Player Matchup

Artemis
Artemis
FindNoName2619
Artemis
Level 87
God Stats
25W - 16L
1,442 SR
Queue Stats
61W - 71L
1,342 Elo+
Solo
King Arthur
King Arthur
Firisz
King Arthur
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
Gargsh
Merlin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,521 Elo+
Party 1
Team Averages
Level 62
1,481 SR
1,454 Elo+

VS

Team Averages
Level 50
1,473 SR
1,410 Elo+
Odin
Odin
Metz2000
Odin
Level 32
God Stats
1W - 2L
1,628 SR
Queue Stats
10W - 6L
1,609 Elo+
Party 2
Izanami
Izanami
manzaneraking19
Izanami
Level 89
God Stats
1W - 2L
1,353 SR
Queue Stats
4W - 7L
1,194 Elo+
Solo
Zeus
Zeus
mike-inter
Zeus
Level 28
God Stats
0W - 2L
1,438 SR
Queue Stats
4W - 4L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 6
9,064
755
10,427
5,442
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Firisz
King Arthur
12
4 / 2 / 5
8,695
725
5,697
9,559
7,354
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Gargsh
Merlin
14
3 / 0 / 6
8,973
748
13,474
6,609
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
0 / 2 / 1
7,591
633
3,399
14,862
14,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 1
7,618
635
4,951
10,268
4,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 4 / 1
7,378
615
5,828
8,558
3,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
W
King Arthur
Firisz
King Arthur
4
2
5
3.25
W
Merlin
Gargsh
Merlin
3
0
6
6
L
Odin
0
2
1
0.25
L
1
3
1
0.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,598
Damage
14,178
21,610
Taken
33,688
12,473
Mitigated
21,703
5,818
Healing
3,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,427
3,420
0
920
5,442
2,374
1,949
1,641
3,801
0
30,730
W
King Arthur
Firisz
King Arthur
5,697
982
0
1,600
9,559
7,354
68
3,405
6,154
0
14,002
W
Merlin
Gargsh
Merlin
13,474
1,174
451
2,847
6,609
2,745
570
1,252
5,357
52,198
0
L
Odin
3,399
316
0
1,854
14,862
14,474
0
4,490
10,372
0
10,975
L
4,951
3,537
0
951
10,268
4,034
0
4,630
5,638
0
23,581
L
5,828
715
0
250
8,558
3,195
0
4,594
3,964
17,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,732
Gold Earned
22,587
160
Minions Killed
91
9
Camps Cleared
1
652,731
Distance Traveled
598,547
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,064
755
63
5
5
224,837
8
W
King Arthur
8,695
725
17
1
2
211,581
1
W
Merlin
8,973
748
80
7
2
216,313
2
L
Odin
7,591
633
14
1
1
221,576
2
L
Izanami
7,618
635
52
4
0
185,796
2
L
Zeus
7,378
615
25
2
0
191,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role