Player Matchup

Anhur
Anhur
IrishBull
Anhur
Level 17
God Stats
11W - 12L
1,446 SR
Queue Stats
25W - 27L
1,399 Elo+
Party 1
Ravana
Ravana
Tin10Men
Ravana
Level 82
God Stats
12W - 11L
1,235 SR
Queue Stats
572W - 622L
1,427 Elo+
Solo
Hades
Hades
Wholesumprodex
Hades
Level 64
God Stats
12W - 6L
1,329 SR
Queue Stats
131W - 122L
1,359 Elo+
Party 2
Chaac
Chaac
oscarit12
Chaac
Level 50
God Stats
1W - 2L
1,309 SR
Queue Stats
71W - 72L
1,304 Elo+
Party 2
Yemoja
Yemoja
trethekillercrok
Yemoja
Level 81
God Stats
5W - 4L
1,606 SR
Queue Stats
252W - 271L
1,437 Elo+
Party 1
Team Averages
Level 59
1,385 SR
1,385 Elo+

VS

Team Averages
Level 57
1,470 SR
1,360 Elo+
Tsukuyomi
Tsukuyomi
AtomicNutt
Tsukuyomi
Level 35
God Stats
2W - 8L
1,327 SR
Queue Stats
80W - 83L
1,431 Elo+
Party 3
Nemesis
Nemesis
Bellonaamain
Nemesis
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 4L
1,264 Elo+
Party 3
Yu Huang
Yu Huang
Toreyjoe
Yu Huang
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,337 Elo+
Solo
Atlas
Atlas
kimbosliced69
Atlas
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 168L
1,378 Elo+
Solo
Hou Yi
Hou Yi
twowheel
Hou Yi
Level 60
God Stats
17W - 16L
1,523 SR
Queue Stats
195W - 249L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IrishBull
Anhur
17
10 / 2 / 4
10,976
578
14,637
13,767
6,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Tin10Men
Ravana
14
4 / 4 / 5
9,322
491
8,451
12,992
6,027
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 4 / 7
9,691
510
14,392
20,914
11,409
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
oscarit12
Chaac
15
4 / 5 / 2
9,661
508
10,625
18,708
21,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
3 / 1 / 12
10,556
556
8,296
17,656
16,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AtomicNutt
Tsukuyomi
15
9 / 8 / 2
9,905
521
17,991
20,027
11,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Bellonaamain
Nemesis
13
2 / 4 / 2
8,659
456
7,561
15,872
14,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yu Huang
Toreyjoe
Yu Huang
14
5 / 5 / 1
8,976
472
10,155
10,478
5,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 3 / 4
7,607
400
10,495
20,905
19,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
twowheel
Hou Yi
5
0 / 6 / 1
5,758
303
3,570
8,323
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
26
Kills
16
16
Deaths
26
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AtomicNutt
Tsukuyomi
9
8
2
1.25
L
Nemesis
Bellonaamain
Nemesis
2
4
2
0.75
W
Anhur
IrishBull
Anhur
10
2
4
6
W
Ravana
Tin10Men
Ravana
4
4
5
1.63
L
Yu Huang
Toreyjoe
Yu Huang
5
5
1
1.1
W
5
4
7
2.13
L
0
3
4
0.67
W
Chaac
oscarit12
Chaac
4
5
2
1
W
3
1
12
9
L
Hou Yi
twowheel
Hou Yi
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,401
Damage
49,772
84,037
Taken
75,605
61,816
Mitigated
51,890
25,497
Healing
12,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AtomicNutt
Tsukuyomi
17,991
4,083
0
2,869
20,027
11,112
0
7,799
12,096
0
75,286
L
Nemesis
Bellonaamain
Nemesis
7,561
3,963
1,043
2,393
15,872
14,827
0
712
14,631
0
44,731
W
Anhur
IrishBull
Anhur
14,637
6,840
0
5,270
13,767
6,135
3,539
2,457
11,310
0
79,289
W
Ravana
Tin10Men
Ravana
8,451
4,535
0
2,046
12,992
6,027
409
3,904
9,088
0
60,371
L
Yu Huang
Toreyjoe
Yu Huang
10,155
1,306
0
964
10,478
5,030
794
5,242
5,200
57,449
0
W
14,392
810
1,351
4,525
20,914
11,409
284
4,847
16,067
60,523
0
L
10,495
4,534
332
4,392
20,905
19,257
0
7,745
13,117
38,704
0
W
Chaac
oscarit12
Chaac
10,625
2,906
0
3,663
18,708
21,437
1,382
1,243
17,465
0
63,036
W
8,296
1,347
3,697
4,945
17,656
16,808
285
8,199
9,457
44,287
0
L
Hou Yi
twowheel
Hou Yi
3,570
1,649
0
922
8,323
1,664
0
1,190
7,133
0
17,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,206
Gold Earned
40,905
427
Minions Killed
335
0
Camps Cleared
0
1,677,942
Distance Traveled
1,375,542
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,905
521
111
6
0
361,794
0
L
Nemesis
8,659
456
66
3
0
228,974
1
W
Anhur
10,976
578
114
6
0
331,807
0
W
Ravana
9,322
491
81
4
0
351,344
2
L
Yu Huang
8,976
472
88
5
0
290,572
2
W
Hades
9,691
510
78
4
0
330,829
0
L
Atlas
7,607
400
46
2
0
343,227
0
W
Chaac
9,661
508
100
5
0
324,402
0
W
Yemoja
10,556
556
54
3
0
339,560
2
L
Hou Yi
5,758
303
24
1
0
150,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role