Player Matchup

Skadi
Skadi
Los2CHiLL
Skadi
Level 38
God Stats
4W - 2L
1,716 SR
Queue Stats
12W - 21L
1,419 Elo+
Party 3
Discordia
Discordia
McCoot
Discordia
Level 107
God Stats
4W - 2L
1,712 SR
Queue Stats
245W - 173L
1,625 Elo+
Party 4
Artemis
Artemis
callmechavi
Artemis
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 15L
1,518 Elo+
Party 3
Bakasura
Bakasura
cocomelonnnn
Bakasura
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 49L
1,581 Elo+
Party 4
Terra
Terra
v2Dark
Terra
Level 105
God Stats
2W - 0L
1,708 SR
Queue Stats
165W - 109L
1,731 Elo+
Party 4
Team Averages
Level 61
1,627 SR
1,575 Elo+

VS

Team Averages
Level 57
1,481 SR
1,418 Elo+
Thor
Thor
DezzitooTTV
Thor
Level 109
God Stats
0W - 1L
1,701 SR
Queue Stats
10W - 12L
1,554 Elo+
Party 1
Baron Samedi
Baron Samedi
Diezexe
Baron Samedi
Level 35
God Stats
0W - 3L
1,230 SR
Queue Stats
6W - 6L
1,553 Elo+
Party 1
King Arthur
King Arthur
TrapGodPollo
King Arthur
Level 26
God Stats
7W - 12L
1,500 SR
Queue Stats
224W - 242L
1,291 Elo+
Party 2
Xing Tian
Xing Tian
VA_Sinner
Xing Tian
Level 98
God Stats
9W - 16L
1,476 SR
Queue Stats
175W - 191L
1,398 Elo+
Party 2
Danzaburou
Danzaburou
VAzombi
Danzaburou
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 128L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Los2CHiLL
Skadi
20
11 / 8 / 9
19,338
645
49,317
28,946
14,947
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
McCoot
Discordia
20
13 / 4 / 5
17,706
590
32,032
15,780
8,712
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artemis
callmechavi
Artemis
20
8 / 7 / 7
18,380
613
36,778
29,326
16,148
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
cocomelonnnn
Bakasura
20
4 / 6 / 16
15,705
524
15,059
30,097
17,522
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
v2Dark
Terra
19
2 / 6 / 21
15,015
501
7,193
35,879
50,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 7 / 8
17,464
582
34,973
41,843
23,218
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Diezexe
Baron Samedi
19
5 / 6 / 6
13,772
459
13,060
24,365
16,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
TrapGodPollo
King Arthur
20
3 / 8 / 4
14,263
475
14,328
37,626
40,501
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Xing Tian
VA_Sinner
Xing Tian
17
0 / 7 / 12
11,734
391
13,127
39,295
41,689
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
VAzombi
Danzaburou
20
6 / 11 / 6
14,016
467
23,441
37,841
14,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
67
38
Kills
31
31
Deaths
39
58
Assists
36
Player
Kills
Deaths
Assists
KDA
L
17
7
8
3
L
Baron Samedi
Diezexe
Baron Samedi
5
6
6
1.33
W
Skadi
Los2CHiLL
Skadi
11
8
9
1.94
W
Discordia
McCoot
Discordia
13
4
5
3.88
L
King Arthur
TrapGodPollo
King Arthur
3
8
4
0.63
L
Xing Tian
VA_Sinner
Xing Tian
0
7
12
0.86
L
Danzaburou
VAzombi
Danzaburou
6
11
6
0.82
W
Artemis
callmechavi
Artemis
8
7
7
1.64
W
Bakasura
cocomelonnnn
Bakasura
4
6
16
2
W
Terra
v2Dark
Terra
2
6
21
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

140,379
Damage
98,929
140,028
Taken
180,970
108,259
Mitigated
136,488
34,205
Healing
32,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
34,973
9,932
0
13,407
41,843
23,218
4,128
10,363
31,410
0
157,860
L
Baron Samedi
Diezexe
Baron Samedi
13,060
461
1,190
2,526
24,365
16,769
520
8,110
15,365
76,191
0
W
Skadi
Los2CHiLL
Skadi
49,317
23,301
0
3,342
28,946
14,947
10,030
4,228
24,558
0
173,967
W
Discordia
McCoot
Discordia
32,032
5,017
0
2,115
15,780
8,712
1,872
3,957
11,823
153,089
0
L
King Arthur
TrapGodPollo
King Arthur
14,328
1,875
0
1,670
37,626
40,501
0
4,951
32,208
0
115,197
L
Xing Tian
VA_Sinner
Xing Tian
13,127
1,145
342
3,319
39,295
41,689
327
13,639
24,879
47,782
0
L
Danzaburou
VAzombi
Danzaburou
23,441
11,204
133
10,386
37,841
14,311
289
5,334
31,757
0
116,019
W
Artemis
callmechavi
Artemis
36,778
21,549
0
8,961
29,326
16,148
5,831
4,556
24,450
0
185,413
W
Bakasura
cocomelonnnn
Bakasura
15,059
9,523
0
4,850
30,097
17,522
1,572
5,637
24,220
0
139,120
W
Terra
v2Dark
Terra
7,193
2,128
4,532
10,405
35,879
50,930
517
10,562
24,981
28,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,144
Gold Earned
71,249
854
Minions Killed
710
0
Camps Cleared
0
2,771,614
Distance Traveled
2,514,126
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
17,464
582
190
6
0
510,077
3
L
Baron Samedi
13,772
459
95
3
0
491,983
1
W
Skadi
19,338
645
236
8
0
436,180
2
W
Discordia
17,706
590
185
6
0
572,658
5
L
King Arthur
14,263
475
202
7
0
509,053
0
L
Xing Tian
11,734
391
70
2
0
532,123
1
L
Danzaburou
14,016
467
153
5
0
470,890
2
W
Artemis
18,380
613
233
8
0
475,601
0
W
Bakasura
15,705
524
167
6
0
671,145
3
W
Terra
15,015
501
33
1
0
616,030
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role