Player Matchup

Scylla
Scylla
 
Scylla
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Ashingflames
Hachiman
Level 147
God Stats
17W - 17L
1,498 SR
Queue Stats
552W - 794L
1,360 Elo+
Solo
Ares
Ares
Zax1
Ares
Level 113
God Stats
12W - 5L
1,638 SR
Queue Stats
203W - 200L
1,619 Elo+
Solo
Team Averages
Level 106
1,545 SR
1,493 Elo+

VS

Team Averages
Level 80
1,566 SR
1,456 Elo+
Thor
Thor
 
Thor
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Badrequest54
Agni
Level 117
God Stats
4W - 3L
1,770 SR
Queue Stats
47W - 71L
1,454 Elo+
Solo
Terra
Terra
omegataku
Terra
Level 54
God Stats
0W - 1L
1,429 SR
Queue Stats
9W - 11L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 1 / 7
7,915
720
5,064
6,490
2,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Ashingflames
Hachiman
12
3 / 5 / 4
8,217
747
10,357
9,455
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
Zax1
Ares
13
7 / 0 / 3
9,115
829
11,725
10,039
9,494
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
5 / 5 / 1
8,144
740
11,081
12,587
6,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
1 / 3 / 4
7,548
686
7,618
7,589
4,172
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
omegataku
Terra
11
0 / 3 / 2
6,682
607
1,458
12,017
10,840
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
11
Kills
6
6
Deaths
11
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
7
4.5
L
Thor
 
Thor
5
5
1
1.1
W
Hachiman
Ashingflames
Hachiman
3
5
4
1
L
1
3
4
1
W
Ares
Zax1
Ares
7
0
3
8.5
L
Terra
omegataku
Terra
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,146
Damage
20,157
25,984
Taken
32,193
16,092
Mitigated
21,284
1,444
Healing
3,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,064
1,064
0
0
6,490
2,509
72
3,595
2,895
21,196
0
L
Thor
 
Thor
11,081
3,962
0
250
12,587
6,272
0
5,590
6,997
0
23,206
W
Hachiman
Ashingflames
Hachiman
10,357
5,131
0
41
9,455
4,089
280
2,367
7,088
0
23,150
L
7,618
534
116
1,314
7,589
4,172
147
4,775
2,814
29,975
0
W
Ares
Zax1
Ares
11,725
750
315
1,088
10,039
9,494
0
3,420
6,619
18,828
0
L
Terra
omegataku
Terra
1,458
478
984
1,114
12,017
10,840
0
7,260
4,757
8,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,247
Gold Earned
22,374
88
Minions Killed
98
2
Camps Cleared
7
599,836
Distance Traveled
593,159
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,915
720
37
3
1
186,451
0
L
Thor
8,144
740
37
3
2
182,001
1
W
Hachiman
8,217
747
40
4
0
176,252
0
L
Agni
7,548
686
51
5
2
199,007
1
W
Ares
9,115
829
11
1
1
237,133
4
L
Terra
6,682
607
10
1
3
212,151
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role