,888
0
4,554
11,137
0
22,546
W
Ullr
10,882
3,961
58
2,941
13,579
6,226
917
1,830
11,749
0
47,478
L
13,914
3,831
0
1,027
17,883
8,195
0
7,034
10,849
0
47,751
L
7,005
4,564
841
2,979
13,006
5,608
0
4,090
8,916
33,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,348
Gold Earned
32,861
153
Minions Killed
186
4
Camps Cleared
9
713,431
Distance Traveled
805,799
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,441
817
84
6
6
248,376
2
W
Gilgamesh
10,542
753
27
2
1
308,275
6
L
Nemesis
8,873
634
26
2
2
261,044
2
W
Ullr
10,878
777
75
5
2
249,148
3
L
Ullr
10,010
715
77
6
0
246,196
4
L
Olorun
9,465
676
50
4
2
206,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role