Player Matchup

Achilles
Achilles
Deus Vyx
Achilles
Level 109
God Stats
7W - 1L
2,015 SR
Queue Stats
168W - 113L
1,673 Elo+
Party 1
King Arthur
King Arthur
Sir Blood Eagle
King Arthur
Level 146
God Stats
9W - 6L
1,583 SR
Queue Stats
579W - 359L
1,636 Elo+
Party 1
Merlin
Merlin
TweakerOnThe360
Merlin
Level 154
God Stats
11W - 6L
1,690 SR
Queue Stats
708W - 492L
1,593 Elo+
Party 1
Team Averages
Level 136
1,763 SR
1,634 Elo+

VS

Team Averages
Level 88
1,599 SR
1,487 Elo+
Janus
Janus
REDmeansGO
Janus
Level 120
God Stats
0W - 2L
1,557 SR
Queue Stats
26W - 24L
1,450 Elo+
Party 2
Hou Yi
Hou Yi
Sebl1minal
Hou Yi
Level 83
God Stats
1W - 2L
1,624 SR
Queue Stats
30W - 23L
1,521 Elo+
Party 2
Guan Yu
Guan Yu
Way2Young
Guan Yu
Level 60
God Stats
3W - 2L
1,616 SR
Queue Stats
49W - 56L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Deus Vyx
Achilles
19
4 / 1 / 6
13,287
699
15,560
25,885
30,811
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Sir Blood Eagle
King Arthur
18
4 / 0 / 7
12,992
684
22,105
17,093
21,850
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 2 / 6
12,529
659
17,890
11,921
6,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
2 / 5 / 0
11,164
588
15,187
15,753
6,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Sebl1minal
Hou Yi
16
1 / 4 / 1
10,894
573
16,986
19,232
9,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Way2Young
Guan Yu
16
0 / 2 / 3
10,801
568
10,380
28,466
37,809
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
Deus Vyx
Achilles
4
1
6
7
L
Janus
2
5
0
0.4
L
Hou Yi
Sebl1minal
Hou Yi
1
4
1
0.38
W
King Arthur
Sir Blood Eagle
King Arthur
4
0
7
7.5
W
3
2
6
3
L
Guan Yu
Way2Young
Guan Yu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,555
Damage
42,553
54,899
Taken
63,451
58,736
Mitigated
54,096
15,262
Healing
15,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Deus Vyx
Achilles
15,560
4,604
1,766
8,588
25,885
30,811
1,325
5,529
20,356
0
31,292
L
Janus
15,187
656
0
630
15,753
6,460
212
4,578
10,809
50,853
0
L
Hou Yi
Sebl1minal
Hou Yi
16,986
10,387
0
2,751
19,232
9,827
0
4,296
14,567
0
52,816
W
King Arthur
Sir Blood Eagle
King Arthur
22,105
2,667
0
3,050
17,093
21,850
641
5,830
11,263
0
65,357
W
17,890
829
138
1,720
11,921
6,075
840
4,431
7,490
64,228
0
L
Guan Yu
Way2Young
Guan Yu
10,380
1,948
3,612
8,728
28,466
37,809
0
8,241
19,535
0
22,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,808
Gold Earned
32,859
207
Minions Killed
176
10
Camps Cleared
8
1,168,585
Distance Traveled
1,109,703
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,287
699
22
1
4
427,078
1
L
Janus
11,164
588
73
4
1
353,929
5
L
Hou Yi
10,894
573
82
4
7
336,312
6
W
King Arthur
12,992
684
78
4
2
402,301
0
W
Merlin
12,529
659
107
6
4
339,206
5
L
Guan Yu
10,801
568
21
1
0
419,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role