Player Matchup

Jing Wei
Jing Wei
HingaBinga
Jing Wei
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 50L
1,823 Elo+
Party 2
Olorun
Olorun
Leννy
Olorun
Level 147
God Stats
5W - 5L
1,407 SR
Queue Stats
253W - 137L
1,587 Elo+
Party 2
Cabrakan
Cabrakan
bhoms
Cabrakan
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 16L
1,723 Elo+
Party 2
Tyr
Tyr
buelacoco
Tyr
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 8L
1,742 Elo+
Party 2
Ra
Ra
fiend1276
Ra
Level 7
God Stats
38W - 11L
1,725 SR
Queue Stats
57W - 17L
1,823 Elo+
Party 2
Team Averages
Level 70
1,526 SR
1,739 Elo+

VS

Team Averages
Level 72
1,614 SR
1,653 Elo+
Apollo
Apollo
BlueBarn
Apollo
Level 14
God Stats
6W - 4L
1,468 SR
Queue Stats
9W - 11L
1,422 Elo+
Party 3
Cliodhna
Cliodhna
Gator72
Cliodhna
Level 100
God Stats
24W - 16L
1,593 SR
Queue Stats
60W - 52L
1,586 Elo+
Party 3
Baron Samedi
Baron Samedi
GoodWednesday
Baron Samedi
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 44L
1,708 Elo+
Party 1
Jormungandr
Jormungandr
Stylebend
Jormungandr
Level 88
God Stats
1W - 1L
1,593 SR
Queue Stats
47W - 23L
1,771 Elo+
Party 1
Hercules
Hercules
YungVirgin
Hercules
Level 119
God Stats
5W - 2L
1,914 SR
Queue Stats
17W - 11L
1,779 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HingaBinga
Jing Wei
13
1 / 5 / 7
7,623
693
6,528
11,476
4,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
Leννy
Olorun
15
1 / 4 / 4
8,247
750
13,440
13,007
6,034
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cabrakan
bhoms
Cabrakan
14
0 / 3 / 7
7,917
720
7,697
13,531
19,831
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

13
3 / 2 / 3
7,597
691
7,503
12,029
11,148
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 4 / 3
7,967
724
7,885
9,350
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BlueBarn
Apollo
14
2 / 1 / 9
8,281
753
7,470
11,207
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Gator72
Cliodhna
17
4 / 3 / 7
8,990
817
10,022
11,006
5,485
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
GoodWednesday
Baron Samedi
16
4 / 0 / 11
8,578
780
14,586
6,268
3,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Stylebend
Jormungandr
16
6 / 2 / 10
9,103
828
12,982
13,039
10,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hercules
YungVirgin
Hercules
14
2 / 2 / 8
7,767
706
4,385
13,586
14,528
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
63
8
Kills
18
18
Deaths
8
24
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Apollo
BlueBarn
Apollo
2
1
9
6.5
W
Cliodhna
Gator72
Cliodhna
4
3
7
2.5
W
Baron Samedi
GoodWednesday
Baron Samedi
4
0
11
9.5
L
Jing Wei
HingaBinga
Jing Wei
1
5
7
0.9
L
Olorun
Leννy
Olorun
1
4
4
0.75
W
Jormungandr
Stylebend
Jormungandr
6
2
10
5.5
W
Hercules
YungVirgin
Hercules
2
2
8
3
L
Cabrakan
bhoms
Cabrakan
0
3
7
1.17
L
3
2
3
2.25
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,053
Damage
49,445
59,393
Taken
55,106
46,328
Mitigated
38,534
10,895
Healing
17,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BlueBarn
Apollo
7,470
4,667
0
4,086
11,207
5,397
432
7,702
3,505
0
28,765
W
Cliodhna
Gator72
Cliodhna
10,022
746
0
1,270
11,006
5,485
440
6,215
4,791
0
38,025
W
Baron Samedi
GoodWednesday
Baron Samedi
14,586
1,623
2,719
3,149
6,268
3,099
434
3,450
2,818
35,531
0
L
Jing Wei
HingaBinga
Jing Wei
6,528
5,220
0
837
11,476
4,772
171
6,018
5,458
0
16,891
L
Olorun
Leννy
Olorun
13,440
7,031
485
4,433
13,007
6,034
1,404
6,572
6,435
47,271
0
W
Jormungandr
Stylebend
Jormungandr
12,982
4,463
0
762
13,039
10,025
0
6,468
6,571
38,412
0
W
Hercules
YungVirgin
Hercules
4,385
1,061
0
5,533
13,586
14,528
345
5,187
8,399
0
8,718
L
Cabrakan
bhoms
Cabrakan
7,697
1,525
913
1,308
13,531
19,831
0
6,043
7,488
18,463
0
L
7,503
667
0
1,020
12,029
11,148
122
5,778
6,251
0
13,578
L
7,885
1,405
1,079
820
9,350
4,543
357
3,157
6,193
23,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,351
Gold Earned
42,719
192
Minions Killed
228
0
Camps Cleared
0
1,104,150
Distance Traveled
1,194,144
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,281
753
47
4
0
222,659
0
W
Cliodhna
8,990
817
74
7
0
272,542
2
W
Baron Samedi
8,578
780
47
4
0
243,440
2
L
Jing Wei
7,623
693
28
3
0
219,955
0
L
Olorun
8,247
750
83
8
0
201,631
0
W
Jormungandr
9,103
828
52
5
0
223,036
2
W
Hercules
7,767
706
8
1
0
232,467
2
L
Cabrakan
7,917
720
22
2
0
225,263
3
L
Tyr
7,597
691
22
2
0
248,406
0
L
Ra
7,967
724
37
3
0
208,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role