Player Matchup

Ao Kuang
Ao Kuang
Gold V
alexbravo2100
Ao Kuang
Gold V
Level 102
God Stats
6W - 9L
1,590 SR
Queue Stats
154W - 160L
1,367 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
billybx77
Kumbhakarna
Silver I
Level 122
God Stats
2W - 5L
1,344 SR
Queue Stats
63W - 82L
1,209 MMR
Solo
Scylla
Scylla
Silver I
debbit
Scylla
Silver I
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
348W - 353L
1,311 MMR
Solo
Odin
Odin
Gold IV
firehund
Odin
Gold IV
Level 156
God Stats
14W - 6L
1,590 SR
Queue Stats
65W - 62L
1,322 MMR
Solo
Danzaburou
Danzaburou
Silver III
matth59320
Danzaburou
Silver III
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 56L
1,309 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,505 SR
1,303 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,506 SR
1,296 MMR
Hel
Hel
Silver IV
Damec_
Hel
Silver IV
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,322 MMR
Party 1
Merlin
Merlin
Silver IV
Meshari2v
Merlin
Silver IV
Level 128
God Stats
2W - 1L
1,736 SR
Queue Stats
19W - 19L
1,354 MMR
Solo
Kali
Kali
Silver II
ivangracu03
Kali
Silver II
Level 67
God Stats
10W - 7L
1,528 SR
Queue Stats
109W - 108L
1,207 MMR
Solo
Nike
Nike
Silver II
vCrYpToNx
Nike
Silver II
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,411 MMR
Party 1
Rama
Rama
Silver I
vosk123
Rama
Silver I
Level 159
God Stats
3W - 4L
1,267 SR
Queue Stats
184W - 175L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
alexbravo2100
Ao Kuang
14
4 / 7 / 0
8,635
454
8,247
22,621
9,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kumbhakarna
billybx77
Kumbhakarna
10
0 / 4 / 3
7,254
382
2,339
17,957
9,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
debbit
Scylla
14
2 / 3 / 1
8,421
443
4,849
11,790
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
15
2 / 2 / 2
8,881
467
10,192
15,599
11,445
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Danzaburou
matth59320
Danzaburou
12
1 / 5 / 2
7,469
393
8,869
12,505
4,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
BellonaCliodhnaCharybdisAtlas

VS

Bans
AresMercuryThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Damec_
Hel
15
5 / 1 / 12
9,302
490
12,981
10,693
9,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
Meshari2v
Merlin
17
4 / 2 / 4
10,429
549
16,507
6,779
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 9
10,584
557
8,827
16,854
8,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nike
15
2 / 4 / 5
9,596
505
5,846
14,912
14,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Rama
vosk123
Rama
18
6 / 1 / 9
11,410
601
11,516
12,775
6,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
9
Kills
21
21
Deaths
9
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hel
Damec_
Hel
5
1
12
11
W
Merlin
Meshari2v
Merlin
4
2
4
3
L
Ao Kuang
alexbravo2100
Ao Kuang
4
7
0
0.57
L
Kumbhakarna
billybx77
Kumbhakarna
0
4
3
0.38
L
Scylla
debbit
Scylla
2
3
1
0.83
L
Odin
2
2
2
1.5
W
4
1
9
8.5
L
Danzaburou
matth59320
Danzaburou
1
5
2
0.4
W
Nike
2
4
5
1.13
W
Rama
vosk123
Rama
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,496
Damage
55,677
80,472
Taken
62,013
39,391
Mitigated
42,586
23,357
Healing
22,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Damec_
Hel
12,981
1,280
4,048
4,614
10,693
9,905
851
3,329
7,240
36,747
0
W
Merlin
Meshari2v
Merlin
16,507
1,019
241
1,537
6,779
3,278
600
3,073
3,665
100,273
0
L
Ao Kuang
alexbravo2100
Ao Kuang
8,247
1,628
0
5,263
22,621
9,764
0
6,630
15,534
64,778
0
L
Kumbhakarna
billybx77
Kumbhakarna
2,339
313
269
5,613
17,957
9,021
0
7,573
10,171
16,871
0
L
Scylla
debbit
Scylla
4,849
256
0
1,174
11,790
4,819
0
6,884
4,396
66,743
0
L
Odin
10,192
833
0
6,715
15,599
11,445
0
4,784
10,052
17,541
46,435
W
8,827
3,435
0
5,431
16,854
8,442
57
4,003
12,810
0
98,476
L
Danzaburou
matth59320
Danzaburou
8,869
3,666
0
4,323
12,505
4,342
38
3,203
9,298
0
43,535
W
Nike
5,846
486
0
3,835
14,912
14,579
254
6,152
8,679
2,783
60,425
W
Rama
vosk123
Rama
11,516
9,850
0
3,070
12,775
6,382
4,021
2,574
10,117
0
107,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,660
Gold Earned
51,321
393
Minions Killed
646
0
Camps Cleared
0
1,727,533
Distance Traveled
1,750,617
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,302
490
62
3
0
338,945
0
W
Merlin
10,429
549
167
9
0
336,092
3
L
Ao Kuang
8,635
454
87
5
0
360,046
1
L
Kumbhakarna
7,254
382
26
1
0
353,298
4
L
Scylla
8,421
443
120
6
0
368,800
8
L
Odin
8,881
467
113
6
0
352,681
5
W
Kali
10,584
557
134
7
0
438,344
1
L
Danzaburou
7,469
393
47
2
0
292,708
5
W
Nike
9,596
505
107
6
0
325,031
3
W
Rama
11,410
601
176
9
0
312,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role