Player Matchup

Baron Samedi
Baron Samedi
Matt1500
Baron Samedi
Level 65
God Stats
30W - 11L
1,877 SR
Queue Stats
129W - 94L
1,710 Elo+
Party 2
Set
Set
SmithBJ
Set
Level 19
God Stats
5W - 3L
1,548 SR
Queue Stats
27W - 13L
1,619 Elo+
Party 2
Hercules
Hercules
XAmericanIdiot0
Hercules
Level 99
God Stats
16W - 14L
1,629 SR
Queue Stats
205W - 154L
1,670 Elo+
Party 2
Team Averages
Level 61
1,685 SR
1,667 Elo+

VS

Team Averages
Level 98
1,616 SR
1,482 Elo+
Raijin
Raijin
ForOhFour
Raijin
Level 136
God Stats
2W - 2L
1,414 SR
Queue Stats
275W - 272L
1,412 Elo+
Solo
Achilles
Achilles
FrancoX3
Achilles
Level 149
God Stats
0W - 1L
1,936 SR
Queue Stats
4W - 6L
1,535 Elo+
Party 1
Awilix
Awilix
LavishCrawdad99
Awilix
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Matt1500
Baron Samedi
14
5 / 0 / 5
8,738
794
12,511
6,014
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Set
12
3 / 5 / 4
8,067
733
8,635
12,578
6,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
13
2 / 0 / 8
8,150
741
8,613
11,465
9,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ForOhFour
Raijin
12
2 / 4 / 3
7,520
684
9,048
8,324
3,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
FrancoX3
Achilles
10
0 / 3 / 4
6,861
624
5,614
15,323
12,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 3 / 2
7,531
685
8,230
10,659
4,689
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
10
Kills
5
5
Deaths
10
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
ForOhFour
Raijin
2
4
3
0.88
L
Achilles
FrancoX3
Achilles
0
3
4
0.67
L
3
3
2
1.33
W
Baron Samedi
Matt1500
Baron Samedi
5
0
5
7.5
W
Set
3
5
4
1
W
Hercules
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,759
Damage
22,892
30,057
Taken
34,306
19,735
Mitigated
20,789
11,091
Healing
3,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
ForOhFour
Raijin
9,048
1,123
0
600
8,324
3,525
0
3,619
4,705
31,767
0
L
Achilles
FrancoX3
Achilles
5,614
797
0
2,957
15,323
12,575
0
5,638
9,685
0
13,173
L
8,230
2,732
0
220
10,659
4,689
0
3,560
7,099
0
23,139
W
Baron Samedi
Matt1500
Baron Samedi
12,511
1,579
2,035
2,794
6,014
3,293
431
1,985
3,953
39,781
0
W
Set
8,635
4,483
0
3,697
12,578
6,486
592
3,667
8,687
0
20,860
W
Hercules
8,613
1,977
0
2,565
11,465
9,956
298
3,636
7,481
0
15,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,955
Gold Earned
21,912
108
Minions Killed
108
6
Camps Cleared
3
660,394
Distance Traveled
624,658
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,520
684
62
6
2
184,819
1
L
Achilles
6,861
624
16
1
0
210,705
8
L
Awilix
7,531
685
30
3
1
229,134
2
W
Baron Samedi
8,738
794
59
5
2
224,980
1
W
Set
8,067
733
26
2
3
190,728
1
W
Hercules
8,150
741
23
2
1
244,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role