Player Matchup

Medusa
Medusa
 
Medusa
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
AnkkleBreaker2b
Xing Tian
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 209L
1,248 Elo+
Party 1
Kukulkan
Kukulkan
Viking-Gunnar
Kukulkan
Level 87
God Stats
8W - 7L
1,375 SR
Queue Stats
178W - 219L
1,345 Elo+
Party 1
Tsukuyomi
Tsukuyomi
proliveiraXIV
Tsukuyomi
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,145 Elo+
Solo
Chaac
Chaac
ratinhoskiller96
Chaac
Level 48
God Stats
8W - 8L
1,471 SR
Queue Stats
119W - 149L
1,286 Elo+
Party 1
Team Averages
Level 67
1,469 SR
1,305 Elo+

VS

Team Averages
Level 59
1,487 SR
1,325 Elo+
Skadi
Skadi
DarkWorld864
Skadi
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 140L
1,306 Elo+
Party 3
Fenrir
Fenrir
HyperArbri
Fenrir
Level 26
God Stats
1W - 1L
1,702 SR
Queue Stats
8W - 13L
1,283 Elo+
Party 2
Shiva
Shiva
LORD FENRIR 95
Shiva
Level 66
God Stats
0W - 2L
1,232 SR
Queue Stats
56W - 66L
1,268 Elo+
Party 2
Agni
Agni
jav20107
Agni
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 173L
1,375 Elo+
Solo
Anubis
Anubis
rangerblackgm3
Anubis
Level 65
God Stats
11W - 8L
1,503 SR
Queue Stats
158W - 155L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 1 / 5
8,767
516
15,870
12,967
5,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
AnkkleBreaker2b
Xing Tian
13
2 / 0 / 6
8,892
523
5,662
13,019
11,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Viking-Gunnar
Kukulkan
17
5 / 0 / 3
10,149
597
6,608
6,168
2,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
proliveiraXIV
Tsukuyomi
13
4 / 5 / 8
8,637
508
9,255
16,381
6,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
7 / 3 / 1
9,141
538
14,488
14,243
9,811
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
6,978
410
6,147
12,651
4,602
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
HyperArbri
Fenrir
12
7 / 7 / 0
8,543
503
10,961
16,132
7,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 3 / 1
7,220
425
7,823
16,257
11,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Agni
14
0 / 4 / 1
8,709
512
5,251
8,877
3,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 5 / 3
8,594
506
7,653
16,798
8,412
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
22
Kills
9
9
Deaths
23
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
5
6.5
W
Xing Tian
AnkkleBreaker2b
Xing Tian
2
0
6
5
L
1
4
0
0.25
L
Fenrir
HyperArbri
Fenrir
7
7
0
1
L
0
3
1
0.17
W
Kukulkan
Viking-Gunnar
Kukulkan
5
0
3
6.5
L
Agni
0
4
1
0.13
W
Tsukuyomi
proliveiraXIV
Tsukuyomi
4
5
8
1.6
L
1
5
3
0.5
W
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,883
Damage
37,835
62,778
Taken
70,715
35,702
Mitigated
36,486
25,799
Healing
21,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
15,870
7,645
0
8,049
12,967
5,650
993
255
12,712
0
80,065
W
Xing Tian
AnkkleBreaker2b
Xing Tian
5,662
537
370
3,822
13,019
11,413
153
686
12,333
17,403
0
L
6,147
1,820
0
740
12,651
4,602
140
2,763
9,888
0
53,551
L
Fenrir
HyperArbri
Fenrir
10,961
2,646
0
5,396
16,132
7,775
0
2,878
13,254
0
54,651
L
7,823
731
636
4,834
16,257
11,846
0
3,075
13,182
0
38,479
W
Kukulkan
Viking-Gunnar
Kukulkan
6,608
608
0
1,484
6,168
2,738
1,368
2,592
3,576
78,368
0
L
Agni
5,251
642
0
911
8,877
3,851
73
3,554
5,323
71,956
0
W
Tsukuyomi
proliveiraXIV
Tsukuyomi
9,255
4,040
0
6,595
16,381
6,090
359
4,173
12,208
0
45,016
L
7,653
360
0
9,040
16,798
8,412
123
0
16,798
58,843
0
W
14,488
2,078
0
5,479
14,243
9,811
522
6,337
7,906
0
49,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,586
Gold Earned
40,044
411
Minions Killed
445
0
Camps Cleared
0
1,611,113
Distance Traveled
1,466,638
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,767
516
105
6
0
285,126
0
W
Xing Tian
8,892
523
26
2
0
335,785
3
L
Skadi
6,978
410
85
5
0
291,200
0
L
Fenrir
8,543
503
74
4
0
317,637
0
L
Shiva
7,220
425
51
3
0
329,214
4
W
Kukulkan
10,149
597
145
9
0
321,760
8
L
Agni
8,709
512
131
8
0
285,861
2
W
Tsukuyomi
8,637
508
68
4
0
352,066
1
L
Anubis
8,594
506
104
6
0
242,726
7
W
Chaac
9,141
538
67
4
0
316,376
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role