Player Matchup

Artemis
Artemis
 
Artemis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Chickenbones26
Cabrakan
Level 47
God Stats
1W - 2L
1,772 SR
Queue Stats
25W - 36L
1,454 Elo+
Party 2
Fenrir
Fenrir
KillaKilla93
Fenrir
Level 68
God Stats
2W - 4L
1,304 SR
Queue Stats
410W - 437L
1,372 Elo+
Solo
Persephone
Persephone
Mastodon103
Persephone
Level 101
God Stats
34W - 31L
1,508 SR
Queue Stats
300W - 303L
1,360 Elo+
Party 2
Team Averages
Level 81
1,517 SR
1,437 Elo+

VS

Team Averages
Level 60
1,476 SR
1,360 Elo+
Sol
Sol
BrebAttack
Sol
Level 25
God Stats
29W - 29L
1,460 SR
Queue Stats
231W - 266L
1,299 Elo+
Party 1
Medusa
Medusa
Dakattack97
Medusa
Level 123
God Stats
3W - 2L
1,512 SR
Queue Stats
161W - 193L
1,296 Elo+
Party 1
Bakasura
Bakasura
Praga97
Bakasura
Level 26
God Stats
4W - 2L
1,705 SR
Queue Stats
157W - 149L
1,433 Elo+
Party 3
Sobek
Sobek
TrebleCleff
Sobek
Level 58
God Stats
1W - 3L
1,162 SR
Queue Stats
102W - 109L
1,352 Elo+
Solo
Pele
Pele
schaidar73
Pele
Level 66
God Stats
24W - 24L
1,542 SR
Queue Stats
280W - 334L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
5 / 3 / 0
7,353
525
11,081
9,055
3,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
 
Amaterasu
12
1 / 3 / 0
7,216
515
6,398
12,596
7,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
10
0 / 5 / 5
6,754
482
4,113
12,957
12,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
9
0 / 6 / 1
5,574
398
5,949
14,746
5,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
Mastodon103
Persephone
12
1 / 5 / 0
7,705
550
4,717
10,299
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 2
8,433
602
7,768
10,531
3,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
13
5 / 2 / 3
8,002
572
11,529
9,616
3,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
Praga97
Bakasura
13
6 / 1 / 7
8,137
581
10,846
11,501
4,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 5
7,722
552
3,460
12,891
10,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 1 / 3
8,160
583
8,419
11,198
5,172
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
7
Kills
22
22
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
5
3
0
1.67
L
Amaterasu
 
Amaterasu
1
3
0
0.33
W
4
1
2
5
L
Cabrakan
0
5
5
0.5
W
Medusa
5
2
3
3.25
L
Fenrir
0
6
1
0.08
L
Persephone
Mastodon103
Persephone
1
5
0
0.2
W
Bakasura
Praga97
Bakasura
6
1
7
9.5
W
3
2
5
2.75
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,258
Damage
42,022
59,653
Taken
55,737
32,640
Mitigated
27,339
13,710
Healing
20,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
11,081
6,522
0
2,484
9,055
3,849
0
1,205
7,283
0
50,036
L
Amaterasu
 
Amaterasu
6,398
2,778
0
4,045
12,596
7,447
0
280
11,784
0
49,154
W
7,768
3,827
0
3,828
10,531
3,700
1,404
4,015
6,516
67,774
0
L
Cabrakan
4,113
883
355
2,107
12,957
12,179
0
2,255
10,650
16,607
0
W
Medusa
11,529
6,246
0
4,361
9,616
3,441
1,010
2,105
7,511
0
68,910
L
Fenrir
5,949
1,464
0
2,797
14,746
5,316
0
3,086
10,908
0
33,881
L
Persephone
Mastodon103
Persephone
4,717
500
206
1,716
10,299
3,849
49
4,400
5,762
55,623
0
W
Bakasura
Praga97
Bakasura
10,846
6,783
0
2,520
11,501
4,530
854
1,115
10,386
0
43,544
W
3,460
395
643
4,827
12,891
10,496
216
1,595
11,296
18,614
0
W
8,419
2,956
66
4,226
11,198
5,172
62
0
11,198
0
49,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,602
Gold Earned
40,454
347
Minions Killed
428
0
Camps Cleared
0
1,297,965
Distance Traveled
1,333,630
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,353
525
86
6
0
220,178
0
L
Amaterasu
7,216
515
96
7
0
280,004
6
W
Sol
8,433
602
119
9
0
265,304
5
L
Cabrakan
6,754
482
29
2
0
253,668
0
W
Medusa
8,002
572
110
8
0
217,514
2
L
Fenrir
5,574
398
41
3
0
292,697
1
L
Persephone
7,705
550
95
7
0
251,418
0
W
Bakasura
8,137
581
71
5
0
314,110
1
W
Sobek
7,722
552
36
3
0
266,422
4
W
Pele
8,160
583
92
7
0
270,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role