Player Matchup

Skadi
Skadi
GrandLotusIroh21
Skadi
Level 98
God Stats
66W - 51L
1,728 SR
Queue Stats
324W - 254L
1,607 Elo+
Party 1
Khepri
Khepri
SixthPrism
Khepri
Level 104
God Stats
9W - 6L
1,619 SR
Queue Stats
242W - 212L
1,600 Elo+
Party 1
Poseidon
Poseidon
Starryisacutie
Poseidon
Level 104
God Stats
10W - 3L
1,852 SR
Queue Stats
837W - 729L
1,581 Elo+
Party 1
Thanatos
Thanatos
SumireYoshizawa
Thanatos
Level 27
God Stats
7W - 8L
1,500 SR
Queue Stats
140W - 87L
1,673 Elo+
Party 1
Nemesis
Nemesis
kingxvegeta
Nemesis
Level 106
God Stats
22W - 18L
1,565 SR
Queue Stats
472W - 388L
1,572 Elo+
Party 1
Team Averages
Level 88
1,653 SR
1,607 Elo+

VS

Team Averages
Level 90
1,512 SR
1,494 Elo+
Chaac
Chaac
Ascalon-DxD
Chaac
Level 129
God Stats
6W - 4L
1,813 SR
Queue Stats
185W - 188L
1,555 Elo+
Party 2
Cerberus
Cerberus
dylduck
Cerberus
Level 29
God Stats
5W - 5L
1,378 SR
Queue Stats
8W - 8L
1,458 Elo+
Party 2
Nemesis
Nemesis
kingofkings7789
Nemesis
Level 38
God Stats
4W - 5L
1,392 SR
Queue Stats
51W - 49L
1,318 Elo+
Solo
Skadi
Skadi
lkneeyawn
Skadi
Level 111
God Stats
12W - 15L
1,479 SR
Queue Stats
94W - 87L
1,580 Elo+
Party 2
Zeus
Zeus
matt24ava
Zeus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 258L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 3
10,717
564
8,178
12,070
4,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
SixthPrism
Khepri
13
2 / 1 / 8
9,071
477
7,516
9,916
11,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Poseidon
18
5 / 3 / 5
10,934
575
13,250
12,490
5,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
16
3 / 1 / 2
9,750
513
9,033
16,855
9,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
kingxvegeta
Nemesis
17
5 / 2 / 3
10,329
544
12,344
15,477
7,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 2
10,178
536
14,820
19,618
20,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
dylduck
Cerberus
10
0 / 2 / 2
7,083
373
2,199
9,903
7,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 2
8,916
469
6,089
16,813
6,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
lkneeyawn
Skadi
15
0 / 3 / 1
8,600
453
8,588
12,714
5,566
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
17
3 / 6 / 0
9,739
513
10,230
15,042
6,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
18
Kills
9
9
Deaths
18
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
W
3
2
3
2.25
W
Khepri
SixthPrism
Khepri
2
1
8
6
W
Poseidon
5
3
5
2.5
W
Thanatos
3
1
2
4
L
Cerberus
dylduck
Cerberus
0
2
2
0.5
L
2
5
2
0.6
W
Nemesis
kingxvegeta
Nemesis
5
2
3
3.25
L
Skadi
lkneeyawn
Skadi
0
3
1
0.17
L
Zeus
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,321
Damage
41,926
66,808
Taken
74,090
38,174
Mitigated
47,005
28,624
Healing
22,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,820
2,593
0
8,468
19,618
20,499
0
4,063
15,555
0
74,919
W
8,178
4,333
0
5,528
12,070
4,967
1,164
1,102
10,968
0
106,258
W
Khepri
SixthPrism
Khepri
7,516
1,185
0
1,997
9,916
11,008
0
3,396
6,520
26,349
0
W
Poseidon
13,250
2,032
0
4,492
12,490
5,207
66
4,518
7,972
108,463
0
W
Thanatos
9,033
1,572
0
15,330
16,855
9,103
0
1,551
15,304
0
74,348
L
Cerberus
dylduck
Cerberus
2,199
264
0
2,707
9,903
7,417
96
3,970
5,933
11,651
0
L
6,089
1,927
0
6,694
16,813
6,744
0
3,162
13,651
0
55,436
W
Nemesis
kingxvegeta
Nemesis
12,344
5,753
0
1,277
15,477
7,889
669
2,255
13,222
0
90,431
L
Skadi
lkneeyawn
Skadi
8,588
2,822
0
1,599
12,714
5,566
0
3,166
9,548
0
78,508
L
Zeus
10,230
2,476
0
3,290
15,042
6,779
0
6,524
8,518
100,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,801
Gold Earned
44,516
636
Minions Killed
553
0
Camps Cleared
0
1,954,125
Distance Traveled
1,809,728
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,178
536
125
7
0
408,112
2
W
Skadi
10,717
564
171
9
0
315,614
4
W
Khepri
9,071
477
37
2
0
395,216
6
W
Poseidon
10,934
575
180
9
0
397,698
1
W
Thanatos
9,750
513
119
6
0
391,842
2
L
Cerberus
7,083
373
36
2
0
388,798
6
L
Nemesis
8,916
469
112
6
0
417,529
0
W
Nemesis
10,329
544
129
7
0
453,755
8
L
Skadi
8,600
453
122
6
0
270,822
8
L
Zeus
9,739
513
158
8
0
324,467
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role