Player Matchup

Cerberus
Cerberus
Gold IV
Caaro0liine
Cerberus
Gold IV
Level 160
God Stats
6W - 3L
1,631 SR
Queue Stats
274W - 279L
1,466 MMR
Solo
Bastet
Bastet
Gold III
Stage4Canzer
Bastet
Gold III
Level 146
God Stats
2W - 0L
1,228 SR
Queue Stats
50W - 47L
1,590 MMR
Party 1
Zeus
Zeus
Gold II
VegaSchlumpf
Zeus
Gold II
Level 155
God Stats
79W - 51L
1,688 SR
Queue Stats
419W - 425L
1,506 MMR
Solo
Tyr
Tyr
Gold III
ljpg23
Tyr
Gold III
Level 152
God Stats
11W - 10L
1,751 SR
Queue Stats
82W - 81L
1,479 MMR
Solo
Izanami
Izanami
Silver I
scottylang134
Izanami
Silver I
Level 124
God Stats
4W - 0L
1,770 SR
Queue Stats
9W - 9L
1,469 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,614 SR
1,502 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,645 SR
1,482 MMR
Athena
Athena
Silver IV
Damec_
Athena
Silver IV
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,363 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
HAZ4RD x Vibe
Ah Muzen Cab
Gold IV
Level 127
God Stats
17W - 15L
1,709 SR
Queue Stats
76W - 70L
1,511 MMR
Solo
Eset
Eset
Bronze III
HunBun030
Eset
Bronze III
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Da Ji
Da Ji
Gold I
Peligro UK
Da Ji
Gold I
Level 148
God Stats
11W - 6L
1,769 SR
Queue Stats
252W - 253L
1,583 MMR
Party 3
Osiris
Osiris
Silver II
vCrYpToNx
Osiris
Silver II
Level 69
God Stats
0W - 1L
1,750 SR
Queue Stats
6W - 11L
1,452 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Caaro0liine
Cerberus
16
3 / 1 / 17
11,510
548
8,203
17,188
22,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
17
5 / 5 / 11
11,384
542
16,205
20,663
10,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
9 / 4 / 8
12,439
592
22,825
14,285
5,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
ljpg23
Tyr
19
9 / 2 / 7
12,465
594
14,658
23,621
24,232
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
19
3 / 1 / 7
11,869
565
7,428
14,545
6,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
NemesisArachneCliodhnaGeb

VS

Bans
BakasuraCharybdisAh PuchKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Damec_
Athena
13
1 / 6 / 6
8,904
424
7,038
24,098
24,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
HAZ4RD x Vibe
Ah Muzen Cab
17
3 / 5 / 0
10,604
505
13,391
17,204
7,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
13
1 / 7 / 2
8,589
409
4,004
15,224
7,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
15
6 / 8 / 3
10,262
489
16,291
21,006
10,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
vCrYpToNx
Osiris
17
2 / 3 / 4
10,390
495
6,157
16,197
19,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
28
29
Kills
13
13
Deaths
29
50
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Caaro0liine
Cerberus
3
1
17
11.5
L
Athena
Damec_
Athena
1
6
6
0.67
L
Ah Muzen Cab
HAZ4RD x Vibe
Ah Muzen Cab
3
5
0
0.6
L
Eset
1
7
2
0.29
L
Da Ji
6
8
3
0.94
W
Bastet
5
5
11
2.1
W
9
4
8
3.25
W
Tyr
ljpg23
Tyr
9
2
7
6.25
W
Izanami
3
1
7
6.5
L
Osiris
vCrYpToNx
Osiris
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,319
Damage
46,881
90,302
Taken
93,729
68,597
Mitigated
70,189
35,231
Healing
21,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Caaro0liine
Cerberus
8,203
591
0
4,515
17,188
22,293
221
4,155
13,033
43,742
0
L
Athena
Damec_
Athena
7,038
1,152
159
2,640
24,098
24,550
112
7,703
16,395
35,564
0
L
Ah Muzen Cab
HAZ4RD x Vibe
Ah Muzen Cab
13,391
5,450
0
4,294
17,204
7,722
0
2,831
14,373
0
103,489
L
Eset
4,004
319
582
2,027
15,224
7,554
1,118
7,771
7,453
51,598
0
L
Da Ji
16,291
3,586
0
4,786
21,006
10,443
0
10,216
10,790
0
79,805
W
Bastet
16,205
5,196
0
7,112
20,663
10,161
167
3,128
17,535
0
80,714
W
22,825
1,713
326
4,531
14,285
5,651
118
1,669
12,616
115,143
0
W
Tyr
ljpg23
Tyr
14,658
1,759
0
11,349
23,621
24,232
83
2,739
20,882
0
87,810
W
Izanami
7,428
5,349
0
7,398
14,545
6,260
2,152
2,752
11,793
0
125,618
L
Osiris
vCrYpToNx
Osiris
6,157
1,849
0
7,345
16,197
19,920
135
2,507
13,690
0
66,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,667
Gold Earned
48,749
668
Minions Killed
560
0
Camps Cleared
0
2,012,169
Distance Traveled
1,865,884
28
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,510
548
84
4
0
400,499
6
L
Athena
8,904
424
59
3
0
418,960
5
L
Ah Muzen Cab
10,604
505
150
7
0
367,519
3
L
Eset
8,589
409
94
4
0
360,253
0
L
Da Ji
10,262
489
121
6
0
357,476
1
W
Bastet
11,384
542
88
4
0
445,080
3
W
Zeus
12,439
592
156
7
0
358,960
2
W
Tyr
12,465
594
122
6
0
444,552
10
W
Izanami
11,869
565
218
10
0
363,078
7
L
Osiris
10,390
495
136
6
0
361,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role