Player Matchup

Ra
Ra
CitizenErased
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 47L
1,399 Elo+
Solo
Cerberus
Cerberus
Jaeger80
Cerberus
Level 142
God Stats
2W - 4L
1,532 SR
Queue Stats
231W - 268L
1,417 Elo+
Solo
Sun Wukong
Sun Wukong
Yskboog
Sun Wukong
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
233W - 138L
1,575 Elo+
Party 2
Ravana
Ravana
bloodborneblows
Ravana
Level 17
God Stats
4W - 7L
1,500 SR
Queue Stats
227W - 129L
1,575 Elo+
Party 2
Anubis
Anubis
garnicuss
Anubis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 48L
1,477 Elo+
Solo
Team Averages
Level 45
1,506 SR
1,489 Elo+

VS

Team Averages
Level 70
1,469 SR
1,497 Elo+
Artio
Artio
Clopclop33299
Artio
Level 29
God Stats
1W - 3L
1,156 SR
Queue Stats
111W - 111L
1,519 Elo+
Solo
Eset
Eset
DeadtoRights197
Eset
Level 109
God Stats
14W - 8L
1,652 SR
Queue Stats
698W - 739L
1,484 Elo+
Solo
Cthulhu
Cthulhu
HELLAPOC
Cthulhu
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 61L
1,354 Elo+
Solo
Chernobog
Chernobog
NotokoSylla
Chernobog
Level 89
God Stats
1W - 0L
1,750 SR
Queue Stats
20W - 18L
1,564 Elo+
Party 1
Chang'e
Chang'e
SamuelLimelemon
Chang'e
Level 108
God Stats
1W - 0L
1,286 SR
Queue Stats
20W - 19L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 10 / 7
9,900
707
16,520
18,942
10,017
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Jaeger80
Cerberus
15
3 / 7 / 9
9,188
656
10,047
27,475
31,212
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
Yskboog
Sun Wukong
17
1 / 7 / 8
9,384
670
16,954
22,097
14,226
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 7 / 6
10,241
732
16,775
18,844
17,846
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
garnicuss
Anubis
15
1 / 6 / 7
8,694
621
13,323
13,697
8,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 30
12,064
862
13,726
24,672
30,661
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
1 / 3 / 24
10,127
723
12,001
16,128
7,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
HELLAPOC
Cthulhu
18
7 / 4 / 20
11,153
797
12,853
19,109
23,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
NotokoSylla
Chernobog
20
17 / 3 / 16
13,027
931
35,949
19,851
11,217
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
7 / 3 / 21
11,500
821
16,942
21,260
10,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
148
14
Kills
37
37
Deaths
15
37
Assists
111
Player
Kills
Deaths
Assists
KDA
L
3
10
7
0.65
W
5
2
30
10
W
1
3
24
4.33
W
Cthulhu
HELLAPOC
Cthulhu
7
4
20
4.25
L
Cerberus
Jaeger80
Cerberus
3
7
9
1.07
W
Chernobog
NotokoSylla
Chernobog
17
3
16
8.33
W
7
3
21
5.83
L
Sun Wukong
Yskboog
Sun Wukong
1
7
8
0.71
L
6
7
6
1.29
L
Anubis
garnicuss
Anubis
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,619
Damage
91,471
101,055
Taken
101,020
81,935
Mitigated
83,296
31,017
Healing
53,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,520
1,109
4,179
2,051
18,942
10,017
83
8,897
9,919
34,523
0
W
13,726
1,331
9,175
6,107
24,672
30,661
405
7,692
16,980
25,624
0
W
12,001
881
3,521
1,825
16,128
7,324
102
6,129
9,999
25,915
0
W
Cthulhu
HELLAPOC
Cthulhu
12,853
698
4,852
2,209
19,109
23,494
97
8,388
10,721
28,764
0
L
Cerberus
Jaeger80
Cerberus
10,047
412
1,064
8,813
27,475
31,212
0
11,242
15,806
21,758
0
W
Chernobog
NotokoSylla
Chernobog
35,949
23,058
3,386
5,005
19,851
11,217
6,643
9,912
9,939
0
54,980
W
16,942
3,061
9,880
7,116
21,260
10,600
1,011
7,769
13,491
32,649
0
L
Sun Wukong
Yskboog
Sun Wukong
16,954
3,400
1,056
2,413
22,097
14,226
0
13,734
8,289
0
38,199
L
16,775
2,921
2,613
4,202
18,844
17,846
0
12,112
6,453
0
21,238
L
Anubis
garnicuss
Anubis
13,323
302
1,854
2,772
13,697
8,634
124
8,404
5,066
22,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,407
Gold Earned
57,871
170
Minions Killed
152
0
Camps Cleared
0
1,080,228
Distance Traveled
1,458,838
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,900
707
48
3
0
196,561
1
W
Artio
12,064
862
7
1
0
306,543
0
W
Eset
10,127
723
23
2
0
307,223
0
W
Cthulhu
11,153
797
43
3
0
284,993
0
L
Cerberus
9,188
656
50
4
0
190,727
0
W
Chernobog
13,027
931
31
2
0
278,346
2
W
Chang'e
11,500
821
48
3
0
281,733
0
L
Sun Wukong
9,384
670
42
3
0
247,009
0
L
Ravana
10,241
732
7
1
0
229,833
0
L
Anubis
8,694
621
23
2
0
216,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role