Player Matchup

Jormungandr
Jormungandr
Drexxl
Jormungandr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,358 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Lillerill
Morgan Le Fay
Level 63
God Stats
1W - 3L
1,505 SR
Queue Stats
8W - 8L
1,358 Elo+
Party 2
Susano
Susano
Strutsvald
Susano
Level 15
God Stats
5W - 5L
1,460 SR
Queue Stats
6W - 6L
1,358 Elo+
Party 2
Rama
Rama
TypadTenta
Rama
Level 12
God Stats
0W - 1L
1,704 SR
Queue Stats
4W - 6L
1,358 Elo+
Party 2
Amaterasu
Amaterasu
kataang203
Amaterasu
Level 42
God Stats
2W - 2L
1,507 SR
Queue Stats
20W - 25L
1,358 Elo+
Party 2
Team Averages
Level 35
1,535 SR
1,358 Elo+

VS

Team Averages
Level 60
1,461 SR
1,490 Elo+
Apollo
Apollo
Sangtaa
Apollo
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,445 Elo+
Party 1
Anubis
Anubis
SeshGremlin
Anubis
Level 157
God Stats
5W - 5L
1,483 SR
Queue Stats
60W - 77L
1,465 Elo+
Party 3
Shiva
Shiva
Sholuna
Shiva
Level 48
God Stats
16W - 6L
1,500 SR
Queue Stats
267W - 292L
1,421 Elo+
Solo
Nemesis
Nemesis
shatterproof
Nemesis
Level 36
God Stats
4W - 2L
1,289 SR
Queue Stats
10W - 9L
1,649 Elo+
Party 3
Fenrir
Fenrir
weishiao
Fenrir
Level 25
God Stats
5W - 5L
1,531 SR
Queue Stats
11W - 13L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Drexxl
Jormungandr
12
4 / 3 / 4
8,663
456
7,427
17,361
20,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
Lillerill
Morgan Le Fay
14
2 / 5 / 0
8,572
451
4,381
11,917
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
Strutsvald
Susano
13
1 / 5 / 2
7,986
420
6,048
17,647
7,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 8 / 2
8,510
448
12,943
15,674
6,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
kataang203
Amaterasu
15
2 / 2 / 0
9,302
490
11,137
18,964
17,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Sangtaa
Apollo
16
4 / 3 / 8
9,836
518
12,077
14,250
6,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
19
5 / 1 / 9
11,218
590
14,145
10,367
6,394
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
Sholuna
Shiva
16
1 / 3 / 6
10,077
530
14,778
20,155
13,931
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
shatterproof
Nemesis
16
4 / 1 / 4
9,667
509
5,792
10,409
4,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
weishiao
Fenrir
15
9 / 4 / 7
10,248
539
14,298
17,093
11,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
11
Kills
23
23
Deaths
12
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Drexxl
Jormungandr
4
3
4
2
L
Morgan Le Fay
Lillerill
Morgan Le Fay
2
5
0
0.4
W
Apollo
Sangtaa
Apollo
4
3
8
2.67
W
Anubis
5
1
9
9.5
W
Shiva
Sholuna
Shiva
1
3
6
1.33
L
Susano
Strutsvald
Susano
1
5
2
0.4
L
2
8
2
0.38
L
Amaterasu
kataang203
Amaterasu
2
2
0
1
W
Nemesis
shatterproof
Nemesis
4
1
4
6
W
Fenrir
weishiao
Fenrir
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,936
Damage
61,090
81,563
Taken
72,274
56,560
Mitigated
42,873
21,151
Healing
33,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Drexxl
Jormungandr
7,427
3,161
0
1,936
17,361
20,690
266
4,628
12,733
28,146
0
L
Morgan Le Fay
Lillerill
Morgan Le Fay
4,381
597
0
654
11,917
4,461
0
5,370
6,547
56,059
0
W
Apollo
Sangtaa
Apollo
12,077
7,277
0
5,482
14,250
6,846
1,278
3,555
10,695
0
77,006
W
Anubis
14,145
917
0
7,287
10,367
6,394
0
2,629
7,738
124,143
0
W
Shiva
Sholuna
Shiva
14,778
2,358
394
9,718
20,155
13,931
513
1,356
18,799
0
74,879
L
Susano
Strutsvald
Susano
6,048
1,961
0
5,966
17,647
7,275
0
3,057
14,590
0
57,508
L
12,943
9,567
0
3,009
15,674
6,477
847
706
14,968
0
70,659
L
Amaterasu
kataang203
Amaterasu
11,137
4,741
0
9,586
18,964
17,657
0
659
18,305
0
67,675
W
Nemesis
shatterproof
Nemesis
5,792
2,283
0
5,803
10,409
4,304
780
95
10,314
0
60,357
W
Fenrir
weishiao
Fenrir
14,298
5,030
0
4,975
17,093
11,398
328
4,173
12,920
392
34,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,033
Gold Earned
51,046
480
Minions Killed
552
0
Camps Cleared
0
1,594,122
Distance Traveled
1,829,294
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,663
456
35
2
0
311,397
7
L
Morgan Le Fay
8,572
451
110
6
0
336,455
2
W
Apollo
9,836
518
117
6
0
347,882
0
W
Anubis
11,218
590
191
10
0
340,913
8
W
Shiva
10,077
530
121
6
0
354,671
0
L
Susano
7,986
420
101
5
0
346,752
3
L
Rama
8,510
448
109
6
0
281,489
1
L
Amaterasu
9,302
490
125
7
0
318,029
1
W
Nemesis
9,667
509
99
5
0
398,994
3
W
Fenrir
10,248
539
24
1
0
386,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role