Player Matchup

Eset
Eset
Cheaterbolt
Eset
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
210W - 207L
1,429 Elo+
Party 2
Jormungandr
Jormungandr
Chumphole
Jormungandr
Level 97
God Stats
3W - 1L
1,579 SR
Queue Stats
181W - 189L
1,515 Elo+
Solo
Charybdis
Charybdis
Na00fumi
Charybdis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,646 Elo+
Solo
Chang'e
Chang'e
Yakineko
Chang'e
Level 124
God Stats
7W - 3L
1,720 SR
Queue Stats
193W - 182L
1,434 Elo+
Party 2
Da Ji
Da Ji
lobotomi
Da Ji
Level 109
God Stats
5W - 0L
1,850 SR
Queue Stats
184W - 177L
1,547 Elo+
Solo
Team Averages
Level 97
1,630 SR
1,515 Elo+

VS

Team Averages
Level 93
1,395 SR
1,502 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
FallOutBalls
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,501 Elo+
Solo
Guan Yu
Guan Yu
Serum124
Guan Yu
Level 82
God Stats
0W - 2L
1,324 SR
Queue Stats
182W - 172L
1,510 Elo+
Party 1
Raijin
Raijin
Sodium_CMOI
Raijin
Level 100
God Stats
1W - 3L
1,423 SR
Queue Stats
166W - 161L
1,475 Elo+
Party 1
Ares
Ares
X KinG oF GoR X
Ares
Level 105
God Stats
0W - 3L
1,227 SR
Queue Stats
167W - 140L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 26
10,302
937
14,221
7,425
4,226
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Chumphole
Jormungandr
16
7 / 3 / 21
10,374
943
15,401
17,066
20,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Na00fumi
Charybdis
17
9 / 2 / 20
10,210
928
18,398
13,022
7,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Yakineko
Chang'e
15
1 / 2 / 20
8,720
793
9,055
11,249
7,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Da Ji
lobotomi
Da Ji
18
13 / 3 / 13
10,974
998
12,552
12,170
7,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
5 / 8 / 5
8,877
807
12,769
18,145
9,762
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
FallOutBalls
Nemesis
14
1 / 9 / 4
8,214
747
5,741
17,605
16,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Serum124
Guan Yu
15
4 / 6 / 2
9,400
855
8,133
17,910
13,156
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
12
1 / 5 / 2
7,434
676
4,691
8,570
3,773
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 7 / 5
7,302
664
10,275
19,664
21,190
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
29
35
Kills
11
11
Deaths
35
100
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
8
5
0.94
W
5
1
26
18
W
Jormungandr
Chumphole
Jormungandr
7
3
21
5.83
L
Nemesis
FallOutBalls
Nemesis
1
9
4
0.33
W
Charybdis
Na00fumi
Charybdis
9
2
20
9.5
L
Guan Yu
Serum124
Guan Yu
4
6
2
0.83
L
Raijin
1
5
2
0.4
L
0
7
5
0.36
W
Chang'e
Yakineko
Chang'e
1
2
20
5.5
W
Da Ji
lobotomi
Da Ji
13
3
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,627
Damage
41,609
60,932
Taken
81,894
46,458
Mitigated
64,069
26,878
Healing
18,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
12,769
3,643
969
4,169
18,145
9,762
372
8,247
9,898
19,819
0
W
14,221
948
3,193
670
7,425
4,226
1,637
4,323
3,102
25,564
0
W
Jormungandr
Chumphole
Jormungandr
15,401
5,033
0
773
17,066
20,017
485
6,029
11,037
32,254
0
L
Nemesis
FallOutBalls
Nemesis
5,741
2,128
912
1,634
17,605
16,188
105
7,879
9,726
147
13,372
W
Charybdis
Na00fumi
Charybdis
18,398
11,269
1,013
2,473
13,022
7,167
4,188
7,379
5,643
0
30,682
L
Guan Yu
Serum124
Guan Yu
8,133
962
2,745
3,411
17,910
13,156
0
9,660
8,250
0
18,775
L
Raijin
4,691
468
451
432
8,570
3,773
117
4,208
4,362
14,023
0
L
10,275
235
457
2,960
19,664
21,190
0
8,683
10,981
15,381
0
W
Chang'e
Yakineko
Chang'e
9,055
1,040
11,568
4,868
11,249
7,271
1,465
6,087
5,162
21,125
0
W
Da Ji
lobotomi
Da Ji
12,552
2,380
1,539
781
12,170
7,777
675
4,034
8,136
0
17,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,580
Gold Earned
41,227
122
Minions Killed
60
0
Camps Cleared
0
1,123,970
Distance Traveled
890,141
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,877
807
11
1
0
167,544
1
W
Eset
10,302
937
33
3
0
240,553
0
W
Jormungandr
10,374
943
27
2
0
207,254
2
L
Nemesis
8,214
747
13
1
0
182,353
0
W
Charybdis
10,210
928
27
2
0
207,978
1
L
Guan Yu
9,400
855
11
1
0
203,768
1
L
Raijin
7,434
676
17
2
0
128,859
2
L
Ares
7,302
664
8
1
0
207,617
1
W
Chang'e
8,720
793
20
2
0
216,422
2
W
Da Ji
10,974
998
15
1
0
251,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role