Player Matchup

Rama
Rama
 
Rama
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Annabloem
Izanami
Level 86
God Stats
0W - 2L
1,245 SR
Queue Stats
132W - 129L
1,447 Elo+
Party 1
Thoth
Thoth
ChipitiChip
Thoth
Level 40
God Stats
1W - 6L
1,500 SR
Queue Stats
91W - 122L
1,226 Elo+
Party 2
Kali
Kali
Melisa15
Kali
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,350 Elo+
Party 1
He Bo
He Bo
ZTDM68
He Bo
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 106L
1,210 Elo+
Party 2
Team Averages
Level 55
1,449 SR
1,347 Elo+

VS

Team Averages
Level 95
1,566 SR
1,346 Elo+
Ah Puch
Ah Puch
Greydan
Ah Puch
Level 105
God Stats
10W - 9L
1,569 SR
Queue Stats
416W - 438L
1,336 Elo+
Solo
Sol
Sol
Isuri
Sol
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,202 Elo+
Solo
Artemis
Artemis
KojiroHyuga88
Artemis
Level 126
God Stats
3W - 2L
1,761 SR
Queue Stats
224W - 251L
1,388 Elo+
Solo
Raijin
Raijin
Mad7ez94
Raijin
Level 71
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 51L
1,302 Elo+
Party 3
Cerberus
Cerberus
funkychunky27
Cerberus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
4 / 4 / 2
9,505
792
8,928
11,428
5,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Izanami
Annabloem
Izanami
15
1 / 8 / 4
8,479
707
6,860
16,820
6,714
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 10 / 5
8,309
692
4,518
13,913
5,455
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
15
2 / 10 / 8
9,050
754
9,518
17,428
7,093
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

He Bo
ZTDM68
He Bo
16
4 / 9 / 4
9,357
780
12,746
13,329
5,200
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Greydan
Ah Puch
20
13 / 1 / 18
11,689
974
23,109
9,788
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
Isuri
Sol
19
7 / 3 / 22
10,731
894
12,488
10,211
3,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
19
15 / 2 / 14
12,011
1,001
15,031
9,246
4,867
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
Mad7ez94
Raijin
15
3 / 6 / 17
9,590
799
7,980
11,310
3,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
funkychunky27
Cerberus
15
3 / 3 / 22
9,919
827
8,295
14,682
12,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
134
12
Kills
41
41
Deaths
15
23
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
4
2
1.25
L
Izanami
Annabloem
Izanami
1
8
4
0.38
L
1
10
5
0.35
W
Ah Puch
Greydan
Ah Puch
13
1
18
22
W
Sol
Isuri
Sol
7
3
22
6
W
Artemis
15
2
14
11
W
Raijin
Mad7ez94
Raijin
3
6
17
1.92
L
Kali
2
10
8
0.6
L
He Bo
ZTDM68
He Bo
4
9
4
0.67
W
Cerberus
funkychunky27
Cerberus
3
3
22
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,570
Damage
66,903
72,918
Taken
55,237
29,663
Mitigated
29,488
11,658
Healing
21,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,928
6,786
2,002
2,997
11,428
5,201
0
8,227
3,201
0
22,342
L
Izanami
Annabloem
Izanami
6,860
3,640
755
3,014
16,820
6,714
0
13,673
3,147
0
24,541
L
4,518
474
0
67
13,913
5,455
0
8,848
5,065
11,324
0
W
Ah Puch
Greydan
Ah Puch
23,109
1,052
3,239
3,268
9,788
4,556
791
3,904
5,884
45,470
0
W
Sol
Isuri
Sol
12,488
2,392
0
2,064
10,211
3,922
4,299
4,985
5,226
28,377
0
W
Artemis
15,031
9,686
252
2,549
9,246
4,867
1,966
3,081
6,165
0
25,732
W
Raijin
Mad7ez94
Raijin
7,980
763
1,285
1,924
11,310
3,951
132
3,207
8,103
20,551
0
L
Kali
9,518
2,744
213
1,972
17,428
7,093
0
12,404
5,024
0
15,659
L
He Bo
ZTDM68
He Bo
12,746
546
29
609
13,329
5,200
0
8,720
4,609
15,449
0
W
Cerberus
funkychunky27
Cerberus
8,295
318
1,682
4,787
14,682
12,192
192
2,087
12,595
18,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,700
Gold Earned
53,940
116
Minions Killed
147
0
Camps Cleared
0
886,604
Distance Traveled
1,081,878
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,505
792
44
4
0
200,995
1
L
Izanami
8,479
707
40
3
0
171,756
1
L
Thoth
8,309
692
15
1
0
160,959
1
W
Ah Puch
11,689
974
51
4
0
238,340
0
W
Sol
10,731
894
16
1
0
239,255
0
W
Artemis
12,011
1,001
30
3
0
189,527
3
W
Raijin
9,590
799
17
1
0
208,815
1
L
Kali
9,050
754
11
1
0
176,787
0
L
He Bo
9,357
780
6
1
0
176,107
0
W
Cerberus
9,919
827
33
3
0
205,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role