Player Matchup

Thoth
Thoth
BlackBull25444
Thoth
Level 42
God Stats
0W - 2L
1,306 SR
Queue Stats
113W - 349L
1,207 Elo+
Party 2
Cthulhu
Cthulhu
Eddie_The_Goat
Cthulhu
Level 30
God Stats
13W - 38L
1,341 SR
Queue Stats
56W - 274L
1,103 Elo+
Party 2
Chaac
Chaac
Magelostorpio
Chaac
Level 33
God Stats
2W - 9L
1,104 SR
Queue Stats
38W - 212L
867 Elo+
Party 2
Team Averages
Level 35
1,250 SR
1,059 Elo+

VS

Team Averages
Level 101
1,680 SR
1,305 Elo+
Scylla
Scylla
GHOST675455
Scylla
Level 107
God Stats
1W - 0L
1,829 SR
Queue Stats
6W - 20L
1,233 Elo+
Party 1
Ares
Ares
JoSeCTT_YT
Ares
Level 129
God Stats
5W - 3L
1,752 SR
Queue Stats
66W - 56L
1,348 Elo+
Party 1
Nemesis
Nemesis
pixelleto16
Nemesis
Level 67
God Stats
4W - 6L
1,460 SR
Queue Stats
50W - 65L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
5,949
595
3,072
8,577
3,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 7 / 1
6,048
605
5,479
13,318
9,539
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 7 / 0
6,321
632
5,552
14,100
8,115
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
10 / 0 / 8
9,380
938
14,241
5,862
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
6 / 0 / 11
9,029
903
9,995
10,705
13,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
pixelleto16
Nemesis
12
5 / 1 / 9
7,970
797
6,447
8,029
3,827
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
49
1
Kills
21
21
Deaths
1
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
0
7
1
0.07
W
Scylla
10
0
8
14
W
6
0
11
11.5
L
1
7
0
0.14
W
Nemesis
pixelleto16
Nemesis
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,103
Damage
30,683
35,995
Taken
24,596
21,238
Mitigated
20,019
2,293
Healing
7,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,072
170
0
18
8,577
3,584
0
5,989
2,442
12,769
0
L
5,479
895
191
0
13,318
9,539
0
7,738
5,330
14,777
0
W
Scylla
14,241
1,430
173
1,612
5,862
2,733
103
1,721
4,141
40,895
0
W
9,995
1,036
0
3,917
10,705
13,459
58
4,261
6,444
22,672
0
L
5,552
2,517
161
1,923
14,100
8,115
0
10,068
3,747
0
14,432
W
Nemesis
pixelleto16
Nemesis
6,447
4,038
0
2,109
8,029
3,827
237
3,171
4,858
0
14,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,318
Gold Earned
26,379
75
Minions Killed
116
1
Camps Cleared
9
510,692
Distance Traveled
605,489
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,949
595
28
3
0
148,037
1
L
Cthulhu
6,048
605
21
2
0
182,180
0
W
Scylla
9,380
938
70
7
4
196,620
1
W
Ares
9,029
903
22
2
3
208,214
2
L
Chaac
6,321
632
26
3
1
180,475
1
W
Nemesis
7,970
797
24
2
2
200,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role