Player Matchup

Ra
Ra
Gold IV
CypresMars684
Ra
Gold IV
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 82L
1,438 MMR
Solo
Jormungandr
Jormungandr
Gold I
DonRublo
Jormungandr
Gold I
Level 121
God Stats
90W - 58L
1,654 SR
Queue Stats
305W - 314L
1,591 MMR
Party 3
Izanami
Izanami
Gold V
Thewi13
Izanami
Gold V
Level 122
God Stats
12W - 9L
1,530 SR
Queue Stats
145W - 150L
1,312 MMR
Party 1
Apollo
Apollo
Silver I
YoSoituYmepeino
Apollo
Silver I
Level 124
God Stats
8W - 12L
1,458 SR
Queue Stats
354W - 356L
1,231 MMR
Party 3
Fenrir
Fenrir
Gold IV
zMrXz
Fenrir
Gold IV
Level 128
God Stats
2W - 1L
1,544 SR
Queue Stats
143W - 148L
1,403 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,537 SR
1,395 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,552 SR
1,395 MMR
King Arthur
King Arthur
Silver III
BACKLASH16
King Arthur
Silver III
Level 122
God Stats
1W - 7L
1,483 SR
Queue Stats
9W - 16L
1,409 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Karma_Asc
Zhong Kui
Bronze III
Level 108
God Stats
2W - 1L
1,567 SR
Queue Stats
3W - 7L
1,320 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
MR AzA21
Ah Muzen Cab
Gold V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
354W - 350L
1,408 MMR
Solo
Sylvanus
Sylvanus
Silver II
PrimePeake
Sylvanus
Silver II
Level 67
God Stats
1W - 3L
1,495 SR
Queue Stats
71W - 79L
1,397 MMR
Party 2
Nemesis
Nemesis
Silver I
PrimeTait
Nemesis
Silver I
Level 115
God Stats
6W - 2L
1,714 SR
Queue Stats
77W - 78L
1,444 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 6
12,438
592
19,086
15,344
7,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
DonRublo
Jormungandr
16
1 / 0 / 12
10,457
498
12,935
17,052
25,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Thewi13
Izanami
20
5 / 2 / 4
14,092
671
12,295
16,298
7,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
2 / 2 / 4
13,254
631
6,404
11,957
5,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
zMrXz
Fenrir
18
6 / 3 / 7
12,208
581
12,816
21,620
11,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
BakasuraUllrKaliCliodhna

VS

Bans
AnhurArachneSolMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BACKLASH16
King Arthur
15
1 / 5 / 5
8,886
423
8,850
19,824
16,061
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
Karma_Asc
Zhong Kui
16
2 / 2 / 2
9,253
441
11,719
17,468
13,845
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
MR AzA21
Ah Muzen Cab
12
0 / 6 / 5
8,179
389
6,242
15,616
6,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
PrimePeake
Sylvanus
14
1 / 1 / 3
8,201
391
8,636
15,737
17,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
PrimeTait
Nemesis
18
6 / 4 / 3
11,102
529
13,432
19,309
9,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
18
Kills
10
10
Deaths
18
33
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BACKLASH16
King Arthur
1
5
5
0.7
W
4
3
6
2.33
W
Jormungandr
DonRublo
Jormungandr
1
0
12
7
L
Zhong Kui
Karma_Asc
Zhong Kui
2
2
2
1.5
L
Ah Muzen Cab
MR AzA21
Ah Muzen Cab
0
6
5
0.42
L
Sylvanus
PrimePeake
Sylvanus
1
1
3
2.5
L
Nemesis
PrimeTait
Nemesis
6
4
3
1.88
W
Izanami
Thewi13
Izanami
5
2
4
3.5
W
2
2
4
2
W
Fenrir
zMrXz
Fenrir
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,536
Damage
48,879
82,271
Taken
87,954
57,574
Mitigated
63,824
31,226
Healing
18,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BACKLASH16
King Arthur
8,850
566
0
1,260
19,824
16,061
57
7,732
12,092
0
53,858
W
19,086
2,671
4,648
6,980
15,344
7,523
2,130
4,744
10,600
123,694
0
W
Jormungandr
DonRublo
Jormungandr
12,935
4,276
0
2,933
17,052
25,912
161
5,638
11,414
39,630
0
L
Zhong Kui
Karma_Asc
Zhong Kui
11,719
654
321
8,576
17,468
13,845
968
5,800
11,668
69,250
0
L
Ah Muzen Cab
MR AzA21
Ah Muzen Cab
6,242
1,719
0
2,699
15,616
6,384
165
5,609
10,007
0
60,473
L
Sylvanus
PrimePeake
Sylvanus
8,636
2,506
1,393
2,849
15,737
17,937
18
7,576
8,161
38,445
10,066
L
Nemesis
PrimeTait
Nemesis
13,432
6,664
0
1,784
19,309
9,597
364
5,304
14,005
0
104,786
W
Izanami
Thewi13
Izanami
12,295
8,848
0
7,432
16,298
7,395
9,412
1,974
14,324
0
123,839
W
6,404
4,753
0
5,137
11,957
5,421
4,143
5,325
6,632
0
112,156
W
Fenrir
zMrXz
Fenrir
12,816
3,162
0
4,096
21,620
11,323
1,439
5,297
16,005
0
108,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,449
Gold Earned
45,621
753
Minions Killed
528
0
Camps Cleared
0
1,973,232
Distance Traveled
1,868,677
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,886
423
83
4
0
410,210
4
W
Ra
12,438
592
185
9
0
381,228
0
W
Jormungandr
10,457
498
55
3
0
406,659
5
L
Zhong Kui
9,253
441
108
5
0
349,659
3
L
Ah Muzen Cab
8,179
389
105
5
0
297,118
2
L
Sylvanus
8,201
391
80
4
0
350,187
7
L
Nemesis
11,102
529
152
7
0
461,503
6
W
Izanami
14,092
671
207
10
0
339,979
3
W
Apollo
13,254
631
177
8
0
391,483
5
W
Fenrir
12,208
581
129
6
0
453,883
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role