Player Matchup

Jormungandr
Jormungandr
BeefMoo
Jormungandr
Level 105
God Stats
1W - 2L
1,631 SR
Queue Stats
120W - 142L
1,568 Elo+
Solo
Atlas
Atlas
FenrirHereYT
Atlas
Level 134
God Stats
10W - 10L
1,636 SR
Queue Stats
95W - 99L
1,531 Elo+
Party 2
Guan Yu
Guan Yu
GlorfCarSalesman
Guan Yu
Level 133
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 79L
1,559 Elo+
Party 2
Hachiman
Hachiman
MrMLGDoge
Hachiman
Level 82
God Stats
2W - 3L
1,309 SR
Queue Stats
51W - 43L
1,538 Elo+
Party 2
Mercury
Mercury
Thor9394
Mercury
Level 93
God Stats
8W - 18L
1,350 SR
Queue Stats
215W - 330L
1,399 Elo+
Solo
Team Averages
Level 109
1,485 SR
1,519 Elo+

VS

Team Averages
Level 113
1,540 SR
1,592 Elo+
Ra
Ra
Dhats5
Ra
Level 55
God Stats
6W - 5L
1,626 SR
Queue Stats
165W - 135L
1,611 Elo+
Party 1
Erlang Shen
Erlang Shen
FullyVaccinated
Erlang Shen
Level 124
God Stats
6W - 2L
1,541 SR
Queue Stats
64W - 52L
1,590 Elo+
Party 3
Merlin
Merlin
Rheinnard
Merlin
Level 160
God Stats
88W - 66L
1,568 SR
Queue Stats
809W - 853L
1,560 Elo+
Solo
Chernobog
Chernobog
TacticalTree420
Chernobog
Level 105
God Stats
4W - 8L
1,408 SR
Queue Stats
69W - 42L
1,622 Elo+
Party 3
Cthulhu
Cthulhu
legendsarise
Cthulhu
Level 121
God Stats
5W - 8L
1,559 SR
Queue Stats
227W - 189L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BeefMoo
Jormungandr
14
0 / 5 / 4
8,458
403
7,663
16,208
16,041
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 8 / 0
9,902
472
17,733
19,205
9,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 3 / 1
10,682
509
12,775
21,707
20,007
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
MrMLGDoge
Hachiman
15
2 / 6 / 3
9,350
445
7,512
14,249
5,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Thor9394
Mercury
18
3 / 6 / 1
10,550
502
3,987
18,811
8,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
3 / 3 / 6
11,045
526
9,231
17,175
8,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
FullyVaccinated
Erlang Shen
20
10 / 0 / 10
13,115
625
15,686
17,001
11,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Rheinnard
Merlin
18
1 / 3 / 1
11,810
562
10,476
13,398
4,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
TacticalTree420
Chernobog
19
9 / 2 / 6
12,631
601
14,225
12,652
6,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
legendsarise
Cthulhu
16
5 / 4 / 10
11,036
526
10,557
20,372
22,939
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
61
12
Kills
28
28
Deaths
12
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BeefMoo
Jormungandr
0
5
4
0.4
W
Ra
3
3
6
2
L
4
8
0
0.5
W
Erlang Shen
FullyVaccinated
Erlang Shen
10
0
10
15
L
3
3
1
1.17
L
Hachiman
MrMLGDoge
Hachiman
2
6
3
0.58
W
Merlin
Rheinnard
Merlin
1
3
1
0.5
W
Chernobog
TacticalTree420
Chernobog
9
2
6
6
L
Mercury
Thor9394
Mercury
3
6
1
0.58
W
Cthulhu
legendsarise
Cthulhu
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,670
Damage
60,175
90,180
Taken
80,598
59,331
Mitigated
53,126
11,615
Healing
36,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BeefMoo
Jormungandr
7,663
1,260
0
2,273
16,208
16,041
108
6,300
9,480
53,773
0
W
Ra
9,231
1,354
3,177
7,062
17,175
8,599
564
9,622
7,057
96,953
0
L
17,733
2,846
0
667
19,205
9,486
0
8,842
10,363
76,668
0
W
Erlang Shen
FullyVaccinated
Erlang Shen
15,686
8,816
0
11,740
17,001
11,470
0
4,610
12,165
0
121,906
L
12,775
912
0
5,603
21,707
20,007
168
8,666
13,041
0
74,339
L
Hachiman
MrMLGDoge
Hachiman
7,512
3,110
0
2,707
14,249
5,581
0
2,321
11,928
0
59,934
W
Merlin
Rheinnard
Merlin
10,476
1,431
0
6,007
13,398
4,040
312
301
13,097
96,907
0
W
Chernobog
TacticalTree420
Chernobog
14,225
8,697
0
4,961
12,652
6,078
645
2,922
9,685
0
113,940
L
Mercury
Thor9394
Mercury
3,987
1,020
0
365
18,811
8,216
0
4,135
14,676
0
115,576
W
Cthulhu
legendsarise
Cthulhu
10,557
2,004
718
3,184
20,372
22,939
444
8,780
11,299
42,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,942
Gold Earned
59,637
602
Minions Killed
679
0
Camps Cleared
0
2,005,124
Distance Traveled
2,086,511
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,458
403
82
4
0
387,603
7
W
Ra
11,045
526
151
7
0
374,552
7
L
Atlas
9,902
472
125
6
0
360,106
3
W
Erlang Shen
13,115
625
142
7
0
522,885
4
L
Guan Yu
10,682
509
141
7
0
437,569
3
L
Hachiman
9,350
445
97
5
0
372,704
7
W
Merlin
11,810
562
176
8
0
368,368
1
W
Chernobog
12,631
601
160
8
0
435,470
4
L
Mercury
10,550
502
157
7
0
447,142
4
W
Cthulhu
11,036
526
50
2
0
385,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role