Player Matchup

Janus
Janus
Diamond I
Heliptio
Janus
Diamond I
Level 148
God Stats
3W - 1L
1,679 SR
Queue Stats
100W - 66L
2,513 MMR
Party 1
Medusa
Medusa
Platinum I
KamarGanaX
Medusa
Platinum I
Level 107
God Stats
3W - 1L
1,606 SR
Queue Stats
41W - 25L
2,031 MMR
Party 1
Cabrakan
Cabrakan
Platinum II
xNight_Man
Cabrakan
Platinum II
Level 147
God Stats
10W - 6L
1,992 SR
Queue Stats
76W - 61L
1,959 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,759 SR
2,168 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,720 SR
1,820 MMR
Hades
Hades
Platinum II
Tiesburon30
Hades
Platinum II
Level 156
God Stats
11W - 8L
1,882 SR
Queue Stats
657W - 702L
1,847 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
muriana3
Cu Chulainn
Platinum V
Level 147
God Stats
1W - 1L
1,401 SR
Queue Stats
40W - 26L
1,998 MMR
Solo
Loki
Loki
Gold IV
poetisch-equator
Loki
Gold IV
Level 47
God Stats
7W - 3L
1,876 SR
Queue Stats
75W - 66L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Heliptio
Janus
16
2 / 6 / 2
10,549
621
11,353
13,063
6,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
KamarGanaX
Medusa
14
1 / 6 / 2
10,007
589
12,086
16,573
9,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
xNight_Man
Cabrakan
16
3 / 2 / 2
11,760
692
15,047
17,795
22,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AtlasThothAh Muzen CabPersephoneShiva

VS

Bans
FenrirKuzenboOdinGebBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 9
11,466
674
12,501
17,751
9,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
muriana3
Cu Chulainn
18
7 / 1 / 7
12,532
737
21,144
21,691
25,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 2 / 6
11,945
703
9,690
11,961
5,160
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
14
14
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
Heliptio
Janus
2
6
2
0.5
L
Medusa
KamarGanaX
Medusa
1
6
2
0.33
W
2
3
9
2.17
W
Cu Chulainn
muriana3
Cu Chulainn
7
1
7
10.5
W
5
2
6
4
L
Cabrakan
xNight_Man
Cabrakan
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,486
Damage
43,335
47,431
Taken
51,403
38,431
Mitigated
40,940
2,893
Healing
15,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Heliptio
Janus
11,353
822
0
230
13,063
6,031
0
2,954
10,109
60,058
0
L
Medusa
KamarGanaX
Medusa
12,086
6,413
0
953
16,573
9,703
0
3,572
13,001
0
43,189
W
12,501
539
1,539
6,909
17,751
9,986
1,252
11,042
6,709
53,753
0
W
Cu Chulainn
muriana3
Cu Chulainn
21,144
2,513
0
7,112
21,691
25,794
812
9,124
12,567
0
49,594
W
9,690
303
0
162
11,961
5,160
466
6,644
5,317
0
51,004
L
Cabrakan
xNight_Man
Cabrakan
15,047
2,617
0
1,710
17,795
22,697
0
6,325
11,470
23,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,316
Gold Earned
35,943
188
Minions Killed
208
5
Camps Cleared
11
969,052
Distance Traveled
1,009,151
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,549
621
105
6
2
309,541
6
L
Medusa
10,007
589
72
4
3
334,854
1
W
Hades
11,466
674
85
5
5
283,890
4
W
Cu Chulainn
12,532
737
67
4
2
368,233
2
W
Loki
11,945
703
56
3
4
357,028
5
L
Cabrakan
11,760
692
11
1
0
324,657
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role