Player Matchup

Fenrir
Fenrir
Jordinidu95
Fenrir
Level 18
God Stats
9W - 2L
1,500 SR
Queue Stats
98W - 95L
1,216 Elo+
Party 1
Horus
Horus
bigpogà
Horus
Level 35
God Stats
4W - 9L
1,312 SR
Queue Stats
277W - 230L
1,336 Elo+
Party 1
Hachiman
Hachiman
popcornphil
Hachiman
Level 157
God Stats
4W - 0L
1,750 SR
Queue Stats
132W - 80L
1,610 Elo+
Solo
Team Averages
Level 70
1,521 SR
1,387 Elo+

VS

Team Averages
Level 61
1,484 SR
1,424 Elo+
Baron Samedi
Baron Samedi
SolaceInMalice
Baron Samedi
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
20W - 36L
1,500 Elo+
Party 2
Sobek
Sobek
SpreadTheMadnes
Sobek
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 16L
1,500 Elo+
Party 2
Thor
Thor
bgha108
Thor
Level 87
God Stats
3W - 3L
1,452 SR
Queue Stats
7W - 15L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
2 / 6 / 9
11,533
678
8,771
14,651
7,574
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Horus
bigpogà
Horus
18
6 / 4 / 10
13,007
765
7,654
22,435
22,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
popcornphil
Hachiman
19
11 / 4 / 8
14,173
834
33,503
18,404
8,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SolaceInMalice
Baron Samedi
18
10 / 4 / 3
12,476
734
24,371
19,123
8,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 6 / 8
11,078
652
7,256
21,479
24,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Thor
bgha108
Thor
14
2 / 9 / 6
10,432
614
10,020
17,251
5,629
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
19
Kills
14
14
Deaths
19
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
6
9
1.08
L
Baron Samedi
SolaceInMalice
Baron Samedi
10
4
3
2.88
L
2
6
8
1
L
Thor
bgha108
Thor
2
9
6
0.56
W
Horus
bigpogà
Horus
6
4
10
2.75
W
Hachiman
popcornphil
Hachiman
11
4
8
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,928
Damage
41,647
55,490
Taken
57,853
38,758
Mitigated
38,768
19,632
Healing
15,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,771
2,540
0
1,485
14,651
7,574
436
9,230
5,421
0
33,574
L
Baron Samedi
SolaceInMalice
Baron Samedi
24,371
2,916
4,532
8,734
19,123
8,945
0
174
18,949
57,694
0
L
7,256
797
0
2,343
21,479
24,194
0
106
21,373
17,601
0
L
Thor
bgha108
Thor
10,020
1,894
0
0
17,251
5,629
0
69
17,182
0
29,790
W
Horus
bigpogà
Horus
7,654
2,102
2,401
5,902
22,435
22,213
126
12,960
8,019
0
19,040
W
Hachiman
popcornphil
Hachiman
33,503
19,293
666
9,178
18,404
8,971
1,721
9,969
8,435
0
93,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,713
Gold Earned
33,986
169
Minions Killed
130
8
Camps Cleared
6
813,134
Distance Traveled
776,914
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,533
678
37
2
3
261,979
0
L
Baron Samedi
12,476
734
70
4
2
253,988
1
L
Sobek
11,078
652
16
1
2
277,171
1
L
Thor
10,432
614
44
3
2
245,755
2
W
Horus
13,007
765
16
1
2
296,024
1
W
Hachiman
14,173
834
116
7
3
255,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role