Player Matchup

Morgan Le Fay
Morgan Le Fay
iDevDev
Morgan Le Fay
Level 115
God Stats
3W - 1L
1,424 SR
Queue Stats
241W - 207L
1,512 Elo+
Party 1
Mercury
Mercury
iatlkicda
Mercury
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
626W - 614L
1,456 Elo+
Party 1
Kuzenbo
Kuzenbo
tjpain225
Kuzenbo
Level 107
God Stats
3W - 5L
1,383 SR
Queue Stats
143W - 120L
1,522 Elo+
Party 1
Team Averages
Level 108
1,436 SR
1,497 Elo+

VS

Team Averages
Level 90
1,566 SR
1,461 Elo+
Chiron
Chiron
DeeVo BR
Chiron
Level 160
God Stats
0W - 1L
1,740 SR
Queue Stats
4W - 8L
1,638 Elo+
Solo
Thoth
Thoth
PeaceBoY9421
Thoth
Level 52
God Stats
39W - 72L
1,514 SR
Queue Stats
39W - 73L
1,381 Elo+
Party 2
Cerberus
Cerberus
theboou
Cerberus
Level 58
God Stats
48W - 79L
1,443 SR
Queue Stats
53W - 94L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
iDevDev
Morgan Le Fay
18
4 / 2 / 13
12,370
687
25,201
17,684
6,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
iatlkicda
Mercury
18
9 / 0 / 6
12,574
699
18,252
13,722
5,318
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
tjpain225
Kuzenbo
17
6 / 1 / 10
11,956
664
11,462
19,114
27,979
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DeeVo BR
Chiron
14
0 / 5 / 1
10,124
562
12,073
17,702
9,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 8 / 0
9,694
539
12,754
17,541
7,160
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
theboou
Cerberus
15
2 / 6 / 1
11,372
632
9,262
27,962
34,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
19
Kills
3
3
Deaths
19
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
DeeVo BR
Chiron
0
5
1
0.1
L
1
8
0
0.13
W
Morgan Le Fay
iDevDev
Morgan Le Fay
4
2
13
5.25
W
Mercury
iatlkicda
Mercury
9
0
6
12
L
Cerberus
theboou
Cerberus
2
6
1
0.42
W
Kuzenbo
tjpain225
Kuzenbo
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,915
Damage
34,089
50,520
Taken
63,205
40,134
Mitigated
51,323
16,989
Healing
10,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
DeeVo BR
Chiron
12,073
3,349
660
4,457
17,702
9,348
0
11,373
6,329
0
38,678
L
12,754
559
0
974
17,541
7,160
0
11,023
6,518
39,167
0
W
Morgan Le Fay
iDevDev
Morgan Le Fay
25,201
4,009
347
8,020
17,684
6,837
1,567
11,050
6,401
69,240
0
W
Mercury
iatlkicda
Mercury
18,252
9,927
0
4,299
13,722
5,318
54
4,989
7,284
0
50,388
L
Cerberus
theboou
Cerberus
9,262
541
0
3,958
27,962
34,815
316
14,808
13,154
29,424
0
W
Kuzenbo
tjpain225
Kuzenbo
11,462
4,772
1,074
3,249
19,114
27,979
403
6,331
12,147
32,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,900
Gold Earned
31,190
169
Minions Killed
178
12
Camps Cleared
3
1,059,306
Distance Traveled
824,354
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,124
562
61
3
3
264,417
2
L
Thoth
9,694
539
65
4
0
277,106
4
W
Morgan Le Fay
12,370
687
87
5
4
308,519
2
W
Mercury
12,574
699
62
3
7
416,520
4
L
Cerberus
11,372
632
52
3
0
282,831
2
W
Kuzenbo
11,956
664
20
1
1
334,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role