Player Matchup

Merlin
Merlin
Silver III
 
Merlin
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Silver II
EckoDemon
Nu Wa
Silver II
Level 159
God Stats
1W - 3L
1,590 SR
Queue Stats
38W - 38L
1,368 MMR
Party 1
Arachne
Arachne
Gold V
IndigoJam316140
Arachne
Gold V
Level 109
God Stats
1W - 3L
1,424 SR
Queue Stats
134W - 143L
1,320 MMR
Solo
Atlas
Atlas
Silver III
Vyrdera
Atlas
Silver III
Level 160
God Stats
15W - 12L
1,487 SR
Queue Stats
96W - 105L
1,325 MMR
Solo
Charybdis
Charybdis
Gold V
b3astmod3isswag
Charybdis
Gold V
Level 103
God Stats
34W - 32L
1,558 SR
Queue Stats
117W - 126L
1,336 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,512 SR
1,370 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,418 SR
1,365 MMR
Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
General_6ix
Anhur
Gold III
Level 160
God Stats
1W - 3L
1,260 SR
Queue Stats
234W - 247L
1,334 MMR
Solo
Pele
Pele
Gold V
Holorunt
Pele
Gold V
Level 141
God Stats
15W - 11L
1,769 SR
Queue Stats
213W - 220L
1,319 MMR
Solo
Persephone
Persephone
Gold V
XF507-AbdielY28
Persephone
Gold V
Level 144
God Stats
2W - 4L
1,189 SR
Queue Stats
257W - 252L
1,336 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
cooldog145
Zhong Kui
Gold V
Level 59
God Stats
1W - 0L
1,371 SR
Queue Stats
39W - 39L
1,335 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 2 / 0
7,515
501
4,876
10,352
5,793
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
EckoDemon
Nu Wa
12
0 / 1 / 1
7,342
489
5,813
6,923
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 3 / 0
7,054
470
3,279
18,604
7,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
Vyrdera
Atlas
10
1 / 3 / 1
6,704
447
5,868
15,767
12,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
b3astmod3isswag
Charybdis
11
0 / 2 / 2
6,717
448
5,695
13,013
3,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
PoseidonKaliThothXbalanque

VS

Bans
Baron SamediAh Muzen CabCliodhnaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 1 / 4
7,200
480
11,274
11,467
4,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 2
7,104
474
7,753
9,047
3,141
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
13
6 / 0 / 2
8,420
561
8,163
10,424
3,718
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Persephone
XF507-AbdielY28
Persephone
14
1 / 0 / 3
9,070
605
7,208
8,360
2,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
cooldog145
Zhong Kui
16
3 / 0 / 0
9,773
652
10,123
12,502
10,574
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
2
Kills
11
11
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
W
Nemesis
 
Nemesis
0
1
4
2
L
Nu Wa
EckoDemon
Nu Wa
0
1
1
0.5
W
1
1
2
2
W
Pele
6
0
2
7
L
1
3
0
0.33
L
Atlas
Vyrdera
Atlas
1
3
1
0.5
W
Persephone
XF507-AbdielY28
Persephone
1
0
3
2.5
L
Charybdis
b3astmod3isswag
Charybdis
0
2
2
0.5
W
Zhong Kui
cooldog145
Zhong Kui
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,531
Damage
44,521
64,659
Taken
51,800
31,249
Mitigated
25,075
24,448
Healing
24,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,876
999
0
2,103
10,352
5,793
0
7,201
3,151
61,244
0
W
Nemesis
 
Nemesis
11,274
3,787
0
5,532
11,467
4,770
542
3,307
8,160
0
54,296
L
Nu Wa
EckoDemon
Nu Wa
5,813
1,071
0
660
6,923
2,565
28
5,234
1,689
65,080
0
W
7,753
4,128
0
3,389
9,047
3,141
538
2,753
6,294
0
48,261
W
Pele
8,163
1,737
0
2,901
10,424
3,718
0
2,094
8,330
0
58,616
L
3,279
1,635
0
10,374
18,604
7,109
0
3,888
14,716
0
49,503
L
Atlas
Vyrdera
Atlas
5,868
2,439
315
4,243
15,767
12,111
0
343
15,424
22,922
0
W
Persephone
XF507-AbdielY28
Persephone
7,208
39
0
3,737
8,360
2,872
0
3,367
4,993
81,312
0
L
Charybdis
b3astmod3isswag
Charybdis
5,695
3,766
0
6,753
13,013
3,671
0
665
12,348
0
58,800
W
Zhong Kui
cooldog145
Zhong Kui
10,123
947
0
9,091
12,502
10,574
480
5,036
7,466
84,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,332
Gold Earned
41,567
454
Minions Killed
565
0
Camps Cleared
0
1,388,579
Distance Traveled
1,489,935
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,515
501
120
8
0
264,080
3
W
Nemesis
7,200
480
87
6
0
302,340
7
L
Nu Wa
7,342
489
106
7
0
268,929
3
W
Anhur
7,104
474
78
5
0
267,091
5
W
Pele
8,420
561
99
7
0
348,466
8
L
Arachne
7,054
470
93
6
0
328,515
1
L
Atlas
6,704
447
24
2
0
273,384
0
W
Persephone
9,070
605
135
9
0
303,903
6
L
Charybdis
6,717
448
111
7
0
253,671
5
W
Zhong Kui
9,773
652
166
11
0
268,135
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role