Player Matchup

Fenrir
Fenrir
IV4N827
Fenrir
Level 43
God Stats
5W - 6L
1,569 SR
Queue Stats
23W - 31L
1,414 Elo+
Solo
Apollo
Apollo
Shyken
Apollo
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 25L
1,536 Elo+
Party 3
Discordia
Discordia
acupali
Discordia
Level 34
God Stats
122W - 102L
1,544 SR
Queue Stats
252W - 273L
1,447 Elo+
Solo
Cthulhu
Cthulhu
asoulkiller
Cthulhu
Level 68
God Stats
11W - 3L
2,047 SR
Queue Stats
90W - 90L
1,560 Elo+
Party 3
Freya
Freya
saIdrith
Freya
Level 21
God Stats
8W - 6L
1,537 SR
Queue Stats
37W - 26L
1,550 Elo+
Party 3
Team Averages
Level 46
1,639 SR
1,501 Elo+

VS

Team Averages
Level 25
1,493 SR
1,378 Elo+
Medusa
Medusa
FeetSniffer87
Medusa
Level 7
God Stats
10W - 14L
1,664 SR
Queue Stats
17W - 24L
1,507 Elo+
Party 2
Horus
Horus
Gencurby
Horus
Level 40
God Stats
2W - 3L
1,600 SR
Queue Stats
15W - 18L
1,389 Elo+
Solo
Baron Samedi
Baron Samedi
HybridTakk
Baron Samedi
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 75L
1,338 Elo+
Party 1
Ra
Ra
JahsehX
Ra
Level 43
God Stats
0W - 4L
1,500 SR
Queue Stats
77W - 89L
1,496 Elo+
Party 2
Danzaburou
Danzaburou
SleepyisMe
Danzaburou
Level 4
God Stats
22W - 27L
1,203 SR
Queue Stats
27W - 40L
1,162 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IV4N827
Fenrir
19
16 / 4 / 10
14,580
1,325
25,458
19,239
11,079
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
Shyken
Apollo
19
7 / 4 / 21
12,739
1,158
24,269
18,398
9,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
acupali
Discordia
19
5 / 1 / 18
12,665
1,151
19,952
4,831
2,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
asoulkiller
Cthulhu
19
2 / 3 / 21
11,803
1,073
16,074
19,626
28,494
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
saIdrith
Freya
19
5 / 2 / 24
13,073
1,188
20,926
16,520
8,608
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Team 1 Tickets

206

VS

Team 2 Tickets

71

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 9
11,436
1,040
14,736
21,287
10,102
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Gencurby
Horus
17
2 / 7 / 8
11,011
1,001
11,689
25,109
29,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
HybridTakk
Baron Samedi
17
4 / 7 / 8
12,031
1,094
14,481
20,318
16,149
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
3 / 8 / 11
11,969
1,088
17,738
20,555
8,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
SleepyisMe
Danzaburou
17
2 / 6 / 10
11,560
1,051
14,365
22,253
11,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
60
35
Kills
14
14
Deaths
35
94
Assists
46
Player
Kills
Deaths
Assists
KDA
L
3
7
9
1.07
L
Horus
Gencurby
Horus
2
7
8
0.86
L
Baron Samedi
HybridTakk
Baron Samedi
4
7
8
1.14
W
Fenrir
IV4N827
Fenrir
16
4
10
5.25
L
3
8
11
1.06
W
Apollo
Shyken
Apollo
7
4
21
4.38
L
Danzaburou
SleepyisMe
Danzaburou
2
6
10
1.17
W
Discordia
acupali
Discordia
5
1
18
14
W
Cthulhu
asoulkiller
Cthulhu
2
3
21
4.17
W
Freya
saIdrith
Freya
5
2
24
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,679
Damage
73,009
78,614
Taken
109,522
60,145
Mitigated
75,474
16,668
Healing
21,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,736
8,311
0
915
21,287
10,102
0
10,835
10,452
0
29,160
L
Horus
Gencurby
Horus
11,689
5,171
1,652
3,137
25,109
29,398
0
12,151
12,958
0
18,043
L
Baron Samedi
HybridTakk
Baron Samedi
14,481
1,406
3,015
2,556
20,318
16,149
0
10,359
9,959
32,199
0
W
Fenrir
IV4N827
Fenrir
25,458
8,597
0
3,128
19,239
11,079
0
6,877
12,362
0
36,745
L
17,738
818
4,914
2,665
20,555
8,806
0
8,996
11,559
56,404
0
W
Apollo
Shyken
Apollo
24,269
19,716
0
6,945
18,398
9,459
0
7,987
10,411
0
40,463
L
Danzaburou
SleepyisMe
Danzaburou
14,365
5,712
346
1,996
22,253
11,019
0
14,611
7,642
0
31,324
W
Discordia
acupali
Discordia
19,952
294
141
533
4,831
2,505
0
3,651
1,180
48,248
0
W
Cthulhu
asoulkiller
Cthulhu
16,074
701
1,380
0
19,626
28,494
0
7,414
12,212
36,598
0
W
Freya
saIdrith
Freya
20,926
6,731
0
4,541
16,520
8,608
0
6,290
10,230
38,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,860
Gold Earned
58,007
221
Minions Killed
214
8
Camps Cleared
6
1,092,721
Distance Traveled
1,013,547
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,436
1,040
27
2
3
201,349
0
L
Horus
11,011
1,001
15
1
1
207,117
1
L
Baron Samedi
12,031
1,094
37
3
0
188,773
0
W
Fenrir
14,580
1,325
18
2
2
254,941
0
L
Ra
11,969
1,088
95
9
1
208,146
0
W
Apollo
12,739
1,158
53
5
1
181,297
0
L
Danzaburou
11,560
1,051
40
4
1
208,162
1
W
Discordia
12,665
1,151
76
7
2
202,764
0
W
Cthulhu
11,803
1,073
46
4
0
232,793
0
W
Freya
13,073
1,188
28
3
3
220,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role