Player Matchup

Nemesis
Nemesis
BillieEyelashDuh
Nemesis
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 46L
1,482 Elo+
Solo
Fenrir
Fenrir
Iinte
Fenrir
Level 99
God Stats
7W - 2L
1,753 SR
Queue Stats
308W - 291L
1,453 Elo+
Solo
Persephone
Persephone
Marikit bOy
Persephone
Level 65
God Stats
5W - 3L
1,387 SR
Queue Stats
73W - 73L
1,513 Elo+
Solo
Sun Wukong
Sun Wukong
Welegod
Sun Wukong
Level 86
God Stats
16W - 15L
1,560 SR
Queue Stats
168W - 190L
1,362 Elo+
Solo
Baron Samedi
Baron Samedi
wSSw
Baron Samedi
Level 158
God Stats
48W - 49L
1,505 SR
Queue Stats
827W - 894L
1,491 Elo+
Solo
Team Averages
Level 91
1,541 SR
1,460 Elo+

VS

Team Averages
Level 66
1,626 SR
1,522 Elo+
Loki
Loki
CitrineBark7387
Loki
Level 114
God Stats
38W - 17L
1,727 SR
Queue Stats
570W - 667L
1,441 Elo+
Solo
Da Ji
Da Ji
PicaDourada
Da Ji
Level 47
God Stats
2W - 7L
1,716 SR
Queue Stats
183W - 204L
1,481 Elo+
Solo
Agni
Agni
fr0stcba
Agni
Level 46
God Stats
0W - 3L
1,288 SR
Queue Stats
18W - 34L
1,302 Elo+
Solo
Atlas
Atlas
just_Aspect_
Atlas
Level 34
God Stats
0W - 1L
1,651 SR
Queue Stats
27W - 23L
1,802 Elo+
Solo
Izanami
Izanami
ox Trippy xo
Izanami
Level 88
God Stats
3W - 4L
1,748 SR
Queue Stats
91W - 83L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 8
11,477
1,043
6,878
8,638
6,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Fenrir
Iinte
Fenrir
17
5 / 2 / 7
11,133
1,012
10,335
9,597
5,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Persephone
Marikit bOy
Persephone
17
4 / 1 / 15
12,142
1,104
14,682
9,900
4,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Welegod
Sun Wukong
17
3 / 1 / 17
11,891
1,081
9,345
15,184
17,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
wSSw
Baron Samedi
17
4 / 0 / 13
11,372
1,034
12,242
7,444
4,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

267

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 1
10,366
942
15,573
14,897
6,186
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
1 / 3 / 0
9,408
855
2,350
5,265
2,448
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
15
0 / 4 / 2
9,753
887
7,797
9,915
4,071
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 4 / 2
10,680
971
9,635
17,016
19,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
ox Trippy xo
Izanami
16
1 / 1 / 1
11,109
1,010
11,467
9,811
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
11
20
Kills
5
5
Deaths
20
60
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
L
3
8
1
0.44
W
Fenrir
Iinte
Fenrir
5
2
7
4.25
W
Persephone
Marikit bOy
Persephone
4
1
15
11.5
L
1
3
0
0.33
W
Sun Wukong
Welegod
Sun Wukong
3
1
17
11.5
L
Agni
0
4
2
0.25
L
0
4
2
0.25
L
Izanami
ox Trippy xo
Izanami
1
1
1
1.5
W
Baron Samedi
wSSw
Baron Samedi
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,482
Damage
46,822
50,763
Taken
56,904
38,011
Mitigated
37,270
11,162
Healing
3,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,878
2,639
0
992
8,638
6,689
0
3,915
4,723
0
30,484
L
15,573
4,791
0
0
14,897
6,186
0
6,109
8,634
0
19,607
W
Fenrir
Iinte
Fenrir
10,335
2,195
58
1,196
9,597
5,544
0
3,178
6,419
0
23,725
W
Persephone
Marikit bOy
Persephone
14,682
698
120
1,556
9,900
4,234
0
3,141
6,476
34,276
0
L
2,350
226
0
80
5,265
2,448
0
2,139
3,091
0
6,269
W
Sun Wukong
Welegod
Sun Wukong
9,345
642
0
1,940
15,184
17,530
0
4,876
10,308
0
19,050
L
Agni
7,797
498
0
403
9,915
4,071
0
3,906
5,861
22,622
0
L
9,635
3,307
603
1,435
17,016
19,707
0
9,648
7,301
25,898
0
L
Izanami
ox Trippy xo
Izanami
11,467
7,674
0
1,029
9,811
4,858
0
5,122
4,586
0
58,179
W
Baron Samedi
wSSw
Baron Samedi
12,242
1,297
3,250
2,050
7,444
4,014
0
2,322
5,122
30,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,015
Gold Earned
51,316
211
Minions Killed
196
11
Camps Cleared
7
1,101,665
Distance Traveled
872,285
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,477
1,043
56
5
7
250,491
0
L
Loki
10,366
942
9
1
1
184,560
1
W
Fenrir
11,133
1,012
37
3
3
229,371
0
W
Persephone
12,142
1,104
46
4
1
215,079
0
L
Da Ji
9,408
855
4
0
1
99,296
0
W
Sun Wukong
11,891
1,081
23
2
0
208,908
0
L
Agni
9,753
887
32
3
3
194,934
0
L
Atlas
10,680
971
25
2
1
196,127
0
L
Izanami
11,109
1,010
126
11
1
197,368
0
W
Baron Samedi
11,372
1,034
49
4
0
197,816
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role