Player Matchup

Cernunnos
Cernunnos
ButchSteeL
Cernunnos
Level 69
God Stats
5W - 2L
1,550 SR
Queue Stats
79W - 71L
1,545 Elo+
Party 4
Janus
Janus
GodfatherToast
Janus
Level 126
God Stats
40W - 30L
1,634 SR
Queue Stats
407W - 250L
1,645 Elo+
Party 4
Atlas
Atlas
IRAAMen_Noodles
Atlas
Level 127
God Stats
2W - 3L
1,548 SR
Queue Stats
209W - 200L
1,498 Elo+
Party 2
Odin
Odin
PepsiPerfection
Odin
Level 157
God Stats
6W - 6L
1,587 SR
Queue Stats
246W - 242L
1,508 Elo+
Party 2
Bellona
Bellona
bakedpastries
Bellona
Level 26
God Stats
5W - 0L
1,952 SR
Queue Stats
144W - 38L
1,746 Elo+
Party 4
Team Averages
Level 101
1,654 SR
1,588 Elo+

VS

Team Averages
Level 97
1,623 SR
1,646 Elo+
Neith
Neith
ExiledCookie12
Neith
Level 156
God Stats
1W - 5L
1,521 SR
Queue Stats
106W - 104L
1,528 Elo+
Party 3
Mercury
Mercury
Fresh97
Mercury
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,799 Elo+
Party 1
Zhong Kui
Zhong Kui
SSXdlcrowlb
Zhong Kui
Level 126
God Stats
1W - 3L
1,412 SR
Queue Stats
77W - 72L
1,521 Elo+
Party 3
Artio
Artio
SweetiePieBee
Artio
Level 18
God Stats
0W - 2L
1,880 SR
Queue Stats
2W - 4L
1,779 Elo+
Party 1
Merlin
Merlin
loovig
Merlin
Level 122
God Stats
2W - 1L
1,802 SR
Queue Stats
65W - 68L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ButchSteeL
Cernunnos
13
1 / 0 / 2
7,415
570
5,996
7,878
2,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 1 / 6
7,374
567
5,388
7,439
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 8
6,667
513
4,665
10,226
7,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 2 / 7
7,860
605
9,195
10,421
4,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
14
5 / 0 / 3
8,590
661
9,592
8,515
8,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
7,014
540
6,588
7,079
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Fresh97
Mercury
10
1 / 7 / 1
6,251
481
3,387
13,420
4,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
SSXdlcrowlb
Zhong Kui
11
0 / 2 / 0
6,297
484
4,884
11,970
15,668
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 2 / 3
6,011
462
3,171
12,171
8,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
loovig
Merlin
11
1 / 3 / 2
6,583
506
6,964
6,828
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
16
Kills
4
4
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ButchSteeL
Cernunnos
1
0
2
2
L
2
2
0
1
L
Mercury
Fresh97
Mercury
1
7
1
0.21
W
3
1
6
6
W
1
1
8
5
W
6
2
7
4.75
L
Zhong Kui
SSXdlcrowlb
Zhong Kui
0
2
0
0
L
0
2
3
0.75
W
Bellona
5
0
3
6.5
L
Merlin
loovig
Merlin
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,836
Damage
24,994
44,479
Taken
51,468
26,639
Mitigated
35,437
10,648
Healing
12,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ButchSteeL
Cernunnos
5,996
2,331
0
1,818
7,878
2,948
600
513
7,365
0
63,745
L
6,588
2,568
0
2,153
7,079
3,208
0
1,736
5,275
0
61,680
L
Mercury
Fresh97
Mercury
3,387
1,614
0
1,010
13,420
4,778
0
2,344
10,894
0
44,502
W
5,388
314
0
2,171
7,439
2,565
31
1,519
5,920
56,504
0
W
4,665
1,771
0
1,968
10,226
7,733
176
5,117
4,557
19,777
0
W
9,195
1,847
0
688
10,421
4,863
0
4,259
6,162
0
53,249
L
Zhong Kui
SSXdlcrowlb
Zhong Kui
4,884
681
0
6,032
11,970
15,668
0
549
11,421
45,310
0
L
3,171
762
300
2,351
12,171
8,837
0
2,633
9,452
13,581
0
W
Bellona
9,592
3,492
0
4,003
8,515
8,530
93
3,611
4,904
0
62,645
L
Merlin
loovig
Merlin
6,964
577
0
888
6,828
2,946
0
2,323
4,373
46,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,906
Gold Earned
32,156
470
Minions Killed
373
0
Camps Cleared
0
1,262,947
Distance Traveled
1,217,166
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,415
570
111
9
0
204,358
2
L
Neith
7,014
540
118
9
0
223,959
3
L
Mercury
6,251
481
74
6
0
281,714
1
W
Janus
7,374
567
99
8
0
255,790
4
W
Atlas
6,667
513
26
2
0
265,125
2
W
Odin
7,860
605
86
7
0
277,868
3
L
Zhong Kui
6,297
484
74
6
0
208,830
4
L
Artio
6,011
462
20
2
0
263,048
5
W
Bellona
8,590
661
148
11
0
259,806
2
L
Merlin
6,583
506
87
7
0
239,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role