Player Matchup

Ra
Ra
Alexgamer9824
Ra
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,091 Elo+
Party 1
Hun Batz
Hun Batz
BC OnixFor
Hun Batz
Level 104
God Stats
2W - 1L
1,646 SR
Queue Stats
128W - 84L
1,565 Elo+
Party 1
Sobek
Sobek
FD Rayo2987
Sobek
Level 60
God Stats
3W - 0L
1,430 SR
Queue Stats
78W - 89L
1,430 Elo+
Party 1
Team Averages
Level 83
1,525 SR
1,362 Elo+

VS

Team Averages
Level 68
1,425 SR
1,342 Elo+
Ganesha
Ganesha
Chino0008
Ganesha
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 61L
1,375 Elo+
Party 2
Neith
Neith
Nyletac
Neith
Level 51
God Stats
2W - 6L
1,500 SR
Queue Stats
59W - 79L
1,274 Elo+
Solo
Scylla
Scylla
Thunders MX
Scylla
Level 67
God Stats
0W - 4L
1,276 SR
Queue Stats
41W - 60L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 11
10,065
839
10,866
8,000
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
BC OnixFor
Hun Batz
16
10 / 2 / 6
10,310
859
20,152
13,557
6,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 1 / 10
8,950
746
4,770
16,687
17,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Chino0008
Ganesha
13
2 / 4 / 1
8,944
745
7,744
17,132
20,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
Nyletac
Neith
12
0 / 5 / 2
7,381
615
8,973
12,084
5,077
Scylla
10
1 / 7 / 1
7,227
602
5,512
12,539
4,485
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
16
Kills
3
3
Deaths
16
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
11
10.5
W
Hun Batz
BC OnixFor
Hun Batz
10
2
6
6.5
L
Ganesha
Chino0008
Ganesha
2
4
1
0.63
W
1
1
10
6
L
Neith
Nyletac
Neith
0
5
2
0.2
L
Scylla
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,788
Damage
22,229
38,244
Taken
41,755
27,294
Mitigated
30,532
8,720
Healing
7,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,866
1,071
1,993
2,581
8,000
3,509
422
4,127
3,873
42,380
0
W
Hun Batz
BC OnixFor
Hun Batz
20,152
6,095
0
1,218
13,557
6,349
370
4,998
8,559
0
47,565
L
Ganesha
Chino0008
Ganesha
7,744
1,279
0
3,616
17,132
20,970
0
7,769
9,363
22,663
0
W
4,770
296
0
2,928
16,687
17,436
0
4,635
12,052
10,986
0
L
Neith
Nyletac
Neith
8,973
2,476
268
2,446
12,084
5,077
0
4,695
7,389
0
26,523
L
Scylla
5,512
365
0
923
12,539
4,485
0
3,655
8,884
18,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,325
Gold Earned
23,552
155
Minions Killed
97
9
Camps Cleared
2
695,080
Distance Traveled
599,830
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,065
839
71
6
5
219,455
0
W
Hun Batz
10,310
859
71
6
4
240,163
3
L
Ganesha
8,944
745
10
1
0
194,942
2
W
Sobek
8,950
746
13
1
0
235,462
1
L
Neith
7,381
615
53
4
0
199,015
0
L
Scylla
7,227
602
34
3
2
205,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role