Player Matchup

Baron Samedi
Baron Samedi
EattheFish
Baron Samedi
Level 57
God Stats
0W - 2L
1,547 SR
Queue Stats
48W - 26L
1,767 Elo+
Party 1
Rama
Rama
TumsetDryler
Rama
Level 115
God Stats
4W - 4L
1,723 SR
Queue Stats
58W - 37L
1,709 Elo+
Party 1
Hercules
Hercules
UnholyAngel42
Hercules
Level 42
God Stats
0W - 1L
1,837 SR
Queue Stats
31W - 11L
1,798 Elo+
Party 1
Team Averages
Level 71
1,702 SR
1,758 Elo+

VS

Team Averages
Level 137
1,476 SR
1,560 Elo+
Danzaburou
Danzaburou
Kidds2ill
Danzaburou
Level 127
God Stats
11W - 14L
1,576 SR
Queue Stats
54W - 63L
1,525 Elo+
Solo
Ares
Ares
Nixon231
Ares
Level 124
God Stats
32W - 45L
1,522 SR
Queue Stats
279W - 285L
1,543 Elo+
Solo
Hera
Hera
Streetsoldier13
Hera
Level 159
God Stats
2W - 1L
1,330 SR
Queue Stats
46W - 53L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EattheFish
Baron Samedi
14
2 / 3 / 6
9,005
643
15,256
14,523
6,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 4 / 3
9,485
678
9,991
13,750
5,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
UnholyAngel42
Hercules
12
2 / 5 / 6
8,397
600
4,686
17,979
10,992
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kidds2ill
Danzaburou
15
3 / 1 / 8
10,081
720
12,689
11,344
5,853
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
14
2 / 6 / 9
9,350
668
8,027
15,851
15,598
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
7 / 2 / 5
10,462
747
14,861
7,133
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
9
Kills
12
12
Deaths
9
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
EattheFish
Baron Samedi
2
3
6
1.67
W
Danzaburou
Kidds2ill
Danzaburou
3
1
8
7
W
Ares
2
6
9
1.08
W
7
2
5
4.75
L
5
4
3
1.63
L
Hercules
UnholyAngel42
Hercules
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,933
Damage
35,577
46,252
Taken
34,328
22,928
Mitigated
24,596
13,113
Healing
2,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
EattheFish
Baron Samedi
15,256
667
2,136
6,659
14,523
6,731
440
7,387
7,136
46,395
0
W
Danzaburou
Kidds2ill
Danzaburou
12,689
4,582
0
2,013
11,344
5,853
972
5,420
5,924
0
39,528
W
Ares
8,027
43
0
0
15,851
15,598
123
7,738
8,113
21,088
0
W
14,861
2,976
0
375
7,133
3,145
1,329
2,453
4,680
42,176
0
L
9,991
5,326
0
394
13,750
5,205
908
8,538
5,212
0
34,977
L
Hercules
UnholyAngel42
Hercules
4,686
1,671
0
3,924
17,979
10,992
0
7,275
10,704
0
10,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,887
Gold Earned
29,893
140
Minions Killed
139
6
Camps Cleared
5
732,733
Distance Traveled
759,538
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,005
643
63
5
1
246,229
7
W
Danzaburou
10,081
720
56
4
3
273,796
2
W
Ares
9,350
668
29
2
1
243,464
4
W
Hera
10,462
747
54
4
1
242,278
3
L
Rama
9,485
678
70
5
4
224,564
3
L
Hercules
8,397
600
7
1
1
261,940
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role