Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FoxxinianKing
Ra
Level 53
God Stats
5W - 2L
1,805 SR
Queue Stats
6W - 9L
1,318 Elo+
Party 1
Skadi
Skadi
Grimmjow_EXE
Skadi
Level 119
God Stats
3W - 1L
1,916 SR
Queue Stats
302W - 291L
1,509 Elo+
Party 3
Ravana
Ravana
HellspawnRB
Ravana
Level 159
God Stats
53W - 34L
1,664 SR
Queue Stats
336W - 336L
1,533 Elo+
Party 3
Fenrir
Fenrir
Tirinn6674
Fenrir
Level 144
God Stats
2W - 1L
1,821 SR
Queue Stats
9W - 9L
1,448 Elo+
Party 1
Team Averages
Level 120
1,741 SR
1,462 Elo+

VS

Team Averages
Level 87
1,519 SR
1,414 Elo+
Thanatos
Thanatos
Icecubejr
Thanatos
Level 66
God Stats
3W - 5L
1,330 SR
Queue Stats
6W - 9L
1,442 Elo+
Party 2
Scylla
Scylla
ItzTeeTyme
Scylla
Level 104
God Stats
4W - 1L
1,743 SR
Queue Stats
9W - 11L
1,442 Elo+
Party 2
Cu Chulainn
Cu Chulainn
PaleRanger24
Cu Chulainn
Level 68
God Stats
11W - 8L
1,372 SR
Queue Stats
36W - 32L
1,432 Elo+
Party 2
Atlas
Atlas
RDKBLITZ
Atlas
Level 78
God Stats
1W - 0L
1,845 SR
Queue Stats
37W - 41L
1,307 Elo+
Party 2
Jing Wei
Jing Wei
cadenc79
Jing Wei
Level 120
God Stats
2W - 0L
1,307 SR
Queue Stats
43W - 45L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
1 / 7 / 1
12,558
483
19,892
31,279
36,889
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
5 / 3 / 2
13,838
532
19,126
14,066
6,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
0 / 3 / 4
11,846
456
13,677
15,280
6,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
17
2 / 4 / 5
11,505
443
8,200
21,909
17,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Tirinn6674
Fenrir
20
5 / 4 / 1
12,496
481
8,148
21,819
12,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Icecubejr
Thanatos
20
8 / 1 / 6
13,639
525
11,569
23,042
12,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
ItzTeeTyme
Scylla
20
4 / 1 / 2
12,372
476
7,873
8,364
4,303
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
PaleRanger24
Cu Chulainn
19
3 / 5 / 9
13,008
500
23,831
28,508
39,424
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Atlas
RDKBLITZ
Atlas
18
1 / 4 / 7
11,577
445
8,550
24,533
34,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
cadenc79
Jing Wei
20
4 / 2 / 8
13,839
532
20,496
24,706
12,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
13
Kills
20
21
Deaths
13
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
7
1
0.21
L
5
3
2
2
L
0
3
4
0.67
L
Ravana
2
4
5
1.13
W
Thanatos
Icecubejr
Thanatos
8
1
6
11
W
Scylla
ItzTeeTyme
Scylla
4
1
2
5
W
Cu Chulainn
PaleRanger24
Cu Chulainn
3
5
9
1.5
W
Atlas
RDKBLITZ
Atlas
1
4
7
1.13
L
Fenrir
Tirinn6674
Fenrir
5
4
1
1.38
W
Jing Wei
cadenc79
Jing Wei
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,043
Damage
72,319
104,353
Taken
109,153
79,986
Mitigated
102,945
30,875
Healing
51,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
19,892
2,067
0
4,850
31,279
36,889
273
1,624
29,655
0
115,036
L
19,126
1,212
3,194
4,787
14,066
6,998
768
3,333
10,733
157,939
0
L
13,677
5,138
0
625
15,280
6,539
1,098
3,665
11,615
0
109,195
L
Ravana
8,200
2,005
915
5,700
21,909
17,198
140
5,752
16,157
0
48,097
W
Thanatos
Icecubejr
Thanatos
11,569
2,693
0
26,803
23,042
12,800
141
2,651
20,391
0
132,010
W
Scylla
ItzTeeTyme
Scylla
7,873
752
0
1,567
8,364
4,303
49
2,780
5,584
115,337
0
W
Cu Chulainn
PaleRanger24
Cu Chulainn
23,831
5,866
0
7,290
28,508
39,424
523
2,609
25,899
0
109,334
W
Atlas
RDKBLITZ
Atlas
8,550
2,535
750
2,774
24,533
34,284
143
7,145
17,388
46,035
0
L
Fenrir
Tirinn6674
Fenrir
8,148
1,487
0
10,804
21,819
12,362
0
2,049
19,770
0
112,446
W
Jing Wei
cadenc79
Jing Wei
20,496
13,994
0
12,533
24,706
12,134
517
4,571
20,135
0
147,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,243
Gold Earned
64,435
815
Minions Killed
797
0
Camps Cleared
0
2,544,945
Distance Traveled
2,516,284
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,558
483
193
7
0
458,862
0
L
Ra
13,838
532
249
10
0
490,789
5
L
Skadi
11,846
456
184
7
0
497,351
5
L
Ravana
11,505
443
48
2
0
518,320
7
W
Thanatos
13,639
525
174
7
0
631,060
2
W
Scylla
12,372
476
183
7
0
466,421
1
W
Cu Chulainn
13,008
500
171
7
0
453,548
1
W
Atlas
11,577
445
51
2
0
503,010
7
L
Fenrir
12,496
481
141
5
0
579,623
4
W
Jing Wei
13,839
532
218
8
0
462,245
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role