Player Matchup

Sol
Sol
BellonaSeinOnkel
Sol
Level 126
God Stats
2W - 1L
1,640 SR
Queue Stats
22W - 7L
1,569 Elo+
Party 2
Geb
Geb
MuschelKarl
Geb
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,527 Elo+
Solo
Ullr
Ullr
YouBetterCall
Ullr
Level 157
God Stats
8W - 3L
1,468 SR
Queue Stats
58W - 27L
1,566 Elo+
Party 2
Bakasura
Bakasura
domic234
Bakasura
Level 27
God Stats
4W - 1L
1,766 SR
Queue Stats
89W - 48L
1,579 Elo+
Party 2
Xbalanque
Xbalanque
kotich25
Xbalanque
Level 49
God Stats
44W - 50L
1,464 SR
Queue Stats
117W - 124L
1,504 Elo+
Solo
Team Averages
Level 80
1,568 SR
1,549 Elo+

VS

Team Averages
Level 60
1,618 SR
1,470 Elo+
Terra
Terra
ChocapicAsesin
Terra
Level 129
God Stats
3W - 4L
1,826 SR
Queue Stats
179W - 148L
1,557 Elo+
Party 3
Rama
Rama
Gensue
Rama
Level 28
God Stats
2W - 3L
1,585 SR
Queue Stats
62W - 49L
1,677 Elo+
Party 3
Pele
Pele
RangerBlak
Pele
Level 63
God Stats
0W - 2L
1,345 SR
Queue Stats
2W - 5L
1,372 Elo+
Party 1
Nox
Nox
Shadow907
Nox
Level 65
God Stats
0W - 1L
1,668 SR
Queue Stats
2W - 5L
1,372 Elo+
Party 1
Susano
Susano
YatoWolf00
Susano
Level 16
God Stats
0W - 1L
1,668 SR
Queue Stats
2W - 5L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 2
8,534
610
15,078
10,307
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
0 / 0 / 5
7,501
536
3,701
9,453
8,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 2 / 1
8,643
617
13,319
9,973
4,286
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
domic234
Bakasura
15
4 / 0 / 0
8,737
624
7,168
11,026
5,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xbalanque
kotich25
Xbalanque
13
2 / 1 / 1
8,111
579
8,004
8,121
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
6,870
491
4,896
15,118
15,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
Gensue
Rama
10
2 / 5 / 0
6,564
469
8,972
15,166
5,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 6 / 0
6,447
461
4,711
14,011
5,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 3 / 1
5,628
402
1,498
8,454
4,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
YatoWolf00
Susano
10
0 / 1 / 0
5,603
400
1,553
8,292
3,056
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
17
Kills
3
5
Deaths
17
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
L
0
2
4
1
L
Rama
Gensue
Rama
2
5
0
0.4
W
0
0
5
2.5
L
1
6
0
0.17
L
0
3
1
0.17
L
Susano
YatoWolf00
Susano
0
1
0
0
W
5
2
1
2.75
W
Bakasura
domic234
Bakasura
4
0
0
4
W
Xbalanque
kotich25
Xbalanque
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,270
Damage
21,630
48,880
Taken
61,041
25,585
Mitigated
35,097
16,580
Healing
11,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,078
6,629
0
6,025
10,307
4,460
1,656
1,416
8,891
62,213
8,182
L
4,896
1,226
442
4,172
15,118
15,847
0
3,467
11,237
23,192
0
L
Rama
Gensue
Rama
8,972
7,574
0
3,735
15,166
5,987
484
3,041
12,125
0
53,915
W
3,701
865
360
2,638
9,453
8,645
232
1,832
7,621
13,060
0
L
4,711
1,756
0
2,047
14,011
5,851
0
5,126
8,485
0
51,245
L
1,498
373
0
860
8,454
4,356
0
5,386
2,931
30,654
0
L
Susano
YatoWolf00
Susano
1,553
151
0
454
8,292
3,056
119
97
8,195
0
26,281
W
13,319
6,621
0
1,338
9,973
4,286
2,118
1,365
8,608
0
76,505
W
Bakasura
domic234
Bakasura
7,168
4,682
0
2,709
11,026
5,009
0
1,566
9,460
0
78,020
W
Xbalanque
kotich25
Xbalanque
8,004
3,925
0
3,510
8,121
3,185
942
215
7,906
0
60,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,526
Gold Earned
31,112
491
Minions Killed
322
0
Camps Cleared
0
1,431,716
Distance Traveled
1,342,575
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,534
610
104
7
0
254,671
2
L
Terra
6,870
491
38
3
0
271,933
0
L
Rama
6,564
469
85
6
0
250,641
0
W
Geb
7,501
536
16
1
0
316,183
7
L
Pele
6,447
461
93
7
0
282,436
1
L
Nox
5,628
402
66
5
0
256,335
1
L
Susano
5,603
400
40
3
0
281,230
4
W
Ullr
8,643
617
119
9
0
255,505
4
W
Bakasura
8,737
624
146
10
0
350,153
1
W
Xbalanque
8,111
579
106
8
0
255,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role