Player Matchup

Ares
Ares
 
Ares
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AWSDG
Hun Batz
Level 69
God Stats
9W - 14L
1,455 SR
Queue Stats
248W - 253L
1,395 Elo+
Solo
Anubis
Anubis
Punisher0588
Anubis
Level 104
God Stats
24W - 17L
1,549 SR
Queue Stats
139W - 160L
1,409 Elo+
Solo
Tyr
Tyr
Wildtaco2
Tyr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,360 Elo+
Party 1
Ullr
Ullr
behm on gas
Ullr
Level 77
God Stats
0W - 6L
1,049 SR
Queue Stats
105W - 116L
1,351 Elo+
Party 1
Team Averages
Level 67
1,411 SR
1,403 Elo+

VS

Team Averages
Level 98
1,277 SR
1,341 Elo+
Olorun
Olorun
Dangerous_Dunks
Olorun
Level 122
God Stats
7W - 4L
1,528 SR
Queue Stats
36W - 46L
1,373 Elo+
Party 2
Mercury
Mercury
Gloking84
Mercury
Level 108
God Stats
8W - 9L
1,389 SR
Queue Stats
131W - 133L
1,305 Elo+
Party 2
Ymir
Ymir
PRIME26TIME
Ymir
Level 38
God Stats
5W - 5L
1,152 SR
Queue Stats
107W - 127L
1,353 Elo+
Party 2
Jing Wei
Jing Wei
Roofer For Life
Jing Wei
Level 114
God Stats
14W - 20L
1,149 SR
Queue Stats
139W - 155L
1,356 Elo+
Solo
Hades
Hades
savario856
Hades
Level 109
God Stats
6W - 6L
1,168 SR
Queue Stats
148W - 166L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
1 / 1 / 9
7,686
480
9,047
12,941
12,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hun Batz
AWSDG
Hun Batz
13
3 / 2 / 2
8,034
502
5,305
15,670
8,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
12
0 / 7 / 2
7,142
446
8,500
15,877
9,179
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 0
6,843
428
4,116
14,973
11,792
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
7 / 2 / 2
8,204
513
11,611
9,357
4,591
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 6
8,847
553
13,800
16,922
5,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Gloking84
Mercury
13
4 / 3 / 3
8,199
512
9,096
11,669
4,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 2
7,390
462
4,781
9,932
6,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
11
0 / 4 / 0
6,803
425
7,752
11,341
3,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
16
6 / 0 / 1
9,608
601
11,852
11,634
9,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
12
Kills
15
16
Deaths
12
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
1
9
5.5
L
Hun Batz
AWSDG
Hun Batz
3
2
2
2
W
4
3
6
2.33
W
Mercury
Gloking84
Mercury
4
3
3
1.83
W
1
2
2
1
L
Anubis
0
7
2
0.14
W
Jing Wei
0
4
0
0
L
1
4
0
0.25
L
7
2
2
4
W
Hades
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,579
Damage
47,281
68,818
Taken
61,498
46,704
Mitigated
30,088
16,231
Healing
28,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
9,047
333
0
2,827
12,941
12,703
0
3,800
9,141
20,483
0
L
Hun Batz
AWSDG
Hun Batz
5,305
1,187
0
4,906
15,670
8,439
0
4,779
10,891
0
56,498
W
13,800
7,183
401
10,462
16,922
5,902
968
7,901
9,021
76,688
0
W
Mercury
Gloking84
Mercury
9,096
4,296
0
2,321
11,669
4,486
0
1,205
10,464
0
66,578
W
4,781
486
0
2,561
9,932
6,692
0
4,028
5,904
21,202
0
L
Anubis
8,500
1,218
112
4,797
15,877
9,179
722
10,881
4,996
51,084
0
W
Jing Wei
7,752
4,951
815
4,537
11,341
3,718
0
3,944
7,397
0
52,549
L
4,116
399
0
3,419
14,973
11,792
0
8,970
6,003
0
36,630
L
11,611
5,358
0
170
9,357
4,591
0
2,003
7,354
0
70,303
W
Hades
11,852
1,488
173
7,674
11,634
9,290
486
469
11,165
75,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,909
Gold Earned
40,847
362
Minions Killed
439
0
Camps Cleared
0
1,522,227
Distance Traveled
1,463,554
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,686
480
18
1
0
303,961
2
L
Hun Batz
8,034
502
105
7
0
346,750
0
W
Olorun
8,847
553
109
7
0
255,711
1
W
Mercury
8,199
512
92
6
0
375,895
1
W
Ymir
7,390
462
28
2
0
266,885
2
L
Anubis
7,142
446
72
5
0
239,012
0
W
Jing Wei
6,803
425
89
6
0
276,645
1
L
Tyr
6,843
428
56
4
0
337,698
1
L
Ullr
8,204
513
111
7
0
294,806
1
W
Hades
9,608
601
121
8
0
288,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role