Player Matchup

Loki
Loki
MichalTarczyn
Loki
Level 22
God Stats
8W - 11L
1,420 SR
Queue Stats
56W - 91L
1,223 Elo+
Party 2
Tiamat
Tiamat
Plasmaxwolf
Tiamat
Level 62
God Stats
18W - 29L
1,411 SR
Queue Stats
167W - 238L
1,315 Elo+
Party 2
Geb
Geb
Wizardman007
Geb
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 98L
1,513 Elo+
Party 2
Team Averages
Level 55
1,444 SR
1,351 Elo+

VS

Team Averages
Level 76
1,365 SR
1,413 Elo+
Baron Samedi
Baron Samedi
SkullKidWarrior
Baron Samedi
Level 138
God Stats
3W - 6L
1,421 SR
Queue Stats
88W - 84L
1,660 Elo+
Solo
Jing Wei
Jing Wei
chris_breezy679
Jing Wei
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 18L
1,203 Elo+
Party 1
Cabrakan
Cabrakan
melbourke
Cabrakan
Level 86
God Stats
4W - 11L
1,175 SR
Queue Stats
290W - 377L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 7
12,099
637
9,399
12,693
7,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
19
7 / 2 / 5
14,464
761
25,880
13,162
8,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 2 / 9
13,670
719
14,935
24,369
25,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SkullKidWarrior
Baron Samedi
18
8 / 3 / 1
13,141
692
23,130
19,330
10,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
14
0 / 6 / 6
10,655
561
6,434
19,269
7,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
melbourke
Cabrakan
14
1 / 3 / 5
10,771
567
7,112
20,860
25,373
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
12
Kills
9
9
Deaths
12
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
5
7
1.1
W
Tiamat
7
2
5
4.75
L
Baron Samedi
SkullKidWarrior
Baron Samedi
8
3
1
2.83
W
3
2
9
3.75
L
Jing Wei
0
6
6
0.5
L
Cabrakan
melbourke
Cabrakan
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,214
Damage
36,676
50,224
Taken
59,459
41,895
Mitigated
43,915
8,591
Healing
14,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,399
30
0
1,087
12,693
7,300
878
7,938
4,755
0
58,942
W
Tiamat
25,880
1,432
0
2,552
13,162
8,972
1,026
9,178
3,984
71,493
0
L
Baron Samedi
SkullKidWarrior
Baron Samedi
23,130
1,708
3,686
7,166
19,330
10,851
248
14,053
5,277
71,949
0
W
14,935
968
0
4,952
24,369
25,623
424
14,503
9,866
41,660
0
L
Jing Wei
6,434
3,413
0
448
19,269
7,691
412
14,359
4,910
0
25,350
L
Cabrakan
melbourke
Cabrakan
7,112
1,070
226
2,927
20,860
25,373
542
12,542
8,318
22,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,233
Gold Earned
34,567
218
Minions Killed
177
14
Camps Cleared
4
1,078,807
Distance Traveled
961,951
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,099
637
85
4
8
336,293
5
W
Tiamat
14,464
761
96
5
6
357,911
2
L
Baron Samedi
13,141
692
109
6
4
312,877
3
W
Geb
13,670
719
37
2
0
384,603
9
L
Jing Wei
10,655
561
38
2
0
336,596
0
L
Cabrakan
10,771
567
30
2
0
312,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role