Player Matchup

Jormungandr
Jormungandr
Madh2
Jormungandr
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
218W - 297L
1,395 Elo+
Party 1
Zhong Kui
Zhong Kui
StryKerr4
Zhong Kui
Level 129
God Stats
2W - 2L
1,715 SR
Queue Stats
323W - 435L
1,414 Elo+
Party 1
Ravana
Ravana
lokio11gandia
Ravana
Level 159
God Stats
19W - 22L
1,357 SR
Queue Stats
769W - 870L
1,408 Elo+
Solo
Team Averages
Level 137
1,524 SR
1,406 Elo+

VS

Team Averages
Level 106
1,489 SR
1,427 Elo+
Loki
Loki
Embling
Loki
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 36L
1,340 Elo+
Solo
Anubis
Anubis
Hambara123
Anubis
Level 125
God Stats
4W - 5L
1,507 SR
Queue Stats
60W - 67L
1,499 Elo+
Solo
Bacchus
Bacchus
Ribou
Bacchus
Level 113
God Stats
2W - 4L
1,460 SR
Queue Stats
425W - 576L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Madh2
Jormungandr
15
2 / 1 / 8
10,178
727
10,528
12,511
14,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
StryKerr4
Zhong Kui
16
6 / 3 / 5
10,421
744
16,771
14,367
11,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
4 / 3 / 5
9,881
706
10,905
14,065
11,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Embling
Loki
13
3 / 7 / 3
9,616
687
10,546
16,183
7,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Hambara123
Anubis
14
3 / 4 / 3
9,365
669
13,907
12,399
6,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Ribou
Bacchus
13
1 / 1 / 3
9,302
664
7,963
15,608
22,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
12
Kills
7
7
Deaths
12
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
Embling
Loki
3
7
3
0.64
L
Anubis
Hambara123
Anubis
3
4
3
1.13
W
Jormungandr
Madh2
Jormungandr
2
1
8
6
L
Bacchus
Ribou
Bacchus
1
1
3
2.5
W
Zhong Kui
StryKerr4
Zhong Kui
6
3
5
2.83
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,204
Damage
32,416
40,943
Taken
44,190
37,203
Mitigated
37,333
7,173
Healing
10,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Embling
Loki
10,546
4,972
0
71
16,183
7,968
0
10,857
5,326
0
20,125
L
Anubis
Hambara123
Anubis
13,907
473
518
4,241
12,399
6,883
0
5,311
7,088
46,378
0
W
Jormungandr
Madh2
Jormungandr
10,528
3,606
0
1,324
12,511
14,110
0
6,800
5,711
38,203
0
L
Bacchus
Ribou
Bacchus
7,963
1,030
563
4,658
15,608
22,482
0
9,867
5,741
23,665
0
W
Zhong Kui
StryKerr4
Zhong Kui
16,771
5,185
0
4,163
14,367
11,476
0
6,238
8,129
37,868
5,173
W
10,905
4,305
0
1,686
14,065
11,617
0
9,120
4,945
116
30,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,480
Gold Earned
28,283
168
Minions Killed
138
9
Camps Cleared
4
754,528
Distance Traveled
746,971
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,616
687
33
2
1
249,469
1
L
Anubis
9,365
669
83
6
2
226,353
4
W
Jormungandr
10,178
727
59
4
1
249,591
1
L
Bacchus
9,302
664
22
2
1
271,149
0
W
Zhong Kui
10,421
744
62
4
3
242,054
0
W
Ravana
9,881
706
47
3
5
262,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role