Player Matchup

Heimdallr
Heimdallr
InSoMnIa205
Heimdallr
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 75L
1,358 Elo+
Solo
Vulcan
Vulcan
Jalahacker
Vulcan
Level 100
God Stats
0W - 2L
1,321 SR
Queue Stats
4W - 7L
1,358 Elo+
Solo
Loki
Loki
Jhonthecat123
Loki
Level 62
God Stats
8W - 7L
1,611 SR
Queue Stats
13W - 18L
1,372 Elo+
Solo
Sol
Sol
Otaku_Yuri
Sol
Level 109
God Stats
3W - 4L
1,224 SR
Queue Stats
113W - 107L
1,460 Elo+
Party 2
Khepri
Khepri
axe-_-reaper
Khepri
Level 93
God Stats
4W - 11L
1,302 SR
Queue Stats
35W - 41L
1,442 Elo+
Party 2
Team Averages
Level 83
1,392 SR
1,398 Elo+

VS

Team Averages
Level 115
1,532 SR
1,485 Elo+
Chang'e
Chang'e
 
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
FreezingSerch
Vamana
Level 129
God Stats
2W - 1L
1,613 SR
Queue Stats
85W - 79L
1,599 Elo+
Solo
Tsukuyomi
Tsukuyomi
airtight-shock
Tsukuyomi
Level 68
God Stats
16W - 15L
1,549 SR
Queue Stats
340W - 348L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
InSoMnIa205
Heimdallr
8
0 / 3 / 0
5,316
409
3,752
8,147
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Jalahacker
Vulcan
3
0 / 1 / 0
4,235
326
284
1,327
446
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 3 / 1
5,641
434
3,111
8,874
3,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
4 / 2 / 0
6,327
487
7,924
9,769
3,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
9
0 / 1 / 3
6,157
474
2,589
7,706
7,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 0 / 3
6,846
527
4,540
7,622
2,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
 
Bacchus
10
2 / 2 / 0
6,733
518
3,349
10,251
8,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
 
Danzaburou
11
0 / 2 / 4
6,622
509
5,300
9,637
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 0 / 1
8,043
619
5,177
6,682
5,820
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
airtight-shock
Tsukuyomi
11
5 / 1 / 1
7,205
554
3,026
7,485
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
10
10
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
3
3.5
W
Bacchus
 
Bacchus
2
2
0
1
W
Danzaburou
 
Danzaburou
0
2
4
1
W
1
0
1
1.5
L
Heimdallr
InSoMnIa205
Heimdallr
0
3
0
0
L
Vulcan
Jalahacker
Vulcan
0
1
0
0
L
0
3
1
0.17
L
4
2
0
2
W
Tsukuyomi
airtight-shock
Tsukuyomi
5
1
1
5.5
L
Khepri
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,660
Damage
21,392
35,823
Taken
41,677
18,125
Mitigated
23,790
10,921
Healing
19,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,540
1,039
1,183
4,097
7,622
2,673
806
1,258
6,364
37,701
0
W
Bacchus
 
Bacchus
3,349
455
353
3,837
10,251
8,817
63
4,392
5,859
19,066
0
W
Danzaburou
 
Danzaburou
5,300
2,397
0
4,231
9,637
3,641
282
4,613
5,024
0
45,933
W
5,177
2,202
0
3,135
6,682
5,820
0
0
6,682
0
61,576
L
Heimdallr
InSoMnIa205
Heimdallr
3,752
2,750
0
2,194
8,147
3,185
0
0
8,147
0
28,249
L
Vulcan
Jalahacker
Vulcan
284
180
0
449
1,327
446
0
652
675
4,201
0
L
3,111
1,220
0
1,639
8,874
3,700
541
1,331
7,543
0
34,896
L
7,924
3,509
0
5,201
9,769
3,744
716
3,401
6,368
49,489
0
W
Tsukuyomi
airtight-shock
Tsukuyomi
3,026
877
85
2,929
7,485
2,839
672
534
6,951
0
35,904
L
Khepri
2,589
506
0
1,438
7,706
7,050
0
2,505
5,201
17,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,676
Gold Earned
35,449
201
Minions Killed
374
0
Camps Cleared
0
945,657
Distance Traveled
1,203,950
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,846
527
71
5
0
234,204
4
W
Bacchus
6,733
518
32
2
0
230,472
3
W
Danzaburou
6,622
509
66
5
0
226,698
3
W
Vamana
8,043
619
132
10
0
246,747
4
L
Heimdallr
5,316
409
46
4
0
172,002
1
L
Vulcan
4,235
326
5
0
0
35,867
0
L
Loki
5,641
434
54
4
0
278,972
2
L
Sol
6,327
487
74
6
0
212,548
4
W
Tsukuyomi
7,205
554
73
6
0
265,829
3
L
Khepri
6,157
474
22
2
0
246,268
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role