Player Matchup

Bacchus
Bacchus
Gold V
AberforthX
Bacchus
Gold V
Level 149
God Stats
6W - 0L
1,693 SR
Queue Stats
86W - 89L
1,333 MMR
Party 1
Neith
Neith
Gold IV
AlexxF7
Neith
Gold IV
Level 157
God Stats
80W - 77L
1,519 SR
Queue Stats
132W - 131L
1,342 MMR
Party 2
Merlin
Merlin
Gold IV
G47er
Merlin
Gold IV
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 28L
1,367 MMR
Solo
Vamana
Vamana
Gold IV
WyzMeisterd
Vamana
Gold IV
Level 152
God Stats
3W - 3L
1,475 SR
Queue Stats
128W - 116L
1,367 MMR
Party 2
Mercury
Mercury
Gold III
Zerkiller
Mercury
Gold III
Level 160
God Stats
16W - 12L
1,613 SR
Queue Stats
125W - 127L
1,438 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,560 SR
1,369 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,578 SR
1,369 MMR
Artio
Artio
Silver III
BD-Swifty
Artio
Silver III
Level 60
God Stats
1W - 1L
1,797 SR
Queue Stats
3W - 10L
1,361 MMR
Solo
Scylla
Scylla
Gold V
COVID319
Scylla
Gold V
Level 148
God Stats
13W - 19L
1,495 SR
Queue Stats
628W - 640L
1,336 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Darklordslayer
Baron Samedi
Gold III
Level 109
God Stats
5W - 5L
1,556 SR
Queue Stats
383W - 384L
1,404 MMR
Solo
Nemesis
Nemesis
Gold IV
Ezzie4
Nemesis
Gold IV
Level 113
God Stats
35W - 38L
1,544 SR
Queue Stats
446W - 452L
1,385 MMR
Solo
Chernobog
Chernobog
Gold V
jauotrsbans
Chernobog
Gold V
Level 132
God Stats
19W - 10L
1,500 SR
Queue Stats
290W - 296L
1,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AberforthX
Bacchus
14
3 / 0 / 7
9,670
604
6,228
10,218
11,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
AlexxF7
Neith
16
8 / 2 / 3
10,563
660
11,355
10,465
4,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
G47er
Merlin
14
3 / 0 / 3
8,585
537
9,893
5,900
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
16
0 / 0 / 4
9,753
610
9,178
13,969
11,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
Zerkiller
Mercury
15
3 / 1 / 6
9,134
571
10,145
12,919
5,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Bans
CliodhnaAh Muzen CabDanzaburou

VS

Bans
Jing WeiKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BD-Swifty
Artio
10
0 / 1 / 2
6,677
417
2,821
12,241
11,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
COVID319
Scylla
12
0 / 4 / 0
6,939
434
5,270
14,289
6,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Darklordslayer
Baron Samedi
14
0 / 3 / 0
8,175
511
3,974
12,102
9,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
Ezzie4
Nemesis
14
3 / 1 / 0
8,142
509
6,000
12,189
5,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chernobog
jauotrsbans
Chernobog
11
0 / 8 / 0
6,646
415
3,318
13,026
4,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
17
Kills
3
3
Deaths
17
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AberforthX
Bacchus
3
0
7
6.5
W
Neith
AlexxF7
Neith
8
2
3
4.75
L
Artio
BD-Swifty
Artio
0
1
2
1
L
Scylla
COVID319
Scylla
0
4
0
0
L
Baron Samedi
Darklordslayer
Baron Samedi
0
3
0
0
L
Nemesis
Ezzie4
Nemesis
3
1
0
3
W
Merlin
G47er
Merlin
3
0
3
4.5
W
Vamana
0
0
4
2
W
Mercury
Zerkiller
Mercury
3
1
6
6
L
Chernobog
jauotrsbans
Chernobog
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,799
Damage
21,383
53,471
Taken
63,847
35,441
Mitigated
37,489
16,363
Healing
16,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AberforthX
Bacchus
6,228
840
0
3,306
10,218
11,681
97
2,315
7,903
26,304
0
W
Neith
AlexxF7
Neith
11,355
4,826
0
3,919
10,465
4,479
6,110
690
9,775
0
84,162
L
Artio
BD-Swifty
Artio
2,821
466
331
3,659
12,241
11,927
0
6,791
5,450
13,947
0
L
Scylla
COVID319
Scylla
5,270
927
0
4,382
14,289
6,051
398
6,144
8,145
60,460
0
L
Baron Samedi
Darklordslayer
Baron Samedi
3,974
411
0
4,081
12,102
9,584
0
264
11,838
61,679
0
L
Nemesis
Ezzie4
Nemesis
6,000
2,706
0
1,461
12,189
5,666
170
1,590
10,599
0
71,355
W
Merlin
G47er
Merlin
9,893
1,287
0
1,865
5,900
2,368
747
2,572
3,328
67,448
0
W
Vamana
9,178
5,120
0
6,247
13,969
11,130
620
2,820
11,149
0
70,196
W
Mercury
Zerkiller
Mercury
10,145
5,922
0
1,026
12,919
5,783
381
3,969
8,950
0
85,401
L
Chernobog
jauotrsbans
Chernobog
3,318
1,927
0
2,099
13,026
4,261
1,464
1,332
11,694
0
46,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,705
Gold Earned
36,579
461
Minions Killed
440
0
Camps Cleared
0
1,689,102
Distance Traveled
1,585,166
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,670
604
27
2
0
342,730
7
W
Neith
10,563
660
117
7
0
288,936
2
L
Artio
6,677
417
16
1
0
330,071
6
L
Scylla
6,939
434
113
7
0
281,912
2
L
Baron Samedi
8,175
511
113
7
0
286,260
5
L
Nemesis
8,142
509
117
7
0
402,049
2
W
Merlin
8,585
537
101
6
0
325,262
2
W
Vamana
9,753
610
117
7
0
338,568
1
W
Mercury
9,134
571
99
6
0
393,606
6
L
Chernobog
6,646
415
81
5
0
284,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role